Re: [scons-dev] SOC Project Idea: Winelib-aware scons

2009-03-24 Thread Greg Noel
On Mar 22, 2009, at 4:47 AM, King InuYasha wrote: Does SCons support the project-within-a-project build style that is used in Visual Studio? ... SCons is amazingly policy-neutral, and we work to keep it that way. (It has occasionally been a bone of contention, when people have wanted us

Re: [scons-dev] SOC Project Idea: Winelib-aware scons

2009-03-24 Thread Greg Noel
On Mar 22, 2009, at 11:18 AM, Francois Gouget wrote: The Winelib tools (winebuild, winegcc, wrc, widl, etc) are actually used everyday [sic] and are under active development as they are used to build Wine itself. Ah, I didn't know that. I thought winelib was more like a replacement for

Re: SOC Project Idea: Winelib-aware scons

2009-03-24 Thread Chris Morgan
On Fri, Mar 20, 2009 at 7:50 PM, Scott Ritchie sc...@open-vote.org wrote: For a while now I've been hoping someone would tackle a pet project of mine.  It occurred to me that it would be a great summer of code project. Basically, I want a magic script that can convert a visual studio project

Re: [scons-dev] SOC Project Idea: Winelib-aware scons

2009-03-22 Thread King InuYasha
On Sat, Mar 21, 2009 at 10:42 AM, Greg Noel gregn...@tigris.org wrote: On Mar 20, 2009, at 4:50 PM, Scott Ritchie wrote: ... I want a magic script that can convert a visual studio project file into a winelib-aware, scons-powered, linux-compatible build system. ... I'm not sure whether

Re: [scons-dev] SOC Project Idea: Winelib-aware scons

2009-03-22 Thread Francois Gouget
On Sat, 21 Mar 2009, Greg Noel wrote: [...] On the other hand, I'd wonder about viability. It doesn't look like the basic winelib information has been updated since January 2005, although there's mention of a planned 0.9 release in September 2005. That's more than three years of inactivity.

Re: SOC Project Idea: Winelib-aware scons

2009-03-21 Thread King InuYasha
On Fri, Mar 20, 2009 at 11:42 PM, Chris Morgan chmor...@gmail.com wrote: On Fri, Mar 20, 2009 at 10:21 PM, Ben Klein shackl...@gmail.com wrote: 2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org: Hello, If you don't mind using CMake ( http://cmake.org ) instead of Scons, here is a

Re: SOC Project Idea: Winelib-aware scons

2009-03-21 Thread André Hentschel
King InuYasha schrieb: On Fri, Mar 20, 2009 at 11:42 PM, Chris Morgan chmor...@gmail.com mailto:chmor...@gmail.com wrote: On Fri, Mar 20, 2009 at 10:21 PM, Ben Klein shackl...@gmail.com mailto:shackl...@gmail.com wrote: 2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org

Re: [scons-dev] SOC Project Idea: Winelib-aware scons

2009-03-21 Thread Greg Noel
On Mar 20, 2009, at 4:50 PM, Scott Ritchie wrote: ... I want a magic script that can convert a visual studio project file into a winelib-aware, scons-powered, linux-compatible build system. ... I'm not sure whether this will function better as an scons summer of code project or a Wine

SOC Project Idea: Winelib-aware scons

2009-03-20 Thread Scott Ritchie
For a while now I've been hoping someone would tackle a pet project of mine. It occurred to me that it would be a great summer of code project. Basically, I want a magic script that can convert a visual studio project file into a winelib-aware, scons-powered, linux-compatible build system.

Re: SOC Project Idea: Winelib-aware scons

2009-03-20 Thread Pau Garcia i Quiles
Hello, If you don't mind using CMake ( http://cmake.org ) instead of Scons, here is a starting point: http://dgwarp.hd.free.fr/vcproj2cmake.rb On Sat, Mar 21, 2009 at 12:50 AM, Scott Ritchie sc...@open-vote.org wrote: For a while now I've been hoping someone would tackle a pet project of

Re: SOC Project Idea: Winelib-aware scons

2009-03-20 Thread Ben Klein
2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org: Hello, If you don't mind using CMake ( http://cmake.org ) instead of Scons, here is a starting point: http://dgwarp.hd.free.fr/vcproj2cmake.rb On Sat, Mar 21, 2009 at 12:50 AM, Scott Ritchie sc...@open-vote.org wrote: For a while now

Re: SOC Project Idea: Winelib-aware scons

2009-03-20 Thread Chris Morgan
On Fri, Mar 20, 2009 at 10:21 PM, Ben Klein shackl...@gmail.com wrote: 2009/3/21 Pau Garcia i Quiles pgqui...@elpauer.org: Hello, If you don't mind using CMake ( http://cmake.org ) instead of Scons, here is a starting point: http://dgwarp.hd.free.fr/vcproj2cmake.rb On Sat, Mar 21, 2009 at

Re: DirectX 10 start as a SoC project?

