Am 02.01.2007 um 05:38 schrieb Ivan Gyurdiev:
+if (stateblock-wineD3DDevice-vs_selected_mode != SHADER_NONE
stateblock-vertexShader + ((IWineD3DVertexShaderImpl *)
stateblock-vertexShader)-baseShader.function != NULL)
+memcpy(stateblock-wineD3DDevice-strided_streams,
+if (stateblock-wineD3DDevice-vs_selected_mode != SHADER_NONE stateblock-vertexShader
+ ((IWineD3DVertexShaderImpl *)stateblock-vertexShader)-baseShader.function != NULL)
+memcpy(stateblock-wineD3DDevice-strided_streams,
stateblock-wineD3DDevice-up_strided,