Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-21 Thread Raphael
windowed rendering. I don't know the code that well to change it. Problem with WineD3D on top of WGL is that we lost many of usefull APIs I think WineD3D on top of x11drv (as WGL on top of x11drv) should a the better way Roderick Regards, Raphael pgpiomOvnzZCI.pgp Description: PGP signature

Re: Fwd: RFC: OpenGL x11drv rewrite (WoW fix)

2006-08-19 Thread Raphael
On Monday 14 August 2006 19:57, you wrote: Hi Raphael, Hi Roderick, sorry for late response i was in holidays (and before that a long moving to my new apartment) I'm not sure how well you are monitoring the wine-devel lists these days, so I'm also directing this mail directly to you. I have

Re: WineD3D: gpu detection

2006-08-19 Thread Raphael
On Saturday 19 August 2006 15:06, EA Durbin wrote: Can we tie the gpu detection in to supporting fake/real alpha blending? http://bugs.winehq.org/attachment.cgi?id=2936action=view http://bugs.winehq.org/show_bug.cgi?id=4050 No it's must be implemented using usuals GL caps queries :) Raphael

Re: [dbghelp] improve dwarf support

2006-06-16 Thread Raphael
On Friday 16 June 2006 13:06, Eric Pouech wrote: 2006/6/16, Raphael [EMAIL PROTECTED]: Hi, Changelog: - map lines section - better robustness - support of unamed syms - better traces - ref hash table to stabilize model TODO: - find a clean way to handle forward

Re: [WineD3D] fix bug 4872

2006-06-15 Thread Raphael
why too many games complains about D3D init failure. And having [OK] [FAILED] is more readable than TRACE(returns %d\n, hr) Vitaliy Regards, Raphael pgphxKfXvZdGo.pgp Description: PGP signature

Re: [WineD3D] fix bug 4872

2006-06-14 Thread Raphael
On Thursday 15 June 2006 02:34, Raphael wrote: Hi, first patch since a long time :) Changelog: - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create| Release)FakeGLContextOnNeed - and if a GL context is already active (and was not a fake context) returns simili fake

Re: wined3d: Another GLSL shader status update

2006-06-12 Thread Raphael
, stateblock.c, swapchain.c, utils.c, vertexbuffer.c, volume.c, wined3d_main.c Only one thing to new hackers: never begin with device.c :) Regards, Raphael pgpShjYfb49p2.pgp Description: PGP signature

Re: wined3d: GLSL Patch feedback requested

2006-06-12 Thread Raphael
) on a new base shader method (ex IWineD3DBaseShaderImpl_Bind) will be cleaner (and permit to not have GLS/ARB code in drawprim) - same for shaders constant loading Best Regards, Raphael pgpu82Xo7y16L.pgp Description: PGP signature

Re: Vertex Buffer Objects for WineD3D

2006-06-12 Thread Raphael
On Monday 12 June 2006 13:40, Stefan Dösinger wrote: Hi, This is an updated version of the VBO patch. The main difference is the integration with IWineD3DDevice::ProcessVertices which gives a nice performance boost for Half-Life 1 and propably Anarchy Online(not tested yet). It will be

Re: [Darwine] RFC - wine-macos mailing list

2006-06-01 Thread Raphael
others think? +1 +1 too Anyway i prefer people interested on having wined3d/opengl working over AGL (ie porting GLX code) on wine-devel list (or better in wine-d3d list) :) Regards, Raphael pgp2ouQKvTd7s.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
(ala kde) to better see user needs. Regards, Raphael pgpllXax39QZ9.pgp Description: PGP signature

Re: How are we doing?