2007-03-13 Thread Stefan Dösinger
Am Dienstag 13 März 2007 03:27 schrieb Kovács András: Seems that there are 3 people interested in that now. I think it should not fail due to the lack of work :-) In case someone has his own idea, feel free to suggest it :-) A few more Direct3D related ideas from me: 1) d3dx9_xy.dll,

Re: DirectX 10 start as a SoC project?

2007-03-13 Thread Bryan Haskins
Read the other thread for way more information. You would do best to follow that model instead of thinking large scale lump all that you can of 10 in, they're thinking more framework. On 3/12/07, Kovács András [EMAIL PROTECTED] wrote: Hi, I think, that start working on Dx10 is a great

Re: DirectX 10 start as a SoC project?

2007-03-13 Thread Jan Zerebecki
On Tue, Mar 13, 2007 at 07:05:56PM +0100, Stefan Dösinger wrote: 2) Software Vertex Shaders Not a project for fancy new graphics, but rather to help compatiblity with older cards, for feature completeness and most notably testing. Native DirectX supports Vertex(not pixel) shaders in the CPU,

Re: DirectX 10 start as a SoC project?

2007-03-12 Thread Jesse Allen
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Am Sonntag 11 März 2007 19:40 schrieb Jesse Allen: The concept is nice, and I'd like to learn 3D graphic APIs better. But when I consider DX10, I don't have any DX10 apps, nor do I have Vista. I'd also be concerned if it is even properly

Re: DirectX 10 start as a SoC project?

2007-03-12 Thread Jesse Allen
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote: I do not think d3d10 hardware is required yet, the reference rasterizer should work for the start. It is a long way to get any actual rendering going. Well if I am able to use my laptop, it has the ATI XPress 200M. DX9 compatible chip. But

Re: DirectX 10 start as a SoC project?

2007-03-12 Thread H. Verbeet
On 12/03/07, Jesse Allen [EMAIL PROTECTED] wrote: On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote: I do not think d3d10 hardware is required yet, the reference rasterizer should work for the start. It is a long way to get any actual rendering going. Well if I am able to use my laptop, it

Re: DirectX 10 start as a SoC project?

2007-03-12 Thread Stefan Dösinger
Am Montag 12 März 2007 17:38 schrieb Jesse Allen: On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote: I do not think d3d10 hardware is required yet, the reference rasterizer should work for the start. It is a long way to get any actual rendering going. Well if I am able to use my laptop,

DirectX 10 start as a SoC project?

2007-03-12 Thread Kovács András
Hi, I think, that start working on Dx10 is a great opportunity to learn about wined3d, and Microsoft's new platform. I would like to apply, because i want to contribute to open source projects, and i'm really interested in wine, especially in wined3d. I have some patches in the tree, and I

Re: DirectX 10 start as a SoC project?

2007-03-12 Thread Jesse Allen
On 3/11/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Regaring Vista, the nice thing is that Students get Educational licenses cheap. But the license should be checked carefully. I for example may use it only for educational purposes. As I am working for CodeWeavers my hacking on wine isn't

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Stefan Dösinger
on D3D10 myself as a SoC project. I am rather suggesting it to other people interested :-) Oh, and just in case we run out of idea, there is still plenty work to do for DirectX. Other Ideas are dplay.dll, d3dxof.dll, dmusic.dll, d3dx9_xy.dll, dsound, ... pgp6VSu4SjWxt.pgp Description: PGP

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Damjan Jovanovic
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much, more starting the infrastructure. Henri disagreed with

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Jesse Allen
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much, more starting the infrastructure. Henri disagreed with

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Mirek
Jesse Allen napsal(a): On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much, more starting the

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Stefan Dösinger
Am Sonntag 11 März 2007 19:40 schrieb Jesse Allen: On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much,

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Kai Blin
be happy to offer help on what I already have and all. I just think we still don't know enough about the dplay protocol to make a SoC project out of this. My EUR 0.02 Kai -- Kai Blin, kai Dot blin At gmail Dot com WorldForge developerhttp://www.worldforge.org/ Wine developer http

DirectX 10 start as a SoC project?

