On Mar 22, 2009, at 4:47 AM, King InuYasha wrote:
Does SCons support the project-within-a-project build style that is
used in Visual Studio? ...
SCons is amazingly policy-neutral, and we work to keep it that way.
(It has occasionally been a bone of contention, when people have
wanted us
On Mar 22, 2009, at 11:18 AM, Francois Gouget wrote:
The Winelib tools (winebuild, winegcc, wrc, widl, etc) are actually
used everyday [sic] and are under active development as they are
used to build Wine itself.
Ah, I didn't know that. I thought winelib was more like a replacement
for
On Fri, Mar 20, 2009 at 7:50 PM, Scott Ritchie sc...@open-vote.org wrote:
For a while now I've been hoping someone would tackle a pet project of
mine. It occurred to me that it would be a great summer of code project.
Basically, I want a magic script that can convert a visual studio
project
On Sat, Mar 21, 2009 at 10:42 AM, Greg Noel gregn...@tigris.org wrote:
On Mar 20, 2009, at 4:50 PM, Scott Ritchie wrote:
... I want a magic script that can convert a visual studio project file
into a winelib-aware, scons-powered, linux-compatible build system. ...
I'm not sure whether
On Sat, 21 Mar 2009, Greg Noel wrote:
[...]
On the other hand, I'd wonder about viability. It doesn't look like the basic
winelib information has been updated since January 2005, although there's
mention of a planned 0.9 release in September 2005. That's more than three
years of inactivity.
On Fri, Mar 20, 2009 at 11:42 PM, Chris Morgan chmor...@gmail.com wrote:
On Fri, Mar 20, 2009 at 10:21 PM, Ben Klein shackl...@gmail.com wrote:
2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org:
Hello,
If you don't mind using CMake ( http://cmake.org ) instead of Scons,
here is a
King InuYasha schrieb:
On Fri, Mar 20, 2009 at 11:42 PM, Chris Morgan chmor...@gmail.com
mailto:chmor...@gmail.com wrote:
On Fri, Mar 20, 2009 at 10:21 PM, Ben Klein shackl...@gmail.com
mailto:shackl...@gmail.com wrote:
2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org
On Mar 20, 2009, at 4:50 PM, Scott Ritchie wrote:
... I want a magic script that can convert a visual studio project
file into a winelib-aware, scons-powered, linux-compatible build
system. ... I'm not sure whether this will function better as an
scons summer of code project or a Wine
For a while now I've been hoping someone would tackle a pet project of
mine. It occurred to me that it would be a great summer of code project.
Basically, I want a magic script that can convert a visual studio
project file into a winelib-aware, scons-powered, linux-compatible build
system.
Hello,
If you don't mind using CMake ( http://cmake.org ) instead of Scons,
here is a starting point:
http://dgwarp.hd.free.fr/vcproj2cmake.rb
On Sat, Mar 21, 2009 at 12:50 AM, Scott Ritchie sc...@open-vote.org wrote:
For a while now I've been hoping someone would tackle a pet project of
2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org:
Hello,
If you don't mind using CMake ( http://cmake.org ) instead of Scons,
here is a starting point:
http://dgwarp.hd.free.fr/vcproj2cmake.rb
On Sat, Mar 21, 2009 at 12:50 AM, Scott Ritchie sc...@open-vote.org wrote:
For a while now
On Fri, Mar 20, 2009 at 10:21 PM, Ben Klein shackl...@gmail.com wrote:
2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org:
Hello,
If you don't mind using CMake ( http://cmake.org ) instead of Scons,
here is a starting point:
http://dgwarp.hd.free.fr/vcproj2cmake.rb
On Sat, Mar 21, 2009 at
Am Dienstag 13 März 2007 03:27 schrieb Kovács András:
Seems that there are 3 people interested in that now. I think it should not
fail due to the lack of work :-)
In case someone has his own idea, feel free to suggest it :-)
A few more Direct3D related ideas from me:
1) d3dx9_xy.dll,
Read the other thread for way more information. You would do best to follow
that model instead of thinking large scale lump all that you can of 10 in,
they're thinking more framework.
On 3/12/07, Kovács András [EMAIL PROTECTED] wrote:
Hi,
I think, that start working on Dx10 is a great
On Tue, Mar 13, 2007 at 07:05:56PM +0100, Stefan Dösinger wrote:
2) Software Vertex Shaders
Not a project for fancy new graphics, but rather to help compatiblity with
older cards, for feature completeness and most notably testing. Native
DirectX supports Vertex(not pixel) shaders in the CPU,
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Am Sonntag 11 März 2007 19:40 schrieb Jesse Allen:
The concept is nice, and I'd like to learn 3D graphic APIs better. But
when I consider DX10, I don't have any DX10 apps, nor do I have Vista.
