On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com wrote:
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 52eac16..eb8ca7e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct
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Hash: SHA1
Am 2013-10-08 12:06, schrieb Henri Verbeet:
On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com
wrote:
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++
On 8 October 2013 13:44, Stefan Dösinger stefandoesin...@gmail.com wrote:
Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode
is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If
the application later calls PreLoad manually, texture2d_preload is
called with