windowed rendering. I don't know the code that well to
change it.
Problem with WineD3D on top of WGL is that we lost many of usefull APIs
I think WineD3D on top of x11drv (as WGL on top of x11drv) should a the better
way
Roderick
Regards,
Raphael
pgpiomOvnzZCI.pgp
Description: PGP signature
On Monday 14 August 2006 19:57, you wrote:
Hi Raphael,
Hi Roderick,
sorry for late response i was in holidays (and before that a long moving to my
new apartment)
I'm not sure how well you are monitoring the wine-devel lists these days,
so I'm also directing this mail directly to you. I have
On Saturday 19 August 2006 15:06, EA Durbin wrote:
Can we tie the gpu detection in to supporting fake/real alpha blending?
http://bugs.winehq.org/attachment.cgi?id=2936action=view
http://bugs.winehq.org/show_bug.cgi?id=4050
No it's must be implemented using usuals GL caps queries :)
Raphael
On Friday 16 June 2006 13:06, Eric Pouech wrote:
2006/6/16, Raphael [EMAIL PROTECTED]:
Hi,
Changelog:
- map lines section
- better robustness
- support of unamed syms
- better traces
- ref hash table to stabilize model
TODO:
- find a clean way to handle forward
why too many games complains about D3D init
failure.
And having [OK] [FAILED] is more readable than TRACE(returns %d\n, hr)
Vitaliy
Regards,
Raphael
pgphxKfXvZdGo.pgp
Description: PGP signature
On Thursday 15 June 2006 02:34, Raphael wrote:
Hi,
first patch since a long time :)
Changelog:
- rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create|
Release)FakeGLContextOnNeed
- and if a GL context is already active (and was not a fake context)
returns simili fake
, stateblock.c, swapchain.c, utils.c, vertexbuffer.c, volume.c,
wined3d_main.c
Only one thing to new hackers: never begin with device.c :)
Regards,
Raphael
pgpShjYfb49p2.pgp
Description: PGP signature
) on a new base shader method (ex
IWineD3DBaseShaderImpl_Bind) will be cleaner (and permit to not have GLS/ARB
code in drawprim)
- same for shaders constant loading
Best Regards,
Raphael
pgpu82Xo7y16L.pgp
Description: PGP signature
On Monday 12 June 2006 13:40, Stefan Dösinger wrote:
Hi,
This is an updated version of the VBO patch. The main difference is the
integration with IWineD3DDevice::ProcessVertices which gives a nice
performance boost for Half-Life 1 and propably Anarchy Online(not tested
yet).
It will be
others think?
+1
+1 too
Anyway i prefer people interested on having wined3d/opengl working over AGL
(ie porting GLX code) on wine-devel list (or better in wine-d3d list) :)
Regards,
Raphael
pgp2ouQKvTd7s.pgp
Description: PGP signature
(ala kde) to
better see user needs.
Regards,
Raphael
pgpllXax39QZ9.pgp
Description: PGP signature
about (forums, libwine
api etc) :)
What do you guys think?
thanks -mike
Regards,
Raphael
pgp1TQOkxaGlK.pgp
Description: PGP signature
far, it's been fun)
Impressive :)
I'll try to test it today (if i found time)
Keek the good job
Regards,
Raphael
pgpZSIkeENgNv.pgp
Description: PGP signature
(in the fameous
window management code) acting as a composing manager.
Note: it will help a lot to provide a DIB engine not dependant to X
limitations
Thanks,
Huw.
Regards,
Raphael
pgpenk5dC60BH.pgp
Description: PGP signature
. It will need to be fixed sooner or later, might as well be
sooner :)
Yes ia agree,
maybe asking them to try it on vista may help :)
Regards,
Raphael
pgpWozQVhV1wq.pgp
Description: PGP signature
contexts
- dinput mouse management
Are those 1.0 blockers?
For the first no
For the second need users request (but it only impact games)
- Dan
Regards,
Raphael
pgplUrL19zxwl.pgp
Description: PGP signature
Comments?
