On Sun, Mar 29, 2009 at 02:23:42PM +0200, Henri Verbeet wrote: > 2009/3/29 Paul TBBle Hampson <paul.hamp...@pobox.com>: >> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE >> (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 > These are a problem, I think.
Co-incidentally, I just saw some of these errors from an unpatched 1.1.17 build in Warhammer Online, which is a D3D9X-based game. I'll look into it, but I'm actually having trouble getting 3DMark2000 to do it again, I suspect it's just me running low on video ram, since I'd just had an error to that effect in Warhammer Online when I saw this error in that. > 2009/3/29 Stefan Dösinger <stefandoesin...@gmx.at>: >> Its probably a reasonable goal to get this in, but disabled by default until >> the performance problems are resolved(I guess that lighting is the main >> bottleneck). That will make it easier for others to implement vertex blending >> in a proper fashion. >> That said, I don't really remember the state of the code, and if it is clean >> enough to be committed. > It will need some work, but I think getting it merged is a good idea. Any suggestions on the work that is needed? Apart from the above GL_INVALID_VALUE, I'm unaware of any failures apart from it being slow. I guess a registry entry check in select_vertex_implementation would be a good start. -- ----------------------------------------------------------- Paul "TBBle" Hampson, B.Sc, LPI, MCSE Very-later-year Asian Studies student, ANU The Boss, Bubblesworth Pty Ltd (ABN: 51 095 284 361) paul.hamp...@pobox.com Of course Pacman didn't influence us as kids. If it did, we'd be running around in darkened rooms, popping pills and listening to repetitive music. -- Kristian Wilson, Nintendo, Inc, 1989 License: http://creativecommons.org/licenses/by/2.5/au/ -----------------------------------------------------------
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