2006-05-30 Thread Raphael
about (forums, libwine api etc) :) What do you guys think? thanks -mike Regards, Raphael pgp1TQOkxaGlK.pgp Description: PGP signature

Re: wined3d: GLSL shader status

2006-05-30 Thread Raphael
far, it's been fun) Impressive :) I'll try to test it today (if i found time) Keek the good job Regards, Raphael pgpZSIkeENgNv.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
(in the fameous window management code) acting as a composing manager. Note: it will help a lot to provide a DIB engine not dependant to X limitations Thanks, Huw. Regards, Raphael pgpenk5dC60BH.pgp Description: PGP signature

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-30 Thread Raphael
. It will need to be fixed sooner or later, might as well be sooner :) Yes ia agree, maybe asking them to try it on vista may help :) Regards, Raphael pgpWozQVhV1wq.pgp Description: PGP signature

Re: Wine 1.0 Tasks

2006-05-30 Thread Raphael
contexts - dinput mouse management Are those 1.0 blockers? For the first no For the second need users request (but it only impact games) - Dan Regards, Raphael pgplUrL19zxwl.pgp Description: PGP signature

Re: Fix for the BadMatch error (bug #4945)

2006-05-26 Thread Raphael
Comments? Thanks, Wino Seems ok to me Regards, Raphael pgpPcpIGf2CRE.pgp Description: PGP signature

Re: SoC idea: fix wine 2398 bug.

2006-05-15 Thread Raphael
On Monday 15 May 2006 12:33, Marcin Kardas wrote: gltest once again - see attachment. This time you can move windows with mouse (but don't go out of main window or resize main window). Funny demo :) Regards, Raphael pgpIJi3r8bGIe.pgp Description: PGP signature

Re: PBuffer and wglMakeCurrent()

2006-05-12 Thread Raphael
in windows openGL32.dll prerequs: - user32.dll - gdi32.dll - ddraw.dll I'll look at patch when i'll have time (too little for now) Thx Regards, Raphael pgp6ZMFU07Yw6.pgp Description: PGP signature

Re: SoC idea: fix wine 2398 bug.

2006-05-12 Thread Raphael
most of the problems of wglShareLists. Anyway, this don't solve all cases of 2398 bug (only multi windows bugs) remains intra windows gl contexts Regards, Raphael pgpqwiQ09CPj7.pgp Description: PGP signature

Re: D3D Pixel/Vertex shader discussion (for shader model 2.0+)

2006-05-04 Thread Raphael
- choose the more performant (heuristic depency of opcodes performances) ? And why about specifics NV/ATI extensions for shaders ? Keep the good job, Raphael pgpeyHZftf1GI.pgp Description: PGP signature

Re: What do we need from other projects?

2006-04-27 Thread Raphael
this on the FD.O lists and people seemed to agree it would be doable and (if not too ugly) accepted into the X.org tree. Now we just need to find someone to code it :) You, you already left too many time speaking about that, you would time to code it :) Lionel Raphael PS: it'll

Re: SoC idea: improve dsound/winmm

2006-04-21 Thread Raphael
to look into the causes of wine's bad sound quality and try to improve it by fixing winealsa and other parts. I approve this proposal. DSound/WinMM is the main cause of games problems (after copy protections) : performances hole, deadlocks ... Regards, Roderick Colenbrander Regards, Raphael

Re: SOC project

2006-04-19 Thread Raphael
IDirect3DSurface9::ReleaseDC Anyway fixing the DIB engine will improve a lot professional applications as photoshop, ... Lionel Regards, Raphael pgpouuP0ANxw3.pgp Description: PGP signature

Re: [WINED3D] Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL formats

2006-04-10 Thread Raphael
On Monday 10 April 2006 14:48, Jason Green wrote: On 4/10/06, Ivan Gyurdiev [EMAIL PROTECTED] wrote: Map: D3DFMT_L16 - GL_LUMINANCE16_EXT D3DFMT_A16B16G16R16 - GL_RGBA16_EXT as Raphael suggested. Assuming this mapping is correct, you should also add these formats here: http