2007-03-10 Thread Stefan Dösinger
Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much, more starting the infrastructure. Henri disagreed with the idea, so I thought I'll write a mail for public

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread Stefan Dösinger
Am Samstag 10 März 2007 19:39 schrieb Ivan Gyurdiev: Opinions? Suggestions? Sounds too easy...if it included something like HLSL compiler, that would be another story. Also, you have to have a well-defined project to set completion criteria. starting the infrastructure does not define when

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread Michael [Plouj] Ploujnikov
On 3/10/07, Ivan Gyurdiev [EMAIL PROTECTED] wrote: Opinions? Suggestions? Sounds too easy...if it included something like HLSL compiler, that would be another story. I am a computer science student in the 4th year. Stefan's project idea seems like something that I can actually try manage

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread Scott Ritchie
wined3d where applicable, at least a stub for each other function and routine tests for reference counting and things that can be checked on the implemented functions ? This is describing a well-understood approach to adding a new DLL. I think the SoC project needs to push

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread L. Rahyen
Saturday March 10 2007 15:56、Stefan Dösinger さんは書きました: Opinions? Suggestions? I think that's good idea. This is because adding DirectX 10 support will take some time (that is, support complete enough to make most DirectX 10 applications to work), and if wait too long with start, lack

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread Bryan Haskins
I'm no actual dev here by any means, but I think anything more than setting up the extreme basics would take away from the work done on 8, and 9. As not much uses 10 yet it would be a bit premature to do a ton of work on it. Porting the current code if only to the point of 10 working as well as 9

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread Bryan Haskins
Ack I also meant to mention that yes, if we do this, we would be a little ahead of the game when DX10 apps really start rolling out, but if we do, we might also have some DX 8 and 9 people stray to 10... just a worry. I'm sure it will work out. Everything will be done eventually! Thankfully SoC

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread Stefan Dösinger
in the d3d10 style than to drive everything to d3d9 and see in a year that we have to turn a few core parts upside down. Of course having one SoC project on d3d10 does not exclude someone else who wants to do something do a SoC project on d3d9 :-) . Ideas would be Overlay support for movie players

Re: DirectX 10 start as a SoC project?

2007-03-10 Thread Bryan Haskins
it is better to make them now and when further optimizing it have things in the d3d10 style than to drive everything to d3d9 and see in a year that we have to turn a few core parts upside down. Of course having one SoC project on d3d10 does not exclude someone else who wants to do something do a SoC project

SoC project suggestions

2006-04-27 Thread Mike McCormack
Here's some suggestions for SoC projects: * Complete the Wine Web browser (aka. Internet Explorer) frame (menu/toolbar/status bar) in shdocvw. We currently have code to render HTML, thanks to Jacek's Mozilla work, and a frame with no controls. * Full URLMoniker implementation. The main

Re: SOC project

2006-04-25 Thread Louis Lenders
Lionel Ulmer lionel.ulmer at free.fr writes: On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote: wouldn't be fixing bug 2398 be an idea for SOC? Well, I do not really see the link between game and this bug... Bug 2398 does not affect any game at all (the only thing game-related

Re: SOC project

2006-04-25 Thread Willie Sippel
Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders: Lionel Ulmer lionel.ulmer at free.fr writes: On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote: wouldn't be fixing bug 2398 be an idea for SOC? Well, I do not really see the link between game and this bug... Bug 2398

Re: SOC project

2006-04-25 Thread Stefan Dösinger
Hi, I'm with you. This is the single most annoying regression I've ever seen in Wine. As this seems to be top-priority anyway, it's one of the best possible SOC candidates (this and a DIB engine), given that most regular devs that might be able to fix the regression don't seem all too

Re: SOC project

2006-04-25 Thread Stefan Dösinger
Am Dienstag, 25. April 2006 15:38 schrieb Louis Lenders: Lionel Ulmer lionel.ulmer at free.fr writes: On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote: wouldn't be fixing bug 2398 be an idea for SOC? Well, I do not really see the link between game and this bug... Bug 2398

Re: SOC project

2006-04-25 Thread Willie Sippel
/lesson.asp?lesson=42 if anyone can find a simple sample who reproduce the problem we can look how to fix it (and if impact can be sufficient for a SoC project) The bug report lists quite a few applications that show the problem. Sorry, I don't know any simple sample, but a few freeware applications

Re: SOC project

2006-04-21 Thread Molle Bestefich
Willie Sippel wrote: Still, a DIB engine would be great, it would fix quite visual glitches in certain applications. I also tested a few applications recently (audio apps, no games) that were unusable slow with X at almost 100% CPU load on every interface redraw - I guess that's an issue the

Re: SOC project

2006-04-20 Thread H. Verbeet
On 19/04/06, Louis Lenders [EMAIL PROTECTED] wrote: I'm sure some of the developers that currently work on wined3d can think of proposals that students could work on. I think some of the features in NVPerfHUD would be quite usefull for debugging wined3d code.

