Re: wined3d: state_pointsprite should apply to all texture units

2007-01-03 Thread H. Verbeet
On 03/01/07, Chris Robinson [EMAIL PROTECTED] wrote: Updated with the change suggested by Tomas. Does this work when there's no texture bound to the unit?

Re: wined3d: state_pointsprite should apply to all texture units

2007-01-03 Thread Stefan Dösinger
Am 03.01.2007 um 09:33 schrieb H. Verbeet: On 03/01/07, Chris Robinson [EMAIL PROTECTED] wrote: Updated with the change suggested by Tomas. Does this work when there's no texture bound to the unit? In theory we should always have a texture bound to all supported units up to unit 7, either

Re: wined3d: state_pointsprite should apply to all texture units

2007-01-03 Thread Stefan Dösinger
Am 03.01.2007 um 02:27 schrieb Tomas Carnecky: Chris Robinson wrote: +for (i = 0; i GL_LIMITS(texture_stages); i++) { +/* Note the WINED3DRS value applies to all textures, but GL has one + * per texture, so apply it now ready to be used! + */ +if

Re: wined3d: state_pointsprite should apply to all texture units

2007-01-02 Thread Tomas Carnecky
Chris Robinson wrote: +for (i = 0; i GL_LIMITS(texture_stages); i++) { +/* Note the WINED3DRS value applies to all textures, but GL has one + * per texture, so apply it now ready to be used! + */ +if (GL_SUPPORT(ARB_MULTITEXTURE)) { +