Thanks,
Wino
Seems ok to me
Regards,
Raphael
pgpPcpIGf2CRE.pgp
Description: PGP signature
On Monday 15 May 2006 12:33, Marcin Kardas wrote:
gltest once again - see attachment.
This time you can move windows with mouse (but don't go out of main
window or resize main window).
Funny demo :)
Regards,
Raphael
pgpIJi3r8bGIe.pgp
Description: PGP signature
in windows openGL32.dll prerequs:
- user32.dll
- gdi32.dll
- ddraw.dll
I'll look at patch when i'll have time (too little for now)
Thx
Regards,
Raphael
pgp6ZMFU07Yw6.pgp
Description: PGP signature
most of the problems of wglShareLists.
Anyway, this don't solve all cases of 2398 bug (only multi windows bugs)
remains intra windows gl contexts
Regards,
Raphael
pgpqwiQ09CPj7.pgp
Description: PGP signature
- choose the more performant (heuristic depency of opcodes performances) ?
And why about specifics NV/ATI extensions for shaders ?
Keep the good job,
Raphael
pgpeyHZftf1GI.pgp
Description: PGP signature
this on the FD.O lists and people seemed to
agree it would be doable and (if not too ugly) accepted into the X.org
tree. Now we just need to find someone to code it :)
You,
you already left too many time speaking about that, you would time to code
it :)
Lionel
Raphael
PS: it'll
to look into the causes of wine's
bad sound quality and try to improve it by fixing winealsa and other parts.
I approve this proposal.
DSound/WinMM is the main cause of games problems (after copy protections) :
performances hole, deadlocks ...
Regards,
Roderick Colenbrander
Regards,
Raphael
IDirect3DSurface9::ReleaseDC
Anyway fixing the DIB engine will improve a lot professional applications as
photoshop, ...
Lionel
Regards,
Raphael
pgpouuP0ANxw3.pgp
Description: PGP signature
On Monday 10 April 2006 14:48, Jason Green wrote:
On 4/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote:
Map:
D3DFMT_L16 - GL_LUMINANCE16_EXT
D3DFMT_A16B16G16R16 - GL_RGBA16_EXT
as Raphael suggested.
Assuming this mapping is correct, you should also add these formats here:
http
On Wednesday 05 April 2006 04:13, Jason Green wrote:
On 4/4/06, Raphael [EMAIL PROTECTED] wrote:
On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote:
The F.E.A.R and BF2 demos crash immediately after complaining about:
fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16
*/
and selects 4 bytes per pixel, but the highest value of the above is 8 -
and it's used by D3DFMT_A16B16G16R16 - maybe that's why it crashes.
Yes i thnik so
And as i just said, you can easily fix it (using apropriate textures code
extensions and check support for it)
Regards,
Raphael
the GLXFBConfig using
glXGetFBConfigAttrib().
Yes i now that, problem is that glXQueryDrawable is not always available (only
nvidia drivers implement it). So expect to break major part of wine users
Regards,
Raphael
pgpfPNMzO9Hrf.pgp
Description: PGP signature
could put the *Swap*Buffers() into their
own log domain, something like 'swapbuffers', because the trace is
usually useless, only when you explicitly look whether these functions
are called or not, otherwise they only fill the log with garbage.
thanks
tom
Regards,
Raphael
pgpDHvoSgvZ2j.pgp
, but related to multi-threaded opengl is a bug in the dri
radeon driver(https://bugs.freedesktop.org/show_bug.cgi?id=6240). I've
reported it to the dri devs but didn't get any response so far.
:)
Stefan
Regards,
Raphael
pgpAEK1buCOe3.pgp
Description: PGP signature
On Thursday 16 March 2006 10:21, Wino Rojo wrote:
Hi Raphael,
No it's use the best visual who match asked capacities
- is this best visual the same as the one returned by glxinfo -b ?
no the best matching caps asked by wine init
(see X11DRV_setup_opengl_visual on x11drv/opengl.c and x11drv
seems to be here.
can you send you glxinfo output. I presume you don't have glx1.3 support
In this case wine don't be able to get a fb config compatible with wine window
(one day we'll fix the wine init ...)
