So, I have successfully added some of the missing bindings that I needed.
The code is so short that I embed it in this email. I'd be interested
to hear any comments on the way I did this, and what you would want to
change before committing it to wxhaskell.
1) Loading images from in-memory blocks
Hi,
Answering the one question I know an answer to.
In the meanwhile, I also found that the 0.10.3 binaries loose the
opengl support compared with 0.9.4 as pointed in
http://wxhaskell.sourceforge.net/download.html.
Is there some reason for this?
There used to be a flag bug in
Hi,
By the way, if I haven't already mentioned this, there is a wxhaskell-devel
that you may prefer to discuss this on. Personally, I'm happy either way.
The code is so short that I embed it in this email. I'd be interested
to hear any comments on the way I did this, and what you would want
On Sat, 29 Mar 2008 22:41:19 +0900, Miguel Vilaça [EMAIL PROTECTED] wrote:
Some pratical, to find a solutions is pointed in
http://www.tech-archive.net/Archive/VC/microsoft.public.vc.mfc/2006-09/msg02020.html:
To see dependent DLLs, open your application with the dependency
viewer
Hi,
The Microsoft Visual C++ 2005 SP1 Redistributable Package solves the
problem. Just great!
If anyone with access to wxHaskell webpage at sourceforge could add a note
in downloads page about this issue, could avoid others to have this problem.
Something like
You may need to install Microsoft
As long as there's a single binary (per release per platform) I'm for opengl
being part of it.
On Sat, Mar 29, 2008 at 6:56 AM, Eric Y. Kow [EMAIL PROTECTED] wrote:
Hi,
Answering the one question I know an answer to.
In the meanwhile, I also found that the 0.10.3 binaries loose the