Re: d3d: unhandled texture formats

2006-04-05 Thread Raphael
On Wednesday 05 April 2006 04:13, Jason Green wrote: On 4/4/06, Raphael [EMAIL PROTECTED] wrote: On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote: The F.E.A.R and BF2 demos crash immediately after complaining about: fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16

Re: d3d: unhandled texture formats

2006-04-04 Thread Raphael
*/ and selects 4 bytes per pixel, but the highest value of the above is 8 - and it's used by D3DFMT_A16B16G16R16 - maybe that's why it crashes. Yes i thnik so And as i just said, you can easily fix it (using apropriate textures code extensions and check support for it) Regards, Raphael

Re: [opengl] check drawable and context Visual IDs in wglMakeCurrent ()

2006-03-23 Thread Raphael
the GLXFBConfig using glXGetFBConfigAttrib(). Yes i now that, problem is that glXQueryDrawable is not always available (only nvidia drivers implement it). So expect to break major part of wine users Regards, Raphael pgpfPNMzO9Hrf.pgp Description: PGP signature

Re: [opengl] check drawable and context Visual IDs in wglMakeCurrent()

2006-03-23 Thread Raphael
could put the *Swap*Buffers() into their own log domain, something like 'swapbuffers', because the trace is usually useless, only when you explicitly look whether these functions are called or not, otherwise they only fill the log with garbage. thanks tom Regards, Raphael pgpDHvoSgvZ2j.pgp

Re: opengl32: make the old code before the sync the dibsection to its pixmap patch be selectable at runtime

2006-03-21 Thread Raphael
, but related to multi-threaded opengl is a bug in the dri radeon driver(https://bugs.freedesktop.org/show_bug.cgi?id=6240). I've reported it to the dri devs but didn't get any response so far. :) Stefan Regards, Raphael pgpAEK1buCOe3.pgp Description: PGP signature

Re: wglMakeCurrent

2006-03-17 Thread Raphael
On Thursday 16 March 2006 10:21, Wino Rojo wrote: Hi Raphael, No it's use the best visual who match asked capacities - is this best visual the same as the one returned by glxinfo -b ? no the best matching caps asked by wine init (see X11DRV_setup_opengl_visual on x11drv/opengl.c and x11drv

Re: wglMakeCurrent

2006-03-15 Thread Raphael
seems to be here. can you send you glxinfo output. I presume you don't have glx1.3 support In this case wine don't be able to get a fb config compatible with wine window (one day we'll fix the wine init ...) Regards, Raphael pgp1hpbTQ9axC.pgp Description: PGP signature

Re: New d3d8 code and FFXIBench3 - pretty good!

2006-03-01 Thread Raphael
Regards, Raphael pgpeP364pvjMh.pgp Description: PGP signature

Re: wined3d: Fix compile for older OpenGL headers.

2006-03-01 Thread Raphael
to be defined in the wined3d_gl.h file? Yes, else will have problems in wine launch if installed OpenGL library not provide this symbols Regards, Raphael pgpHRG47FbicI.pgp Description: PGP signature

Re: wined3d: Fix compile for older OpenGL headers.

2006-03-01 Thread Raphael
On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote: H. Verbeet wrote: Although #ifdef GL_VERSION_2_0 will make compilation work with older OpenGl headers, it's not the way to fix this. Basically, wined3d should check for functionallity during runtime with GL_SUPPORT and call

Re: DirectX 8 test: Gothic 2 on wine

2006-02-27 Thread Raphael
to use some more exotic functions... Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to crash :) But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ? Regards, Raphael pgpFK8cCS0zOI.pgp Description: PGP signature

Re: WineD3D texture bug

2006-02-06 Thread Raphael
textures (and untagging textures that are never used) It's why Oliver done a lot of work about memory pooling but now we need a memory scheduler (knowing size of GC mem) :) Keep you good job :) Regards, Raphael pgpd1bnXqAXjR.pgp Description: PGP signature

Re: pr 3277 redux (err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL)

