[wxhaskell-users] Binding wxImage::Get/SetOption and InMemoryStream constructor

2008-03-29 Thread Jules Bean
So, I have successfully added some of the missing bindings that I needed. The code is so short that I embed it in this email. I'd be interested to hear any comments on the way I did this, and what you would want to change before committing it to wxhaskell. 1) Loading images from in-memory blocks

Re: [wxhaskell-users] wxHaskell 0.10.3: problems in Windows XP

2008-03-29 Thread Eric Y. Kow
Hi, Answering the one question I know an answer to. In the meanwhile, I also found that the 0.10.3 binaries loose the opengl support compared with 0.9.4 as pointed in http://wxhaskell.sourceforge.net/download.html. Is there some reason for this? There used to be a flag bug in

Re: [wxhaskell-users] Binding wxImage::Get/SetOption and InMemoryStream constructor

2008-03-29 Thread Eric Y. Kow
Hi, By the way, if I haven't already mentioned this, there is a wxhaskell-devel that you may prefer to discuss this on. Personally, I'm happy either way. The code is so short that I embed it in this email. I'd be interested to hear any comments on the way I did this, and what you would want

Re: [wxhaskell-users] wxHaskell 0.10.3: problems in Windows XP

2008-03-29 Thread shelarcy
On Sat, 29 Mar 2008 22:41:19 +0900, Miguel Vilaça [EMAIL PROTECTED] wrote: Some pratical, to find a solutions is pointed in http://www.tech-archive.net/Archive/VC/microsoft.public.vc.mfc/2006-09/msg02020.html: To see dependent DLLs, open your application with the dependency viewer

Re: [wxhaskell-users] wxHaskell 0.10.3: problems in Windows XP

2008-03-29 Thread José Miguel Vilaça
Hi, The Microsoft Visual C++ 2005 SP1 Redistributable Package solves the problem. Just great! If anyone with access to wxHaskell webpage at sourceforge could add a note in downloads page about this issue, could avoid others to have this problem. Something like You may need to install Microsoft

Re: [wxhaskell-users] wxHaskell 0.10.3: problems in Windows XP

2008-03-29 Thread Conal Elliott
As long as there's a single binary (per release per platform) I'm for opengl being part of it. On Sat, Mar 29, 2008 at 6:56 AM, Eric Y. Kow [EMAIL PROTECTED] wrote: Hi, Answering the one question I know an answer to. In the meanwhile, I also found that the 0.10.3 binaries loose the