I'd also be concerned if it is even properly
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
I do not think d3d10 hardware is required yet, the reference rasterizer should
work for the start. It is a long way to get any actual rendering going.
Well if I am able to use my laptop, it has the ATI XPress 200M. DX9
compatible chip. But
On 12/03/07, Jesse Allen [EMAIL PROTECTED] wrote:
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
I do not think d3d10 hardware is required yet, the reference rasterizer should
work for the start. It is a long way to get any actual rendering going.
Well if I am able to use my laptop, it
Am Montag 12 März 2007 17:38 schrieb Jesse Allen:
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
I do not think d3d10 hardware is required yet, the reference rasterizer
should work for the start. It is a long way to get any actual rendering
going.
Well if I am able to use my laptop,
Hi,
I think, that start working on Dx10 is a great opportunity to learn about
wined3d, and Microsoft's new platform. I would like to apply, because i want
to contribute to open source projects, and i'm really interested in wine,
especially in wined3d. I have some patches in the tree, and I
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Regaring Vista, the nice thing is that Students get Educational licenses
cheap. But the license should be checked carefully. I for example may use it
only for educational purposes. As I am working for CodeWeavers my hacking on
wine isn't
on D3D10
myself as a SoC project. I am rather suggesting it to other people
interested :-)
Oh, and just in case we run out of idea, there is still plenty work to do for
DirectX. Other Ideas are dplay.dll, d3dxof.dll, dmusic.dll, d3dx9_xy.dll,
dsound, ...
pgp6VSu4SjWxt.pgp
Description: PGP
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hi,
Thinking about SoC I though that starting a DirectX 10 implementation may be a
good summer of code project. I do not mean implementing the full d3d10 lib,
that would be way to much, more starting the infrastructure. Henri disagreed
with
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hi,
Thinking about SoC I though that starting a DirectX 10 implementation may be a
good summer of code project. I do not mean implementing the full d3d10 lib,
that would be way to much, more starting the infrastructure. Henri disagreed
with
Jesse Allen napsal(a):
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hi,
Thinking about SoC I though that starting a DirectX 10 implementation
may be a
good summer of code project. I do not mean implementing the full d3d10
lib,
that would be way to much, more starting the
Am Sonntag 11 März 2007 19:40 schrieb Jesse Allen:
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
Hi,
Thinking about SoC I though that starting a DirectX 10 implementation may
be a good summer of code project. I do not mean implementing the full
d3d10 lib, that would be way to much,
be happy to
offer help on what I already have and all. I just think we still don't know
enough about the dplay protocol to make a SoC project out of this.
My EUR 0.02
Kai
--
Kai Blin, kai Dot blin At gmail Dot com
WorldForge developerhttp://www.worldforge.org/
Wine developer http
Hi,
Thinking about SoC I though that starting a DirectX 10 implementation may be a
good summer of code project. I do not mean implementing the full d3d10 lib,
that would be way to much, more starting the infrastructure. Henri disagreed
with the idea, so I thought I'll write a mail for public
Am Samstag 10 März 2007 19:39 schrieb Ivan Gyurdiev:
Opinions? Suggestions?
Sounds too easy...if it included something like HLSL compiler, that
would be another story.
Also, you have to have a well-defined project to set completion criteria.
starting the infrastructure does not define when
On 3/10/07, Ivan Gyurdiev [EMAIL PROTECTED] wrote:
Opinions? Suggestions?
Sounds too easy...if it included something like HLSL compiler, that
would be another story.
I am a computer science student in the 4th year. Stefan's project idea
seems like something that I can actually try manage
wined3d where applicable, at least a stub for each other function
and
routine tests for reference counting and things that can be checked on the
implemented functions ?
This is describing a well-understood approach to adding a new DLL. I
think the SoC project needs to push
Saturday March 10 2007 15:56、Stefan Dösinger さんは書きました:
Opinions? Suggestions?
I think that's good idea. This is because adding DirectX 10 support
will take
some time (that is, support complete enough to make most DirectX 10
applications to work), and if wait too long with start, lack
I'm no actual dev here by any means, but I think anything more than setting
up the extreme basics would take away from the work done on 8, and 9. As not
much uses 10 yet it would be a bit premature to do a ton of work on it.
Porting the current code if only to the point of 10 working as well as 9
Ack I also meant to mention that yes, if we do this, we would be a little
ahead of the game when DX10 apps really start rolling out, but if we do, we
might also have some DX 8 and 9 people stray to 10... just a worry. I'm sure
it will work out. Everything will be done eventually! Thankfully SoC
in the d3d10 style than to drive everything to d3d9 and see in a year
that we have to turn a few core parts upside down.