2006-02-06 Thread Raphael
/pipermail/wine-users/2006-February/020389.html Thanks, Dan Regards, Raphael pgpvao98ZfqtG.pgp Description: PGP signature

Re: dx9 and shaders

2006-02-01 Thread Raphael
) but not really optimized (example: we haven't yet added support for HW vertex buffers and index buffers) Adding VS 3.0 support on wine can improve a lot of new games (as HL2). Sorry for the late response, i'm really busy now (i'm moving) Regards, Raphael pgpPrihYkDIqg.pgp Description: PGP

[RESEND] [dplay] add dx8 lobby header

2006-02-01 Thread Raphael
Hi, Changelog: - new file dplobby8.h Now is only missing DirectPlayNATHelp (dpnathlp.h) Regards, Raphael --- /dev/null 1970-01-01 01:00:00.0 +0100 +++ dplobby8.h 2005-12-08 00:25:34.752013265 +0100 @@ -0,0 +1,259 @@ +/* + * Copyright (C) 2003-2005 Raphael Junqueira

Re: Bug 3885

2005-12-22 Thread Raphael
ddraw will use wined3d) to rethink x11drv glx init to only init glx window context on need (so in future only for opengl32 and wined3d) using wanted rendering options. Regards, Aric Regards, Raphael pgpTSnH7DKSmI.pgp Description: PGP signature

Re: ATI Opengl regression (DRI?)

2005-12-22 Thread Raphael
On Friday 16 December 2005 02:26, Aric Cyr wrote: Raphael fenix at club-internet.fr writes: On Thursday 15 December 2005 19:55, Jesse Allen wrote: Hi, It seems that the patch git-1399edb0925966a802a6a39835025c22c22c18e1.patch found here http://www.winehq.org/pipermail/wine-cvs

Resent: [opengl] fix last wgl regression

2005-12-22 Thread Raphael
Resent resync patch with little correction Regards, Raphael On Thursday 15 December 2005 23:59, Raphael wrote: Hi, Thix patch should fix last wgl patch regression anyway i don't understand why ATI drivers don't support older GLX 1.3 specs (as 1.4 is already here). For glXGetFBConfigs i

Re: ATI Opengl regression (DRI?)

2005-12-15 Thread Raphael
On Thursday 15 December 2005 19:55, Jesse Allen wrote: Hi, It seems that the patch git-1399edb0925966a802a6a39835025c22c22c18e1.patch found here http://www.winehq.org/pipermail/wine-cvs/2005-December/019731.html causes an opengl regression on my system. With the patch loading War3 causes X

Re: [wined3d] Converting Wined3d to use WGL instead of GLX

2005-12-14 Thread Raphael
, Aric Regards, Raphael pgpGDEQLxHLaE.pgp Description: PGP signature

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Raphael
you can use the frame buffer object extension (or/with pbuffers) :) Keep your Good work Stefan Regards, Raphael pgpkar9FrUeHA.pgp Description: PGP signature

Re: Can't install mdac at all now

2005-12-13 Thread Raphael
for Windows ISVs: http://kegel.com/wine/isv Hi Dan, my patch haven't been commited so it doesn't work Markus is working on a better implementation Regards, Raphael pgpM3bmrkByej.pgp Description: PGP signature

Re: Wine: DirectDraw over Direct3D

2005-12-13 Thread Raphael
). With EXA it's better but it's not perfect yet (improving little by little) Regards, Raphael pgpdtlqcYUpua.pgp Description: PGP signature

Re: OpenGL regression

2005-12-08 Thread Raphael
I can say you crash is normal as i haven't fixed wglShareLists delayed context creation yet (as i have done on wglMakeCurrent). I must to share this code (delayed creation) on a static utility function For Stefan problem i don't understand how it can fail :( Regards, Raphael

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-07 Thread Raphael
: no linux graphic drivers have the maturity andd performances of windows drivers :( Thanks again, Toan Regards, Raphael pgpgfHZNoWnKf.pgp Description: PGP signature

