Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2667
Your paranoid
Nikolay Sivov nsi...@codeweavers.com writes:
On 10/6/2013 19:06, Nikolay Sivov wrote:
It's normal to grow destination buffer, in this case all stored
pointers will be trashed. This patch uses offsets from start of a
buffer instead.
Hi, Alexandre.
Patches list shows a build failure for
Hi,
I finally got around to working on support for Cocoa full-screen mode in the
Mac driver, based on the work of Kevin Eaves. I've attached a new patch. This
patch can only be applied on top of the other Mac driver patches I just
submitted to wine-patches.
Some changes from Kevin's
On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com wrote:
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 52eac16..eb8ca7e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5608,8 +5608,6 @@ HRESULT surface_load_location(struct
On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote:
+ if (!(editor-styleFlags ES_MULTILINE))
+ {
+len = 0;
+while(textW[len] != '0' textW[len] != '\r' textW[len] != '\n')
+ len++;
+ }
Although this patch has been committed as
Hi Akihiro,
On 10/08/13 12:51, Akihiro Sagawa wrote:
On Sat, 05 Oct 2013 14:54:07 +0200, Piotr Caban wrote:
+ if (!(editor-styleFlags ES_MULTILINE))
+ {
+len = 0;
+while(textW[len] != '0' textW[len] != '\r' textW[len] != '\n')
+ len++;
+ }
Although
On 10/8/2013 10:56, Alexandre Julliard wrote:
Nikolay Sivov nsi...@codeweavers.com writes:
On 10/6/2013 19:06, Nikolay Sivov wrote:
It's normal to grow destination buffer, in this case all stored
pointers will be trashed. This patch uses offsets from start of a
buffer instead.
Hi,
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Am 2013-10-08 12:06, schrieb Henri Verbeet:
On 8 October 2013 00:27, Stefan Dösinger ste...@codeweavers.com
wrote:
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 52eac16..eb8ca7e 100644 --- a/dlls/wined3d/surface.c +++
On 8 October 2013 13:44, Stefan Dösinger stefandoesin...@gmail.com wrote:
Are you sure? E.g. if a texture is used with srgb=true and sRGB_decode
is supported, wined3d_texture_bind sets WINED3D_TEXTURE_IS_SRGB. If
the application later calls PreLoad manually, texture2d_preload is
called with
Aric Stewart a...@codeweavers.com writes:
@@ -1597,7 +1612,9 @@ BOOL WINAPI ImmGetConversionStatus(
HWND WINAPI ImmGetDefaultIMEWnd(HWND hWnd)
{
HWND ret;
-IMMThreadData* thread_data = IMM_GetThreadData(0);
+IMMThreadData* thread_data = IMM_GetThreadDataForWindow(hWnd);
+
I found this page
http://www.nirsoft.net/dll_information/windows8/gdi32_dll.html shows
that gdi32 dll has more than 800 functions,but the spec file has only 500 .
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2669
Your paranoid
From: xantare...@hotmail.com
To: hverb...@gmail.com
Subject: RE: binfmt support
Date: Mon, 7 Oct 2013 11:47:05 +
Date: Mon, 7 Oct 2013 12:23:30 +0200
Subject: Re: binfmt support
From: hverb...@gmail.com
To: xantare...@hotmail.com
CC: wine-devel@winehq.org
On 7 October 2013
Some of those are probably Wine-specific, and/or are forwarded from other DLLs.
On Oct 8, 2013, at 8:35 AM, Akira Nakagawa matyapir...@gmail.com wrote:
I found this page shows that gdi32 dll has more than 800 functions,but the
spec file has only 500 .
On Tue, Oct 8, 2013 at 11:54 AM, C.W. Betts computer...@hotmail.com wrote:
Some of those are probably Wine-specific, and/or are forwarded from other
DLLs.
On Oct 8, 2013, at 8:35 AM, Akira Nakagawa matyapir...@gmail.com wrote:
I found this page shows that gdi32 dll has more than 800
Hello, this patch is in pending status, is there any way I can improve it?
IMO there is no way to 'correctly' implement OpenInputDesktop before
implementing SwitchDesktop, as far as SwitchDesktop is a stub, it is
safe to assume that OpenInputDesktop will always return either NULL or
Hi Rico,
2013/10/8 Rico Schüller kgbric...@web.de:
Hi,
this moves the object initialization into a separate function, so it could
be used for strings and resources. It also removes the STATE_TYPE as we
could distinguish the types at the object level.
1. When an object has a destination, it
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
https://newtestbot.winehq.org/JobDetails.pl?Key=2674
Your paranoid
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