On Sun, Mar 29, 2009 at 02:23:42PM +0200, Henri Verbeet wrote:
> 2009/3/29 Paul TBBle Hampson <paul.hamp...@pobox.com>:
>> fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE 
>> (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349
> These are a problem, I think.

Co-incidentally, I just saw some of these errors from an unpatched
1.1.17 build in Warhammer Online, which is a D3D9X-based game.

I'll look into it, but I'm actually having trouble getting 3DMark2000 to
do it again, I suspect it's just me running low on video ram, since I'd
just had an error to that effect in Warhammer Online when I saw this
error in that.

> 2009/3/29 Stefan Dösinger <stefandoesin...@gmx.at>:
>> Its probably a reasonable goal to get this in, but disabled by default until
>> the performance problems are resolved(I guess that lighting is the main
>> bottleneck). That will make it easier for others to implement vertex blending
>> in a proper fashion.

>> That said, I don't really remember the state of the code, and if it is clean
>> enough to be committed.

> It will need some work, but I think getting it merged is a good idea.

Any suggestions on the work that is needed? Apart from the above
GL_INVALID_VALUE, I'm unaware of any failures apart from it being slow.

I guess a registry entry check in select_vertex_implementation would be
a good start.

-- 
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Paul "TBBle" Hampson, B.Sc, LPI, MCSE
Very-later-year Asian Studies student, ANU
The Boss, Bubblesworth Pty Ltd (ABN: 51 095 284 361)
paul.hamp...@pobox.com

Of course Pacman didn't influence us as kids. If it did,
we'd be running around in darkened rooms, popping pills and
listening to repetitive music.
 -- Kristian Wilson, Nintendo, Inc, 1989

License: http://creativecommons.org/licenses/by/2.5/au/
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