Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com wrote: diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Stefan Dösinger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Am 2013-10-08 12:06, schrieb Henri Verbeet: On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com wrote: diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++

Re: [PATCH 3/5] wined3d: Handle sRGB_decode when reading the sampler state.

2013-10-08 Thread Henri Verbeet
On 8 October 2013 13:44, Stefan Dösinger stefandoesin...@gmail.com wrote: Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If the application later calls PreLoad manually, texture2d_preload is called with