Regards,
Raphael
pgp1hpbTQ9axC.pgp
Description: PGP signature
Regards,
Raphael
pgpeP364pvjMh.pgp
Description: PGP signature
to be defined in the wined3d_gl.h file?
Yes, else will have problems in wine launch
if installed OpenGL library not provide this symbols
Regards,
Raphael
pgpHRG47FbicI.pgp
Description: PGP signature
On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote:
H. Verbeet wrote:
Although #ifdef GL_VERSION_2_0 will make compilation work with older
OpenGl headers, it's not the way to fix this. Basically, wined3d
should check for functionallity during runtime with GL_SUPPORT and
call
to use some more exotic functions...
Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to
crash :)
But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ?
Regards,
Raphael
pgpFK8cCS0zOI.pgp
Description: PGP signature
textures (and untagging textures that are
never used)
It's why Oliver done a lot of work about memory pooling
but now we need a memory scheduler (knowing size of GC mem) :)
Keep you good job :)
Regards,
Raphael
pgpd1bnXqAXjR.pgp
Description: PGP signature
/pipermail/wine-users/2006-February/020389.html
Thanks,
Dan
Regards,
Raphael
pgpvao98ZfqtG.pgp
Description: PGP signature
) but not really optimized (example: we haven't yet added
support for HW vertex buffers and index buffers)
Adding VS 3.0 support on wine can improve a lot of new games (as HL2).
Sorry for the late response, i'm really busy now (i'm moving)
Regards,
Raphael
pgpPrihYkDIqg.pgp
Description: PGP
Hi,
Changelog:
- new file dplobby8.h
Now is only missing DirectPlayNATHelp (dpnathlp.h)
Regards,
Raphael
--- /dev/null 1970-01-01 01:00:00.0 +0100
+++ dplobby8.h 2005-12-08 00:25:34.752013265 +0100
@@ -0,0 +1,259 @@
+/*
+ * Copyright (C) 2003-2005 Raphael Junqueira
ddraw will use wined3d) to
rethink x11drv glx init to only init glx window context on need (so in future
only for opengl32 and wined3d) using wanted rendering options.
Regards,
Aric
Regards,
Raphael
pgpTSnH7DKSmI.pgp
Description: PGP signature
On Friday 16 December 2005 02:26, Aric Cyr wrote:
Raphael fenix at club-internet.fr writes:
On Thursday 15 December 2005 19:55, Jesse Allen wrote:
Hi,
It seems that the patch
git-1399edb0925966a802a6a39835025c22c22c18e1.patch found here
http://www.winehq.org/pipermail/wine-cvs
Resent resync patch with little correction
Regards,
Raphael
On Thursday 15 December 2005 23:59, Raphael wrote:
Hi,
Thix patch should fix last wgl patch regression
anyway i don't understand why ATI drivers don't support older GLX 1.3 specs
(as 1.4 is already here).
For glXGetFBConfigs i
On Thursday 15 December 2005 19:55, Jesse Allen wrote:
Hi,
It seems that the patch git-1399edb0925966a802a6a39835025c22c22c18e1.patch
found here
http://www.winehq.org/pipermail/wine-cvs/2005-December/019731.html causes
an opengl regression on my system. With the patch loading War3 causes X
,
Aric
Regards,
Raphael
pgpGDEQLxHLaE.pgp
Description: PGP signature
you can use the frame buffer object extension (or/with pbuffers) :)
Keep your Good work
Stefan
Regards,
Raphael
pgpkar9FrUeHA.pgp
Description: PGP signature
for Windows ISVs: http://kegel.com/wine/isv
Hi Dan,
my patch haven't been commited so it doesn't work
Markus is working on a better implementation
Regards,
Raphael
pgpM3bmrkByej.pgp
Description: PGP signature
).
With EXA it's better but it's not perfect yet (improving little by little)
Regards,
Raphael
pgpdtlqcYUpua.pgp
Description: PGP signature
I can say you crash is normal as i haven't fixed wglShareLists delayed context
creation yet (as i have done on wglMakeCurrent). I must to share this code
(delayed creation) on a static utility function
For Stefan problem i don't understand how it can fail :(
Regards,
Raphael
: no linux graphic drivers have the maturity andd
performances of windows drivers :(
Thanks again,
Toan
Regards,
Raphael
pgpgfHZNoWnKf.pgp
Description: PGP signature
thing as well.