Re: SOC project

2006-04-19 Thread Kai Blin
* Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]: Now what I wanted to as was the following. I've recently started to look into the GENSEC library samba4 has to implement SSPI authentication and signing/sealing, as the latter is impossible to do with ntlm_auth. Now, would you consider this

Re: SOC project

2006-04-19 Thread Louis Lenders
When you hang around just a while on wine's IRC channel you'll see that(i'd guess) more than 50% of the user's questions is about how to get their games running. I think it would be cool if there would be some proposals for SOC project to get better DirectX(/wined3d) support. From the wine-users

Re: SOC project

2006-04-19 Thread Andreas Mohr
for SOC project to get better DirectX(/wined3d) support. From the wine-users point of view i think that's what they want :) I'm sure some of the developers that currently work on wined3d can think of proposals that students could work on. At least , wouldn't be fixing bug 2398 be an idea for SOC

Re: SOC project

2006-04-19 Thread Willie Sippel
think it would be cool if there would be some proposals for SOC project to get better DirectX(/wined3d) support. From the wine-users point of view i think that's what they want :) I'm sure some of the developers that currently work on wined3d can think of proposals that students could work

Re: SOC project

2006-04-19 Thread Kai Blin
* Louis Lenders [EMAIL PROTECTED] [19/04/06, 08:35:41]: When you hang around just a while on wine's IRC channel you'll see that(i'd guess) more than 50% of the user's questions is about how to get their games running. I think it would be cool if there would be some proposals for SOC project

Re: SOC project

2006-04-19 Thread Michael Stefaniuc
Kai Blin wrote: * Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]: Now what I wanted to as was the following. I've recently started to look into the GENSEC library samba4 has to implement SSPI authentication and signing/sealing, as the latter is impossible to do with ntlm_auth. Now, would

Re: SOC project

2006-04-19 Thread Kai Blin
* Michael Stefaniuc [EMAIL PROTECTED] [19/04/06, 11:17:10]: Judging from the lack of feedback as compared to the other proposals, I guess you don't like it. I'll go look for something else then. I do not think it's a matter of liking it or not but that's a part of Wine that probably only

Re: SOC project

2006-04-19 Thread Tom Spear (Dustin Booker, Dustin Navea)
Kai Blin wrote: * Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]: Now what I wanted to as was the following. I've recently started to look into the GENSEC library samba4 has to implement SSPI authentication and signing/sealing, as the latter is impossible to do with ntlm_auth. Now, would

Re: SOC project

2006-04-19 Thread Mike Hearn
On Wed, 19 Apr 2006 09:26:18 +0200, Kai Blin wrote: Judging from the lack of feedback as compared to the other proposals, I guess you don't like it. I'll go look for something else then. I think it's more that most of us don't understand that part of the code ;)

Re: SOC project

2006-04-19 Thread Kai Blin
* Tom Spear (Dustin Booker, Dustin Navea) [EMAIL PROTECTED] [19/04/06, 05:52:32]: Kai, don't feel bad. I actually do think it is a good idea, but to me it looks like you are describing a proposal that will end up going into samba's tree, not ours. If you could clarify what this will do for

Re: SOC project

2006-04-19 Thread Kai Blin
* Mike Hearn [EMAIL PROTECTED] [19/04/06, 12:57:00]: On Wed, 19 Apr 2006 09:26:18 +0200, Kai Blin wrote: Judging from the lack of feedback as compared to the other proposals, I guess you don't like it. I'll go look for something else then. I think it's more that most of us don't understand

Re: SOC project

2006-04-19 Thread Kai Blin
* Jeremy White [EMAIL PROTECTED] [19/04/06, 08:24:33]: Whoa nelly. I would not say that at all. Just because it didn't get anyone skimming the list excited, you shouldn't get discouraged. Some of the more important changes in Wine were awfully unsexy, frankly. Yeah, I think I overreacted

Re: SOC project

2006-04-19 Thread Lionel Ulmer
On Wed, Apr 19, 2006 at 08:35:41AM +, Louis Lenders wrote: what they want :) I'm sure some of the developers that currently work on wined3d can think of proposals that students could work on. At least , wouldn't be fixing bug 2398 be an idea for SOC? Well, I do not really see the link