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
thing as well. Bests, Toan Thx for reports (i have made a mistake) This patch may work better :) Regards, Raphael ? opengl32.dll.dbg.c ? opengl32.spec.def Index: wgl.c === RCS file: /home/wine/wine/dlls/opengl32/wgl.c,v retrieving

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
and GLX_ATI_render_texture ? Thx Stefan Regards, Raphael pgptF8mcq7Re6.pgp Description: PGP signature

Re: [opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-06 Thread Raphael
(at least code is executed) have you seen if rendering is ok before the crash ? Regards, Raphael pgpRybYJHbnbN.pgp Description: PGP signature

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-05 Thread Raphael
On Monday 05 December 2005 04:41, Toan T Nguyen wrote: Here they are. On 12/4/05, Raphael [EMAIL PROTECTED] wrote: On Saturday 03 December 2005 09:20, Toan T Nguyen wrote: FYI, here is the code in question: http://cvs.sourceforge.net/viewcvs.py/q2e/q2e/source/win32/glw_win.c?re v=1

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-05 Thread Raphael
, Raphael pgpffuc4JtAPd.pgp Description: PGP signature

[opengl] WGL_render_texture / WGL_ATI_pixel_format_float

2005-12-05 Thread Raphael
(when available) - better WGL_render_texture emulation (using PBuffers) - fix wglMakeCurrent (and add usefull traces) Regards, Raphael ? opengl32.dll.dbg.c ? opengl32.spec.def Index: wgl.c === RCS file: /home/wine/wine/dlls/opengl32

Re: wglGetPixelFormatAttribivARB unexpected RenderType(100)

2005-12-04 Thread Raphael
to me can you provide me output of gxlinfo and output of (using patch) WINEDEBUG=+opengl q2 Thx Regards, Raphael pgpjhnOiJlG2P.pgp Description: PGP signature

Re: [x11drv] fix bug 3956: correct behavior of ChoosePixelFormat

2005-12-01 Thread Raphael
On Wednesday 30 November 2005 09:32, Raphael wrote: Hi, Changelog: - handle DONTCARE flags on ChoosePixelFormat - DOUBLEBUFFER and STEREO are non-mandatorie options (ie if not available find a compatible pixel format without). So try without if we cannot find a valid fbconfig

Re: [wined3d] update hw support

2005-12-01 Thread Raphael
: if one of you know a way to implement pci bus scanning on wine i'll be happy Thanks to all, i'll try HAL now (anyway i'll see libpci) i'll be cool if wine provide a abstract way to do that but for now ... Regads, Raphael pgpDBWJkd3bEp.pgp Description: PGP signature

Re: [msxml] libuuid

2005-12-01 Thread Raphael
On Thursday 01 December 2005 22:43, Huw D M Davies wrote: On Thu, Dec 01, 2005 at 10:02:25PM +0100, Raphael wrote: Hi, Changelog: - add needed uuid generation I don't think libuuid should contain the msxml2 uuids; at least the version I have doesn't. Huw. ?? its only an archive

Re: Question about X11DRV_ChoosePixelFormatglXChooseFBConfig returns NULL (glError: 0)

2005-11-30 Thread Raphael
On Wednesday 30 November 2005 04:08, Aric Cyr wrote: Raphael fenix at club-internet.fr writes: On Tuesday 29 November 2005 22:46, L. Lenders wrote: Just for the info: after some digging i found a quick hack to get rid of the error: comment line 208 in dlls/x11drv/opengl.c

Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-29 Thread Raphael
report Regards, Raphael pgpFtAtddQWi9.pgp Description: PGP signature

Re: [msvcrt] how to handle msvcr*.dll ?

