On 4/15/2013 02:50, Hin-Tak Leung wrote:
--- On Sun, 14/4/13, Vincent Povirk madewokh...@gmail.com wrote:
Well, here's a simple thing you can
check: Does your zlib dll link to
_lseek or _lseeki64? The first one uses a 32-bit offset.
Wine's
implementation
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Am 2013-04-14 16:53, schrieb Rico Schüller:
+if (iface-lpVtbl != (const IDirect3DBaseTexture8Vtbl
*)Direct3DTexture8_Vtbl + iface-lpVtbl != (const
IDirect3DBaseTexture8Vtbl *)Direct3DCubeTexture8_Vtbl +
iface-lpVtbl != (const
On 15.04.2013 02:10, Nozomi Kodama wrote:
Hello
thanks for the review.
I don't think that calling defines is the way to go. Indeed, I tested my patch
and yours. Yours is about 12% slower than mine in my computer.
And now, we try to take care of efficiency of this dll. So, it is not the time
--- On Mon, 15/4/13, Nikolay Sivov bungleh...@gmail.com wrote:
On 4/15/2013 02:50, Hin-Tak Leung
wrote:
--- On Sun, 14/4/13, Vincent Povirk madewokh...@gmail.com
wrote:
Well, here's a simple thing you can
check: Does your zlib dll link to
_lseek or _lseeki64? The first one uses a
On 15.04.2013 10:24, Stefan Dösinger wrote:
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Am 2013-04-14 16:53, schrieb Rico Schüller:
+if (iface-lpVtbl != (const IDirect3DBaseTexture8Vtbl
*)Direct3DTexture8_Vtbl + iface-lpVtbl != (const
IDirect3DBaseTexture8Vtbl
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Am 2013-04-15 10:53, schrieb Rico Schüller:
I'm not sure what GetTexture does, a test might show it (I'll have
a look). The problem might be, that we use some members, which
native probably doesn't do in SetTexture. You couldn't call
GetTexture in
Am 14.04.2013 04:59, schrieb Eric Zheng:
Hello everyone,
My name is Eric Zheng, I'm a junior in Computer Engineering at the University
of Illinois Urbana-Champaign. I just wanted to introduce myself and state my
interest in the Xinput / Xbox 360 controller compatibility project. I hope
On 15.04.2013 13:50, Stefan Dösinger wrote:
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Am 2013-04-15 10:53, schrieb Rico Schüller:
I'm not sure what GetTexture does, a test might show it (I'll have
a look). The problem might be, that we use some members, which
native probably doesn't do in
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=25085
Your paranoid
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=25086
Your paranoid
On Mon, Apr 15, 2013 at 10:24:28AM +0200, Rico Sch?ller wrote:
You are right. I'm not really sure why the code should be slower though.
The #defines shouldn't have an impact on the performance, but it might
be because it is translated to:
ta = 0.28209479f * a[0] + -0.12615662f * a[6] +
As many of you no doubt know, GCC recently released 4.8.0. This new
version introduces a new optimization level enabled by -Og with the
following description (from the man page):
Optimize debugging experience. -Og enables optimizations that do not
interfere with debugging. It should be the
On Mon, Apr 15, 2013 at 02:37:27PM -0600, James Eder wrote:
As many of you no doubt know, GCC recently released 4.8.0. This new
version introduces a new optimization level enabled by -Og with the
following description (from the man page):
Optimize debugging experience. -Og enables
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