On 03/01/07, Chris Robinson [EMAIL PROTECTED] wrote:
Updated with the change suggested by Tomas.
Does this work when there's no texture bound to the unit?
Am 03.01.2007 um 09:33 schrieb H. Verbeet:
On 03/01/07, Chris Robinson [EMAIL PROTECTED] wrote:
Updated with the change suggested by Tomas.
Does this work when there's no texture bound to the unit?
In theory we should always have a texture bound to all supported
units up to unit 7, either
Am 03.01.2007 um 02:27 schrieb Tomas Carnecky:
Chris Robinson wrote:
+for (i = 0; i GL_LIMITS(texture_stages); i++) {
+/* Note the WINED3DRS value applies to all textures, but
GL has one
+ * per texture, so apply it now ready to be used!
+ */
+if
Chris Robinson wrote:
+for (i = 0; i GL_LIMITS(texture_stages); i++) {
+/* Note the WINED3DRS value applies to all textures, but GL has one
+ * per texture, so apply it now ready to be used!
+ */
+if (GL_SUPPORT(ARB_MULTITEXTURE)) {
+