2005-11-28 Thread Raphael
On Monday 28 November 2005 19:46, Daniel Remenak wrote: On 11/27/05, Raphael [EMAIL PROTECTED] wrote: Hi, since visual studio .net (2002,3,5) MS provides newer versions of msvcrt: - msvcr70.dll - msvcr71.dll - msvcr80.dll ... (and same equivalents for msvcp*.dll) how we

Re: Question about X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: 0)

2005-11-28 Thread Raphael
Regards, Raphael pgpcNadEMpqRy.pgp Description: PGP signature

Re: [ntdll] fix GetProcAddress on mapped modules as data

2005-11-28 Thread Raphael
On Tuesday 29 November 2005 00:03, Vitaliy Margolen wrote: Monday, November 28, 2005, 3:29:51 PM, Raphael wrote: Hi, fix crash on Corel 9 start (http://bugs.winehq.org/show_bug.cgi?id=2884) Changelog: - don't crash on GetProcAddress when input mapped modules as data I think you need

Re: DirectX 8 wrapper update

2005-11-27 Thread Raphael
an access violation. Strange, PS Functions should be terminated by NULL token (see D3DPS_END()) can you send a WINEDEBUG=+d3d_shader log ? Regards, Raphael pgp0lxcFuu6N7.pgp Description: PGP signature

Re: D3DX9 SDK releases, DLL support (CIV4)

2005-11-27 Thread Raphael
. d3dx9*.dll are redistribuables dlls so games should package it. Anyway you can download it (d3dx9*.dll) and use it on wine without problems (normally:) ) Regards, Raphael PS: if you have time and mathematics/3d skills it should be easy to implement most of d3dx dll pgpFMBYn8cWcF.pgp

[msvcrt] how to handle msvcr*.dll ?

2005-11-27 Thread Raphael
new .spec files on msvcrt folder ? Regards, Raphael pgp1zp24XRJYb.pgp Description: PGP signature

Re: OpenGL bug in 0.9.1

2005-11-21 Thread Raphael
On Monday 21 November 2005 12:30, Oliver Stieber wrote: --- Raphael [EMAIL PROTECTED] wrote: On Sunday 20 November 2005 18:28, Daniel wrote: Hi, to Oliver Stiebel and anyone else interested: I reported about a bug in wine 20050930 in October. Then Oliver suggested he might write

[BugZilla] adding usefull functionnalities

2005-11-21 Thread Raphael
Hi, can we have a Meta Bugs fast access on Task Lists who group all known meta bugs ? (better than txt file i use) Thx Regards, Raphael pgpiTRPo50oMw.pgp Description: PGP signature

Re: OpenGL bug in 0.9.1

2005-11-21 Thread Raphael
, Raphael pgpXm7baqcS2C.pgp Description: PGP signature

Re: OpenGL bug in 0.9.1

2005-11-20 Thread Raphael
turned up a simple app for windows which is equivalent to glxinfo under X11 (see [1], it's called wglinfo). As this program reproduces the bug, I thought it might provide a good starting point for a test app. Hi, what is the bug ? (buzilla entry number?) Regards, Raphael regards, Daniel [1

Re: D3D7 WineD3D success

2005-11-20 Thread Raphael
://appdb.winehq.org/votestats.php For more info about ddraw games lionel can help you :) Stefan Regards, Raphael pgpjUEcAx9YBu.pgp Description: PGP signature

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
) +if (!bRet) { + ERR(Failed to CopyFileW(%s, %s)\n, debugstr_w(src), debugstr_w(dst)); +} The rest of the file uses standard C indentation, so it's best to stick with that: forget to change that, good catch :) -- James Hawkins Regards, Raphael pgpYXRLC4Pg7N.pgp Description

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
On Thursday 17 November 2005 01:59, Dimi Paun wrote: On Wed, 2005-11-16 at 23:56 +0100, Raphael wrote: +if (!bRet) { + ERR(Failed to CopyFileW(%s, %s)\n, debugstr_w(src), debugstr_w(dst)); +} You shouldn't issue ERR if the function can deal with the error condition. Just

Re: [advpack/setupapi] LaunchINFSection

2005-11-20 Thread Raphael
format. No this should be fixed Regards, Raphael pgpjAvTHC8wtP.pgp Description: PGP signature

Re: CreateFile problem ?