Bests,
Toan
Thx for reports (i have made a mistake)
This patch may work better :)
Regards,
Raphael
? opengl32.dll.dbg.c
? opengl32.spec.def
Index: wgl.c
===
RCS file: /home/wine/wine/dlls/opengl32/wgl.c,v
retrieving
and GLX_ATI_render_texture ?
Thx
Stefan
Regards,
Raphael
pgptF8mcq7Re6.pgp
Description: PGP signature
(at least code is executed) have you seen if rendering is ok before the
crash ?
Regards,
Raphael
pgpRybYJHbnbN.pgp
Description: PGP signature
On Monday 05 December 2005 04:41, Toan T Nguyen wrote:
Here they are.
On 12/4/05, Raphael [EMAIL PROTECTED] wrote:
On Saturday 03 December 2005 09:20, Toan T Nguyen wrote:
FYI, here is the code in question:
http://cvs.sourceforge.net/viewcvs.py/q2e/q2e/source/win32/glw_win.c?re
v=1
,
Raphael
pgpffuc4JtAPd.pgp
Description: PGP signature
(when available)
- better WGL_render_texture emulation (using PBuffers)
- fix wglMakeCurrent (and add usefull traces)
Regards,
Raphael
? opengl32.dll.dbg.c
? opengl32.spec.def
Index: wgl.c
===
RCS file: /home/wine/wine/dlls/opengl32
to me
can you provide me output of gxlinfo
and output of (using patch)
WINEDEBUG=+opengl q2
Thx
Regards,
Raphael
pgpjhnOiJlG2P.pgp
Description: PGP signature
On Wednesday 30 November 2005 09:32, Raphael wrote:
Hi,
Changelog:
- handle DONTCARE flags on ChoosePixelFormat
- DOUBLEBUFFER and STEREO are non-mandatorie options (ie if not available
find a compatible pixel format without). So try without if we cannot find a
valid fbconfig
: if one of you know a way to implement pci bus scanning on wine i'll
be happy
Thanks to all,
i'll try HAL now (anyway i'll see libpci)
i'll be cool if wine provide a abstract way to do that but for now ...
Regads,
Raphael
pgpDBWJkd3bEp.pgp
Description: PGP signature
On Thursday 01 December 2005 22:43, Huw D M Davies wrote:
On Thu, Dec 01, 2005 at 10:02:25PM +0100, Raphael wrote:
Hi,
Changelog:
- add needed uuid generation
I don't think libuuid should contain the msxml2 uuids; at least the
version I have doesn't.
Huw.
?? its only an archive
On Wednesday 30 November 2005 04:08, Aric Cyr wrote:
Raphael fenix at club-internet.fr writes:
On Tuesday 29 November 2005 22:46, L. Lenders wrote:
Just for the info: after some digging i found a quick
hack to get rid of the error: comment line 208 in
dlls/x11drv/opengl.c
report
Regards,
Raphael
pgpFtAtddQWi9.pgp
Description: PGP signature
On Monday 28 November 2005 19:46, Daniel Remenak wrote:
On 11/27/05, Raphael [EMAIL PROTECTED] wrote:
Hi,
since visual studio .net (2002,3,5) MS provides newer versions of
msvcrt: - msvcr70.dll
- msvcr71.dll
- msvcr80.dll
...
(and same equivalents for msvcp*.dll)
how we
Regards,
Raphael
pgpcNadEMpqRy.pgp
Description: PGP signature
On Tuesday 29 November 2005 00:03, Vitaliy Margolen wrote:
Monday, November 28, 2005, 3:29:51 PM, Raphael wrote:
Hi,
fix crash on Corel 9 start
(http://bugs.winehq.org/show_bug.cgi?id=2884)
Changelog:
- don't crash on GetProcAddress when input mapped modules as data
I think you need
an access violation.
Strange,
PS Functions should be terminated by NULL token (see D3DPS_END())
can you send a WINEDEBUG=+d3d_shader log ?
