Re: gecko and native msvcrt

2011-04-30 Thread Jacek Caban
On 4/29/11 11:58 PM, Eric Pouech wrote: Le 29/04/2011 23:07, Dan Kegel a écrit : While testing a game with current gecko, I saw the error wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s, aborting The game needed a native msvcrt, so I had installed one with

Re: gecko and native msvcrt

2011-04-30 Thread Eric Pouech
(didn't really check all versions)) _snwprintf_s is implemented in our msvcrN (which forwards them to msvcrt) the point here is that one tries to run gecko with native msvcrt which doesn't contain this function so if gecko needs it, it shouldn't link to msvcrt but to msvcrN is we want to maintain

Re: gecko and native msvcrt

2011-04-30 Thread Jacek Caban
function (it only exists in msvcrN where N=8 (didn't really check all versions)) _snwprintf_s is implemented in our msvcrN (which forwards them to msvcrt) the point here is that one tries to run gecko with native msvcrt which doesn't contain this function so if gecko needs it, it shouldn't link

gecko and native msvcrt

2011-04-29 Thread Dan Kegel
While testing a game with current gecko, I saw the error wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s, aborting The game needed a native msvcrt, so I had installed one with winetricks, and it didn't export that function. So it seems that new gecko is incompatible

Re: gecko and native msvcrt

2011-04-29 Thread Eric Pouech
Le 29/04/2011 23:07, Dan Kegel a écrit : While testing a game with current gecko, I saw the error wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s, aborting The game needed a native msvcrt, so I had installed one with winetricks, and it didn't export that function.

Re: gecko and native msvcrt

2011-04-29 Thread Hin-Tak Leung
--- On Fri, 29/4/11, Eric Pouech eric.pou...@orange.fr wrote: Le 29/04/2011 23:07, Dan Kegel a écrit : While testing a game with current gecko, I saw the error wine: Call from 0x7bc4ad90 to unimplemented function msvcrt.dll._snwprintf_s, aborting The game needed a native msvcrt,