2005-11-17 Thread Raphael
On Thursday 17 November 2005 01:02, Marcelo Duarte wrote: Raphael escreveu: Hi, I'm working on advpack API LaunchINFSectionEx (trying to get mdac 2.7 installer working) And i have a strage problem: In attached subset of my +file,+advpack,+setupapi,+cabinet log you can see at line 30

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-17 Thread Raphael
format with this flag set, just never set it on Wine either :-) No i prefer Peter patch, else programs will select no-accelerated FB configs thinking they are optimised. Lionel Regards, Raphael pgpWKqs9BbTNR.pgp Description: PGP signature

Re: RESENT: [msvcrt] I64 and ll support

2005-11-17 Thread Raphael
On Tuesday 15 November 2005 00:00, Jesse Allen wrote: On 11/14/05, Raphael [EMAIL PROTECTED] wrote: better patch than previous: now Jesse can put his code into #else / #endif :) Changelog: - add configure check to detect support of %ll modifier on libc printf - add I64 modifier

Re: Drop the PFD_GENERIC_ACCELERATED flag?

2005-11-16 Thread Raphael
wglGetPixelFormatAttribivARB implementation in dlls/opengl/wgl_ext.c :) But you must test what windows provide and on which configs Regards, Raphael pgphTWCJpgBCm.pgp Description: PGP signature

CreateFile problem ?

2005-11-16 Thread Raphael
:\\windows\\system32\\odbc32.dll Reason why my install failed. But: # ls -la ~/.wine/dosdevices/c:/windows/temp/IXP010.TMP | grep -i odbc32.dll -rw-r--r-- 1 fenix users 200704 nov 16 23:23 ODBC32.dll Why it failed to check case insensitive existence ? Regards, Raphael

Re: [comctl32] implement header callback support (HDN_GETDISPINFO notification)

2005-11-15 Thread Raphael
Hi, Try 2 Changelog: - implement implement header callback support (HDN_GETDISPINFO notification): - better factorisation - unicodiness fixes On Tuesday 15 November 2005 03:02, Vitaliy Margolen wrote: Monday, November 14, 2005, 6:31:29 PM, Raphael wrote: +HEADER_SendHeaderDispInfoNotify

Re: New ati driver problems

2005-11-14 Thread Raphael
because i only have NVidia cards :) (you should wait oliver to fix/bypass it) Regards, Raphael pgp4U7NY0l9Rx.pgp Description: PGP signature

RESENT: [msvcrt] I64 and ll support

2005-11-14 Thread Raphael
On Wednesday 09 November 2005 02:15, Raphael wrote: Hi, Changelog: - add I64 modifier support on msvcrt *printf functions - correct ll modifier support on msvcrt *printf functions - correct tests this should correct bug 3759 and 2075 (and many others) Now for libc who don't support

Re: [msvcrt] I64 and ll support

2005-11-10 Thread Raphael
On Wednesday 09 November 2005 23:26, Jesse Allen wrote: On 11/8/05, Raphael [EMAIL PROTECTED] wrote: Hi, Changelog: - add I64 modifier support on msvcrt *printf functions - correct ll modifier support on msvcrt *printf functions - correct tests this should correct bug 3759

Re: privileged instruction in 32-bit code

2005-11-10 Thread Raphael
Copy Protected Game. can you try Ivan Leo Puoti patches (related to ntoskrnl/safedisc) ? Raphael pgp0x3w9EEqpm.pgp Description: PGP signature

Re: [wined3d] D3DCOLOR fixup begin

2005-11-03 Thread Raphael
may have problems with that this sizzle on input params) Regards, Raphael pgpgisYgrvxMg.pgp Description: PGP signature

Re: [d3d8] FillVertexShaderInputARBHW wrong color order for D3DCOLOR?