Of course having one SoC project on d3d10 does not exclude someone else who
wants to do something do a SoC project on d3d9 :-) . Ideas would be Overlay
support for movie players
it is better to make them now and when further optimizing it have
things in the d3d10 style than to drive everything to d3d9 and see in a
year
that we have to turn a few core parts upside down.
Of course having one SoC project on d3d10 does not exclude someone else
who
wants to do something do a SoC project
Here's some suggestions for SoC projects:
* Complete the Wine Web browser (aka. Internet Explorer) frame
(menu/toolbar/status bar) in shdocvw. We currently have code to render
HTML, thanks to Jacek's Mozilla work, and a frame with no controls.
* Full URLMoniker implementation. The main
Lionel Ulmer lionel.ulmer at free.fr writes:
On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote:
wouldn't be fixing bug 2398 be an idea for SOC?
Well, I do not really see the link between game and this bug... Bug 2398
does not affect any game at all (the only thing game-related
Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders:
Lionel Ulmer lionel.ulmer at free.fr writes:
On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote:
wouldn't be fixing bug 2398 be an idea for SOC?
Well, I do not really see the link between game and this bug... Bug 2398
Hi,
I'm with you. This is the single most annoying regression I've ever seen in
Wine. As this seems to be top-priority anyway, it's one of the best
possible SOC candidates (this and a DIB engine), given that most regular
devs that might be able to fix the regression don't seem all too
Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders:
Lionel Ulmer lionel.ulmer at free.fr writes:
On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote:
wouldn't be fixing bug 2398 be an idea for SOC?
Well, I do not really see the link between game and this bug... Bug 2398
/lesson.asp?lesson=42
if anyone can find a simple sample who reproduce the problem we can look
how to fix it (and if impact can be sufficient for a SoC project)
The bug report lists quite a few applications that show the problem. Sorry, I
don't know any simple sample, but a few freeware applications
Willie Sippel wrote:
Still, a DIB engine would be great, it would fix quite visual glitches in
certain applications. I also tested a few applications recently (audio
apps, no games) that were unusable slow with X at almost 100%
CPU load on every interface redraw - I guess that's an issue the
On 19/04/06, Louis Lenders [EMAIL PROTECTED] wrote:
I'm sure some of the developers that currently work on wined3d
can think of proposals that students could work on.
I think some of the features in NVPerfHUD would be quite usefull for
debugging wined3d code.
* Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]:
Now what I wanted to as was the following. I've recently started to look
into the GENSEC library samba4 has to implement SSPI authentication and
signing/sealing, as the latter is impossible to do with ntlm_auth. Now,
would you consider this
When you hang around just a while on wine's IRC channel you'll see that(i'd
guess) more than 50% of the user's questions is about how to get their games
running. I think it would be cool if there would be some proposals for SOC
project to get better DirectX(/wined3d) support. From the wine-users
for SOC
project to get better DirectX(/wined3d) support. From the wine-users point of
view i think that's
what they want :) I'm sure some of the developers that currently work on
wined3d
can think of proposals that students could work on. At least , wouldn't be
fixing bug 2398 be an idea for SOC
think it would be cool if there would be some
proposals for SOC project to get better DirectX(/wined3d) support. From
the wine-users point of view i think that's
what they want :) I'm sure some of the developers that currently work on
wined3d can think of proposals that students could work
* Louis Lenders [EMAIL PROTECTED] [19/04/06, 08:35:41]:
When you hang around just a while on wine's IRC channel you'll see that(i'd
guess) more than 50% of the user's questions is about how to get their games
running. I think it would be cool if there would be some proposals for SOC
project
Kai Blin wrote:
* Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]:
Now what I wanted to as was the following. I've recently started to look
into the GENSEC library samba4 has to implement SSPI authentication and
signing/sealing, as the latter is impossible to do with ntlm_auth. Now,
would
* Michael Stefaniuc [EMAIL PROTECTED] [19/04/06, 11:17:10]:
Judging from the lack of feedback as compared to the other proposals, I
guess you don't like it. I'll go look for something else then.
I do not think it's a matter of liking it or not but that's a part of
Wine that probably only
Kai Blin wrote:
* Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]:
Now what I wanted to as was the following. I've recently started to look
into the GENSEC library samba4 has to implement SSPI authentication and
signing/sealing, as the latter is impossible to do with ntlm_auth. Now,
would
On Wed, 19 Apr 2006 09:26:18 +0200, Kai Blin wrote:
Judging from the lack of feedback as compared to the other proposals, I
guess you don't like it. I'll go look for something else then.
I think it's more that most of us don't understand that part of the code ;)
* Tom Spear (Dustin Booker, Dustin Navea) [EMAIL PROTECTED] [19/04/06,
05:52:32]:
Kai, don't feel bad. I actually do think it is a good idea, but to me
it looks like you are describing a proposal that will end up going into
samba's tree, not ours. If you could clarify what this will do for
* Mike Hearn [EMAIL PROTECTED] [19/04/06, 12:57:00]:
On Wed, 19 Apr 2006 09:26:18 +0200, Kai Blin wrote:
Judging from the lack of feedback as compared to the other proposals, I
guess you don't like it. I'll go look for something else then.