Regards,
Raphael
pgp0lxcFuu6N7.pgp
Description: PGP signature
.
d3dx9*.dll are redistribuables dlls so games should package it.
Anyway you can download it (d3dx9*.dll) and use it on wine without problems
(normally:) )
Regards,
Raphael
PS: if you have time and mathematics/3d skills it should be easy to implement
most of d3dx dll
pgpFMBYn8cWcF.pgp
new .spec files on msvcrt folder
?
Regards,
Raphael
pgp1zp24XRJYb.pgp
Description: PGP signature
On Monday 21 November 2005 12:30, Oliver Stieber wrote:
--- Raphael [EMAIL PROTECTED] wrote:
On Sunday 20 November 2005 18:28, Daniel wrote:
Hi,
to Oliver Stiebel and anyone else interested:
I reported about a bug in wine 20050930 in October. Then Oliver
suggested he might write
Hi,
can we have a Meta Bugs fast access on Task Lists who group all known
meta bugs ?
(better than txt file i use)
Thx
Regards,
Raphael
pgpiTRPo50oMw.pgp
Description: PGP signature
,
Raphael
pgpXm7baqcS2C.pgp
Description: PGP signature
turned up a simple app
for windows which is equivalent to glxinfo under X11 (see [1], it's
called wglinfo). As this program reproduces the bug, I thought it might
provide a good starting point for a test app.
Hi,
what is the bug ? (buzilla entry number?)
Regards,
Raphael
regards,
Daniel
[1
://appdb.winehq.org/votestats.php
For more info about ddraw games lionel can help you :)
Stefan
Regards,
Raphael
pgpjUEcAx9YBu.pgp
Description: PGP signature
)
+if (!bRet) {
+ ERR(Failed to CopyFileW(%s, %s)\n, debugstr_w(src),
debugstr_w(dst));
+}
The rest of the file uses standard C indentation, so it's best to
stick with that:
forget to change that, good catch :)
--
James Hawkins
Regards,
Raphael
pgpYXRLC4Pg7N.pgp
Description
On Thursday 17 November 2005 01:59, Dimi Paun wrote:
On Wed, 2005-11-16 at 23:56 +0100, Raphael wrote:
+if (!bRet) {
+ ERR(Failed to CopyFileW(%s, %s)\n, debugstr_w(src),
debugstr_w(dst));
+}
You shouldn't issue ERR if the function can deal with
the error condition. Just
format.
No this should be fixed
Regards,
Raphael
pgpjAvTHC8wtP.pgp
Description: PGP signature
On Thursday 17 November 2005 01:02, Marcelo Duarte wrote:
Raphael escreveu:
Hi,
I'm working on advpack API LaunchINFSectionEx (trying to get mdac 2.7
installer working)
And i have a strage problem:
In attached subset of my +file,+advpack,+setupapi,+cabinet log
you can see at line 30
format with this flag set, just never set it on Wine
either :-)
No i prefer Peter patch, else programs will select no-accelerated FB configs
thinking they are optimised.
Lionel
Regards,
Raphael
pgpWKqs9BbTNR.pgp
Description: PGP signature
On Tuesday 15 November 2005 00:00, Jesse Allen wrote:
On 11/14/05, Raphael [EMAIL PROTECTED] wrote:
better patch than previous: now Jesse can put his code into #else /
#endif :)
Changelog:
- add configure check to detect support of %ll modifier on libc printf
- add I64 modifier
wglGetPixelFormatAttribivARB implementation in
dlls/opengl/wgl_ext.c :)
But you must test what windows provide and on which configs
Regards,
Raphael
pgphTWCJpgBCm.pgp
Description: PGP signature
:\\windows\\system32\\odbc32.dll
Reason why my install failed.
But:
# ls -la ~/.wine/dosdevices/c:/windows/temp/IXP010.TMP | grep -i odbc32.dll
-rw-r--r-- 1 fenix users 200704 nov 16 23:23 ODBC32.dll
Why it failed to check case insensitive existence ?