2005-11-02 Thread Raphael
/D3D/ShaderMacros/D3DVSD_REG.asp Regards, Raphael

[d3d8] D3DCOLOR fixup + bug fix

2005-11-02 Thread Raphael
Hi, Same as the previous wined3d patch + minor fix on UBYTE4 handling Regards, Raphael ? d3d8.dll.dbg.c Index: d3d8_private.h === RCS file: /home/wine/wine/dlls/d3d8/d3d8_private.h,v retrieving revision 1.68 diff -u -r1.68

Re: D3D7 - WineD3D, 2nd attempt

2005-10-29 Thread Raphael
:) Regards, Raphael pgpgxWHiuXbjY.pgp Description: PGP signature

Re: D3D7 - WineD3D, 2nd attempt

2005-10-29 Thread Raphael
the same way for tricky VS code) Regards, Raphael pgpEMNXWY3kY6.pgp Description: PGP signature

Re: [d3d8] Fix cobe texture update support [bug-3550]

2005-10-13 Thread Raphael
On Wednesday 12 October 2005 21:09, Oliver Stieber wrote: Hi, This patch allows cube textures to be updated fixing one of the problems in BUG 3550 Oliver. Good catch (for a long time i was trying to find what happened) Regards, Raphael pgpx8VuRKbkzQ.pgp Description: PGP signature

Re: [dbghelp] continue dwarf support

2005-10-13 Thread Raphael
but it's of no use with the patch you sent, so why clobber the patch with this ? no because i think its better to avoid assert in this case on dbghelp code :) But if you prefer i can restore original code A+ Regards, Raphael pgpUAB1PaRkR3.pgp Description: PGP signature

Re: [daniel: OpenGL bug in 20050930]

2005-10-13 Thread Raphael
, GL_EXT_texture_lod_bias glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess Why you want to play only using Mesa (so full software OpenGL rendering) on GLX Indirect mode ??? Regards, Raphael pgpAZj2EM5VJJ.pgp Description: PGP signature

[dbghelp] continue dwarf support:try 2

2005-10-13 Thread Raphael
Hi, On Monday 10 October 2005 09:06, Raphael wrote: Changelog: - begin of dwarf debug lines parsing - better robustness - support of unamed syms - better traces TODO: - find a clean way to handle forward declarations - debug lines parsing as Eric wanted: without type.c

Re: [dbghelp] continue dwarf support

2005-10-11 Thread Raphael
don't test return code :p Regards, Raphael pgpUYMouLjnUC.pgp Description: PGP signature

Re: [ddraw] Fix bug 3487 take 2

2005-10-10 Thread Raphael
, Raphael pgpxAm6yWBQab.pgp Description: PGP signature

Re: [ddraw] fix bug 3487: don't crash if pDDSD is NULL

2005-10-06 Thread Raphael
On Thursday 06 October 2005 09:38, Vitaliy Margolen wrote: Thursday, October 6, 2005, 1:31:09 AM, Raphael wrote: Hi, Changelog: - fix 3487: don't crash if pDDSD is NULL on DirectDrawSurface::Lock Regards, Raphael +if (NULL == lpddsd) { + DPRINTF((null)\n); } else

Re: [wined3d] oprionally repack non-power2 textures [resend]

2005-09-22 Thread Raphael
for nonpower2 textures will be added in the future, e.g. OpenGL2 and texturerectangle. Oliver. You forget the patch :) Keep the good job Regards, Raphael pgpNFkGXzT6cI.pgp Description: PGP signature

Re: x11drv glx deadlocks.

2005-08-03 Thread Raphael
D3DERR_NOTAVAILABLE; snip Regards, Raphael pgp0LLSkDfO12.pgp Description: PGP signature

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