I think it's more that most of us don't understand
* Jeremy White [EMAIL PROTECTED] [19/04/06, 08:24:33]:
Whoa nelly. I would not say that at all. Just because it didn't
get anyone skimming the list excited, you shouldn't get discouraged.
Some of the more important changes in Wine were awfully unsexy,
frankly.
Yeah, I think I overreacted
On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote:
what they want :) I'm sure some of the developers that currently work on
wined3d
can think of proposals that students could work on. At least , wouldn't be
fixing bug 2398 be an idea for SOC?
Well, I do not really see the link
On Wed, Apr 19, 2006 at 10:59:14AM +0200, Willie Sippel wrote:
I'd guess the DIB engine proposal would help there as well. One of the most
important improvements, IMHO. Windowed OpenGL support would be nice as well,
for game level editors (and many other things)... :-)
The DIB engine would
On Wednesday 19 April 2006 20:26, Lionel Ulmer wrote:
On Wed, Apr 19, 2006 at 10:59:14AM +0200, Willie Sippel wrote:
I'd guess the DIB engine proposal would help there as well. One of the
most important improvements, IMHO. Windowed OpenGL support would be nice
as well, for game level
On Wed, Apr 19, 2006 at 11:07:43PM +0200, Raphael wrote:
new Dx9 APIs:
IDirect3DSurface9::GetDC
IDirect3DSurface9::ReleaseDC
Yeah I suppose that they exist... But as it's a stub for now, I suppose that
not many application require it :-)
Anyway fixing the DIB engine will improve a lot
Am Mittwoch, 19. April 2006 22:51 schrieb Lionel Ulmer:
On Wed, Apr 19, 2006 at 11:07:43PM +0200, Raphael wrote:
new Dx9 APIs:
IDirect3DSurface9::GetDC
IDirect3DSurface9::ReleaseDC
Yeah I suppose that they exist... But as it's a stub for now, I suppose
that not many application
On 4/19/06, Raphael [EMAIL PROTECTED] wrote:
Anyway fixing the DIB engine will improve a lot professional applications as
photoshop, ...
The big one for me is powerpoint. OpenOffice just does not cut it with
presentations and powerpoint is still quite slow under Wine.
--
Steven Edwards
There
Kai Blin wrote:
* Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]:
Now what I wanted to as was the following. I've recently started to look
into the GENSEC library samba4 has to implement SSPI authentication and
signing/sealing, as the latter is impossible to do with ntlm_auth. Now,
would
Hi folks,
after I implemented NTLM authentication using samba's ntlm_auth for last
year's SOC, I'm considering entering again this year.
Now what I wanted to as was the following. I've recently started to look
into the GENSEC library samba4 has to implement SSPI authentication and
Dimi Paun wrote:
What do we need to do to get there? What is shdocvw
using now?
Builtin MSHTML works fine with shdocvw. urlmon
is a bit worse. It currently fails after BindToStorage
call. I didn't try to get it working with current
implementation as it's really just a hack and my
tests show
Hello.
A detailed and explicit TODO listing all the known missing
bits on the Wiki page would be golden.
Done, except for shdocvs as I don't have clean todo list
for this one.
Ditto for this one, with maybe a plan of attack (if you
have one) and some effort estimate (if you know).
I
On Wed, 2005-10-05 at 22:38 +0200, Jacek Caban wrote:
Done, except for shdocvs as I don't have clean todo list
for this one.
Great! This has been very helpful (at least for me) in
understanding better where we are.
I have been looking at it while writing MSHTML. I'd like
to have shdocvw
Hello.
As Dimi suggested, I'm writing here a summary of my
SoC project. I was working on MSHTML implementation.
More about what is MSHTML is on the wiki:
http://wiki.winehq.org/MozillaIntegration
so I won't rewrite it here.
MSHTML generally works as HTML is displayed, but
there is still a bit
On Sun, 2005-10-02 at 15:25 +0200, Jacek Caban wrote:
As Dimi suggested, I'm writing here a summary of my
SoC project.
Thanks for taking the time to do so -- it has been
most informative.
- More functionality of MSHTML: there are leaks in its
functionality. Although I don't think edit mode
On Sun, 2005-09-25 at 23:44 +0200, Kai Blin wrote:
Hi folks,
Dimi asked me to give a little status about the single sing-on summer of
code project I was doing to the list, and I'm happy to oblige.
Thank you! Sorry for the late reply, too much email lately :)
* Getting the code into cvs:
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