Re: [Re] Vertex pipeline replacement

2008-11-02 Thread Rico Schüller
Stefan Dösinger schrieb: Here is an updated version of the patches. Can you retest the games? (the ones that worked already as well as the broken ones) What are the differences? - Proper handling of RHW vertices which do not come from a vbo(should fix Star Wars Jedi Knight 1) - Proper

RE: [Re] Vertex pipeline replacement

2008-11-02 Thread Stefan Dösinger
Oblivion has rendering errors in the menu (white boxes). Also the status/action bar isn't drawn correctly (both with fbo). Should I file a bug? Yes, file bugs please. I think I have Oblivion here somewhere, this should be easier to debug than Morrowind. Note that it will be a while before I

Re: [Re] Vertex pipeline replacement

2008-10-31 Thread Austin English
On Thu, Oct 30, 2008 at 11:22 PM, James Hawkins [EMAIL PROTECTED] wrote: On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie [EMAIL PROTECTED] wrote: Tobias Jakobi wrote: Short feedback: - Max Payne 2: works as expected, I don't see any visual changes - Morrowind: 3D rendering breaks completly,

Re: [Re] Vertex pipeline replacement

2008-10-31 Thread Henri Verbeet
2008/10/31 Austin English [EMAIL PROTECTED]: Apply a single patch at a time until it breaks. You'll probably just end up with patch 12, which is huge and enables the entire thing.

Re: [Re] Vertex pipeline replacement

2008-10-31 Thread James Mckenzie
James Hawkins [EMAIL PROTECTED] at Oct 30, 2008 9:22 PM wrote about Re: [Re] Vertex pipeline replacement On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie [EMAIL PROTECTED] wrote: Tobias Jakobi wrote: Short feedback: - Max Payne 2: works as expected, I don't see any visual changes - Morrowind

RE: [Re] Vertex pipeline replacement

2008-10-31 Thread Stefan Dösinger
If you know which patch might have broken this, start there. If you do not, a normal regression test is a good idea. It will always be the last patch. This patch does the real thing, the others are just making the infrastructure more flexible. So a regression test in this case is mostly useless

Re: [Re] Vertex pipeline replacement

2008-10-31 Thread Tobias Jakobi
Stefan Dösinger wrote: If you know which patch might have broken this, start there. If you do not, a normal regression test is a good idea. It will always be the last patch. This patch does the real thing, the others are just making the infrastructure more flexible. So a regression test in

RE: [Re] Vertex pipeline replacement

2008-10-31 Thread Stefan Dösinger
What about opening a metabug and adding all apps what break with the new code? Or do you wanna have all this in separate bug reports? Just file a bug report, assign it to me, and make it clear that this new code breaks things. I have one reported problem fixed already, and I am currently

RE: [Re] Vertex pipeline replacement

2008-10-31 Thread Stefan Dösinger
Here is an updated version of the patches. Can you retest the games? (the ones that worked already as well as the broken ones) What are the differences? - Proper handling of RHW vertices which do not come from a vbo(should fix Star Wars Jedi Knight 1) - Proper handling of the alpha value in the

Re: [Re] Vertex pipeline replacement

2008-10-30 Thread James McKenzie
Tobias Jakobi wrote: Short feedback: - Max Payne 2: works as expected, I don't see any visual changes - Morrowind: 3D rendering breaks completly, minor (blending?) issues in the menu as well - however ingame scenes are fully black now How should I report this? Open a bug? Should I do any

Re: [Re] Vertex pipeline replacement

2008-10-30 Thread James Hawkins
On Thu, Oct 30, 2008 at 10:07 PM, James McKenzie [EMAIL PROTECTED] wrote: Tobias Jakobi wrote: Short feedback: - Max Payne 2: works as expected, I don't see any visual changes - Morrowind: 3D rendering breaks completly, minor (blending?) issues in the menu as well - however ingame scenes are