Re: [9/16] WineD3D: Move decoding the vertex declaration to the device

2007-01-02 Thread Stefan Dösinger
Am 02.01.2007 um 05:38 schrieb Ivan Gyurdiev: +if (stateblock-wineD3DDevice-vs_selected_mode != SHADER_NONE stateblock-vertexShader + ((IWineD3DVertexShaderImpl *) stateblock-vertexShader)-baseShader.function != NULL) +memcpy(stateblock-wineD3DDevice-strided_streams,

Re: [9/16] WineD3D: Move decoding the vertex declaration to the device

2007-01-01 Thread Ivan Gyurdiev
+if (stateblock-wineD3DDevice-vs_selected_mode != SHADER_NONE stateblock-vertexShader + ((IWineD3DVertexShaderImpl *)stateblock-vertexShader)-baseShader.function != NULL) +memcpy(stateblock-wineD3DDevice-strided_streams, stateblock-wineD3DDevice-up_strided,