Re: [wxlua-users] Handling socket events?

2008-10-07 Thread John Labenski
On Tue, Oct 7, 2008 at 1:35 AM, Evan DeMond [EMAIL PROTECTED] wrote: Hi all, I'm writing a wxLua app which needs socket functionality, and I'm having trouble figuring out how to handle events from wxSocketClient. wxSocketBase doesn't inherit from wxEvtHandler, meaning Connect() isn't an

Re: [wxlua-users] Handling socket events?

2008-10-07 Thread Evan DeMond
On Tue, Oct 7, 2008 at 10:50 AM, John Labenski [EMAIL PROTECTED] wrote: wxSOCKET_INPUT is an enum wxSocketNotify, an integer with a value of 0, not an event type. Aha - I think the docs were throwing me off the trail on that point, as wxSOCKET_INPUT is listed in a table under wxSocket

Re: [wxlua-users] Handling socket events?

2008-10-07 Thread Evan DeMond
...but didn't know what it meant. So the approach, then, is to do something like this? sock:SetEventHandler(someHandler, wxEVT_SOCKET) someHandler:Connect(wxEVT_SOCKET, function (ev) if ev == wxSOCKET_INPUT then ... end) Oops, I meant if ev.GetSocketEvent() == wxSOCKET_INPUT, of course

[wxlua-users] Handling socket events?

2008-10-06 Thread Evan DeMond
Hi all, I'm writing a wxLua app which needs socket functionality, and I'm having trouble figuring out how to handle events from wxSocketClient. wxSocketBase doesn't inherit from wxEvtHandler, meaning Connect() isn't an option. I went looking and found this: