Maybe I forgot to explain. My test application was run with
WINEDLLOVERRIDES=quartz=n in order to use the native quartz.dll . With
this, audio does not stutter. The explanation about the DirectDraw
implementation in Wine being based on top of GDI does not explain how
native quartz manages to
Stefan Dösinger escribió:
Hi,
I am now thinking
about rewriting the video rendering with DirectDraw. It seems that
native quartz.dll uses DirectDraw, not GDI, to display video frames into
the output window.
DirectDraw sounds like the right way to implement quartz video output, but
On Tuesday 12 June 2007 04:36:52 pm Alex Villacís Lasso wrote:
The explanation about the DirectDraw
implementation in Wine being based on top of GDI does not explain how
native quartz manages to play smoothly while builtin quartz stutters
*when both are run under Wine*.
Because built-in