Regards,
Raphael
Hi,
Try 2
Changelog:
- implement implement header callback support (HDN_GETDISPINFO notification):
- better factorisation
- unicodiness fixes
On Tuesday 15 November 2005 03:02, Vitaliy Margolen wrote:
Monday, November 14, 2005, 6:31:29 PM, Raphael wrote:
+HEADER_SendHeaderDispInfoNotify
because i only have NVidia cards :)
(you should wait oliver to fix/bypass it)
Regards,
Raphael
pgp4U7NY0l9Rx.pgp
Description: PGP signature
On Wednesday 09 November 2005 02:15, Raphael wrote:
Hi,
Changelog:
- add I64 modifier support on msvcrt *printf functions
- correct ll modifier support on msvcrt *printf functions
- correct tests
this should correct bug 3759 and 2075 (and many others)
Now for libc who don't support
On Wednesday 09 November 2005 23:26, Jesse Allen wrote:
On 11/8/05, Raphael [EMAIL PROTECTED] wrote:
Hi,
Changelog:
- add I64 modifier support on msvcrt *printf functions
- correct ll modifier support on msvcrt *printf functions
- correct tests
this should correct bug 3759
Copy Protected Game.
can you try Ivan Leo Puoti patches (related to ntoskrnl/safedisc) ?
Raphael
pgp0x3w9EEqpm.pgp
Description: PGP signature
may have problems with that this sizzle on
input params)
Regards,
Raphael
pgpgisYgrvxMg.pgp
Description: PGP signature
/D3D/ShaderMacros/D3DVSD_REG.asp
Regards,
Raphael
Hi,
Same as the previous wined3d patch + minor fix on UBYTE4 handling
Regards,
Raphael
? d3d8.dll.dbg.c
Index: d3d8_private.h
===
RCS file: /home/wine/wine/dlls/d3d8/d3d8_private.h,v
retrieving revision 1.68
diff -u -r1.68
:)
Regards,
Raphael
pgpgxWHiuXbjY.pgp
Description: PGP signature
the same way for tricky VS code)
Regards,
Raphael
pgpEMNXWY3kY6.pgp
Description: PGP signature
On Wednesday 12 October 2005 21:09, Oliver Stieber wrote:
Hi,
This patch allows cube textures to be updated fixing one of the problems
in BUG 3550
Oliver.
Good catch (for a long time i was trying to find what happened)
Regards,
Raphael
pgpx8VuRKbkzQ.pgp
Description: PGP signature
but it's of no use with the patch you sent, so why clobber the patch
with this ?
no because i think its better to avoid assert in this case on dbghelp code :)
But if you prefer i can restore original code
A+
Regards,
Raphael
pgpUAB1PaRkR3.pgp
Description: PGP signature
,
GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
Why you want to play only using Mesa (so full software OpenGL rendering) on
GLX Indirect mode ???
Regards,
Raphael
pgpAZj2EM5VJJ.pgp
Description: PGP signature
Hi,
On Monday 10 October 2005 09:06, Raphael wrote:
Changelog:
- begin of dwarf debug lines parsing
- better robustness
- support of unamed syms
- better traces
TODO:
- find a clean way to handle forward declarations
- debug lines parsing
as Eric wanted: without type.c
don't test return code :p
Regards,
Raphael
pgpUYMouLjnUC.pgp
Description: PGP signature
,
Raphael
pgpxAm6yWBQab.pgp
Description: PGP signature
On Thursday 06 October 2005 09:38, Vitaliy Margolen wrote:
Thursday, October 6, 2005, 1:31:09 AM, Raphael wrote:
Hi,
Changelog:
- fix 3487: don't crash if pDDSD is NULL on DirectDrawSurface::Lock
Regards,
Raphael
+if (NULL == lpddsd) {
+ DPRINTF((null)\n);
} else
for nonpower2 textures will be added in the future, e.g.
OpenGL2 and texturerectangle.
Oliver.
You forget the patch :)
Keep the good job
Regards,
Raphael
pgpNFkGXzT6cI.pgp
Description: PGP signature
D3DERR_NOTAVAILABLE;
snip
Regards,
Raphael
pgp0LLSkDfO12.pgp
Description: PGP signature
1 - 100 of 194 matches
Mail list logo