Re: SOC project

2006-04-19 Thread Lionel Ulmer
On Wed, Apr 19, 2006 at 10:59:14AM +0200, Willie Sippel wrote: I'd guess the DIB engine proposal would help there as well. One of the most important improvements, IMHO. Windowed OpenGL support would be nice as well, for game level editors (and many other things)... :-) The DIB engine would

Re: SOC project

2006-04-19 Thread Raphael
On Wednesday 19 April 2006 20:26, Lionel Ulmer wrote: On Wed, Apr 19, 2006 at 10:59:14AM +0200, Willie Sippel wrote: I'd guess the DIB engine proposal would help there as well. One of the most important improvements, IMHO. Windowed OpenGL support would be nice as well, for game level

Re: SOC project

2006-04-19 Thread Lionel Ulmer
On Wed, Apr 19, 2006 at 11:07:43PM +0200, Raphael wrote: new Dx9 APIs: IDirect3DSurface9::GetDC IDirect3DSurface9::ReleaseDC Yeah I suppose that they exist... But as it's a stub for now, I suppose that not many application require it :-) Anyway fixing the DIB engine will improve a lot

Re: SOC project

2006-04-19 Thread Willie Sippel
Am Mittwoch, 19. April 2006 22:51 schrieb Lionel Ulmer: On Wed, Apr 19, 2006 at 11:07:43PM +0200, Raphael wrote: new Dx9 APIs: IDirect3DSurface9::GetDC IDirect3DSurface9::ReleaseDC Yeah I suppose that they exist... But as it's a stub for now, I suppose that not many application

Re: SOC project

2006-04-19 Thread Steven Edwards
On 4/19/06, Raphael [EMAIL PROTECTED] wrote: Anyway fixing the DIB engine will improve a lot professional applications as photoshop, ... The big one for me is powerpoint. OpenOffice just does not cut it with presentations and powerpoint is still quite slow under Wine. -- Steven Edwards There

Re: SOC project

2006-04-19 Thread Jeremy White
Kai Blin wrote: * Kai Blin [EMAIL PROTECTED] [17/04/06, 20:44:30]: Now what I wanted to as was the following. I've recently started to look into the GENSEC library samba4 has to implement SSPI authentication and signing/sealing, as the latter is impossible to do with ntlm_auth. Now, would

SOC project

2006-04-17 Thread Kai Blin
Hi folks, after I implemented NTLM authentication using samba's ntlm_auth for last year's SOC, I'm considering entering again this year. Now what I wanted to as was the following. I've recently started to look into the GENSEC library samba4 has to implement SSPI authentication and

Re: MSHTML SoC project summary

2005-10-06 Thread Jacek Caban
Dimi Paun wrote: What do we need to do to get there? What is shdocvw using now? Builtin MSHTML works fine with shdocvw. urlmon is a bit worse. It currently fails after BindToStorage call. I didn't try to get it working with current implementation as it's really just a hack and my tests show

Re: MSHTML SoC project summary

2005-10-05 Thread Jacek Caban
Hello. A detailed and explicit TODO listing all the known missing bits on the Wiki page would be golden. Done, except for shdocvs as I don't have clean todo list for this one. Ditto for this one, with maybe a plan of attack (if you have one) and some effort estimate (if you know). I

Re: MSHTML SoC project summary

2005-10-05 Thread Dimi Paun
On Wed, 2005-10-05 at 22:38 +0200, Jacek Caban wrote: Done, except for shdocvs as I don't have clean todo list for this one. Great! This has been very helpful (at least for me) in understanding better where we are. I have been looking at it while writing MSHTML. I'd like to have shdocvw

MSHTML SoC project summary

2005-10-02 Thread Jacek Caban
Hello. As Dimi suggested, I'm writing here a summary of my SoC project. I was working on MSHTML implementation. More about what is MSHTML is on the wiki: http://wiki.winehq.org/MozillaIntegration so I won't rewrite it here. MSHTML generally works as HTML is displayed, but there is still a bit

Re: MSHTML SoC project summary

2005-10-02 Thread Dimi Paun
On Sun, 2005-10-02 at 15:25 +0200, Jacek Caban wrote: As Dimi suggested, I'm writing here a summary of my SoC project. Thanks for taking the time to do so -- it has been most informative. - More functionality of MSHTML: there are leaks in its functionality. Although I don't think edit mode

Re: Single sign-on SoC project summary

2005-10-02 Thread Dimi Paun
On Sun, 2005-09-25 at 23:44 +0200, Kai Blin wrote: Hi folks, Dimi asked me to give a little status about the single sing-on summer of code project I was doing to the list, and I'm happy to oblige. Thank you! Sorry for the late reply, too much email lately :) * Getting the code into cvs: