Re: [wxlua-users] Strange (occasional) crash in wxLuaState::LuaPCall

2013-06-17 Thread Paul K
Hi John,

 lua_yield is a coroutine function, are you running coroutines? If so, then 
 Lua will be swapping lua_States in and out and pausing them whenever it wants 
 to, making the stack seem very strange.

I do (in general), but it's in a completely different part (for
debugging) and is not involved there; so, it's indeed puzzling.

 You're not trying to install event handlers in a coroutine are you? As we 
 discussed, that's always a bad idea.

No; this affects the applications that I debug, but not ZBS itself.
I'm careful not to even open new windows while in coroutines and all
events like this are delayed in the application until it's safe to do
(and is only done in the main thread).

 Did you ever create a wxProgressDialog? The Lua garbage collector may simply 
 be running and finally getting around to deleting it.

No; and that's another puzzling part. I don't use wxProgressDialog at
all. Not sure why it would be deleted...

 Can you rebuild in debug mode? The stack should have line numbers which will 
 clear things up.

That's a good suggestion; I prepared a debug build, but haven't heard
back from the user yet. BTW, the dll is 186M in debug more ;).

 Everything is normal up to LuaPCall, but then I presume you're running a 
 coroutine that's calling the lua_yield, and wxLua does use lua_getinfo for a 
 few things so that may be normal, but the lua_close is very wrong unless 
 you're closing a coroutine, perhaps the coroutine had a wxProgressDialog and 
 that's why it's getting deleted at this point? I can't imagine who's calling 
 AddPendingEvent though, are you?

I agree; everything looks normal up to that LuaPCall, but very
strange after that. I do have one AddPendingEvent call (and it's in
one of the branches for AddChar event, so it *can* be related), but
definitely not from wxProgressDialog destructor.

Thank you for confirming my suspicions. I'll see if I can get any
additional information from the debug build...

Paul.

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Re: [wxlua-users] Strange (occasional) crash in wxLuaState::LuaPCall

2013-06-13 Thread John Labenski
On Thu, Jun 13, 2013 at 1:17 AM, Paul K paulclin...@yahoo.com wrote:

 Hi John,

 I got several reports (from the same machine) of crashes in my
 application when a user types something in wxSTC control. It's
 difficult to reproduce and seems to happen infrequently, but the
 captured stack trace points to wxLuaState::LuaPCall call. This is
 running wxlua 2.8.12.2 and wxwidgets 2.9.5 (compiled at the end of
 April).


The wxLua C++ event handler callback uses LuaPCall() to run your Lua event
handler function for the wxStyledTextEvent. From the stack it looks like
the event is a char added event.

I'm including the top part of the stack trace below (the full stack is
 in this ticket:
 https://github.com/pkulchenko/ZeroBraneStudio/issues/164), but there
 are several odd things I noticed.

 1. The trace shows lua51!lua_yield call after wxLuaState::LuaPCall
 call, but I don't see any lua_yield calls in that function.


lua_yield is a coroutine function, are you running coroutines? If so, then
Lua will be swapping lua_States in and out and pausing them whenever it
wants to, making the stack seem very strange.

You're not trying to install event handlers in a coroutine are you? As we
discussed, that's always a bad idea.


 2. The trace shows wxProgressDialog_delete_function call in the stack,
 but I don't use that component anywhere in the application; the stack
 looks wrong at that point as I wouldn't expect any wxProgressDialog
 call from lua_getinfo.


Did you ever create a wxProgressDialog? The Lua garbage collector may
simply be running and finally getting around to deleting it.

3. The crash seems to be in this fragment in wxlua/wxlcallb.cpp:

 // Don't track the wxEvent since we don't own it and tracking
 it
 // causes clashes in the object registry table since many can
 be
 // created and deleted and the mem address is resused by C++.
 wxlState.wxluaT_PushUserDataType(event, event_wxl_type, false);
 wxlState.LuaPCall(1, 0); // one input no returns

 What events are being referred to here as we don't own it? Is it
 possible to check for these events explicitly? Any idea why it may be
 crashing here and how to avoid this? Thank you!


We meaning, wxLua/Lua, does not own the allocated memory for the wxEvent
class so even though wxLua pushes it onto the Lua stack wxLua/Lua will not
try to delete it when the function ends. Think of wxMouseEvents, if you
have a very simple event handler function it may happen that each
successive wxMouseEvent will use the same memory. Therefore, wxLua cannot
track the event since the Lua garbage collector can be slow to clean up
and we get seemingly duplicate tracked items, but the first one is long
gone, this is merely book keeping.

The event is a wxStyledTextEvent based on the stack.

Can you rebuild in debug mode? The stack should have line numbers which
will clear things up. Everything is normal up to LuaPCall, but then I
presume you're running a coroutine that's calling the lua_yield, and wxLua
does use lua_getinfo for a few things so that may be normal, but the
lua_close is very wrong unless you're closing a coroutine, perhaps the
coroutine had a wxProgressDialog and that's why it's getting deleted at
this point? I can't imagine who's calling AddPendingEvent though, are you?

In any case, if you do create a wxProgressDialog I suggest that you
explicitly call dlg:Destroy() on it to ensure that it's cleaned up
immediately instead of waiting for the garbage collector.

Regards,
John


 0028eb1c 5dac0207 unknown!unknown+0x0
 0028eb20 02270b3f wx!ZN12wxEvtHandler15AddPendingEventERK7wxEvent+0x1b
 0028eb40 01ed3fe7 wx!Z38wxLua_wxProgressDialog_delete_functionPPv+0x88a
 0028eb60 66d85a49 lua51!lua_getinfo+0x1015
 0028eb70 66d8ddd1 lua51!lua_close+0x1eb9
 0028ebb0 66d8ea14 lua51!lua_close+0x2afc
 0028ec50 66d85e34 lua51!lua_getinfo+0x1400
 0028ed00 66d85f89 lua51!lua_yield+0x81
 0028ed10 66d86431 lua51!lua_yield+0x529
 0028ed80 01f65c4e wx!ZN10wxLuaState8LuaPCallEii+0x7c
 0028edc0 01f5b2da wx!ZN18wxLuaEventCallback7OnEventEP7wxEvent+0x1f4
 0028ee20 01f5b09b wx!ZN18wxLuaEventCallback11OnAllEventsER7wxEvent+0x59
 0028ee70 02197e3a

 wx!ZNK16wxAppConsoleBase16CallEventHandlerEP12wxEvtHandlerR14wxEventFunctorR7wxEvent+0x42
 0028eec0 02199839

 wx!ZN12wxEvtHandler23ProcessEventIfMatchesIdERK21wxEventTableEntryBasePS_R7wxEvent+0x65
 0028eef0 02199aa3
 wx!ZN12wxEvtHandler23SearchDynamicEventTableER7wxEvent+0x4f
 0028ef20 02199ae2 wx!ZN12wxEvtHandler11TryHereOnlyER7wxEvent+0x28
 0028ef40 02199b48 wx!ZN12wxEvtHandler19ProcessEventLocallyER7wxEvent+0x1a
 0028ef60 02199bc9 wx!ZN12wxEvtHandler12ProcessEventER7wxEvent+0x63
 0028ef90 01f72fb0
 wx!ZN16wxStyledTextCtrl12NotifyParentEP14SCNotification+0x252
 0028f070 01f75022 wx!ZN11ScintillaWX12NotifyParentE14SCNotification+0x1e
 0028f090 01f82de0 wx!ZN6Editor10NotifyCharEi+0x3a
 0028f160 01f92f85 wx!ZN6Editor10AddCharUTFEPcjb+0x3e1
 0028f1c0 01f7c151 

[wxlua-users] Strange (occasional) crash in wxLuaState::LuaPCall

2013-06-12 Thread Paul K
Hi John,

I got several reports (from the same machine) of crashes in my
application when a user types something in wxSTC control. It's
difficult to reproduce and seems to happen infrequently, but the
captured stack trace points to wxLuaState::LuaPCall call. This is
running wxlua 2.8.12.2 and wxwidgets 2.9.5 (compiled at the end of
April).

I'm including the top part of the stack trace below (the full stack is
in this ticket:
https://github.com/pkulchenko/ZeroBraneStudio/issues/164), but there
are several odd things I noticed.

1. The trace shows lua51!lua_yield call after wxLuaState::LuaPCall
call, but I don't see any lua_yield calls in that function.

2. The trace shows wxProgressDialog_delete_function call in the stack,
but I don't use that component anywhere in the application; the stack
looks wrong at that point as I wouldn't expect any wxProgressDialog
call from lua_getinfo.

3. The crash seems to be in this fragment in wxlua/wxlcallb.cpp:

// Don't track the wxEvent since we don't own it and tracking it
// causes clashes in the object registry table since many can be
// created and deleted and the mem address is resused by C++.
wxlState.wxluaT_PushUserDataType(event, event_wxl_type, false);
wxlState.LuaPCall(1, 0); // one input no returns

What events are being referred to here as we don't own it? Is it
possible to check for these events explicitly? Any idea why it may be
crashing here and how to avoid this? Thank you!

I also asked in wx-user maillist, but it may be more wxlua related
than wxwidgets related. I'll post an update if I get any additional
information.

Paul.

0028eb1c 5dac0207 unknown!unknown+0x0
0028eb20 02270b3f wx!ZN12wxEvtHandler15AddPendingEventERK7wxEvent+0x1b
0028eb40 01ed3fe7 wx!Z38wxLua_wxProgressDialog_delete_functionPPv+0x88a
0028eb60 66d85a49 lua51!lua_getinfo+0x1015
0028eb70 66d8ddd1 lua51!lua_close+0x1eb9
0028ebb0 66d8ea14 lua51!lua_close+0x2afc
0028ec50 66d85e34 lua51!lua_getinfo+0x1400
0028ed00 66d85f89 lua51!lua_yield+0x81
0028ed10 66d86431 lua51!lua_yield+0x529
0028ed80 01f65c4e wx!ZN10wxLuaState8LuaPCallEii+0x7c
0028edc0 01f5b2da wx!ZN18wxLuaEventCallback7OnEventEP7wxEvent+0x1f4
0028ee20 01f5b09b wx!ZN18wxLuaEventCallback11OnAllEventsER7wxEvent+0x59
0028ee70 02197e3a
wx!ZNK16wxAppConsoleBase16CallEventHandlerEP12wxEvtHandlerR14wxEventFunctorR7wxEvent+0x42
0028eec0 02199839
wx!ZN12wxEvtHandler23ProcessEventIfMatchesIdERK21wxEventTableEntryBasePS_R7wxEvent+0x65
0028eef0 02199aa3 wx!ZN12wxEvtHandler23SearchDynamicEventTableER7wxEvent+0x4f
0028ef20 02199ae2 wx!ZN12wxEvtHandler11TryHereOnlyER7wxEvent+0x28
0028ef40 02199b48 wx!ZN12wxEvtHandler19ProcessEventLocallyER7wxEvent+0x1a
0028ef60 02199bc9 wx!ZN12wxEvtHandler12ProcessEventER7wxEvent+0x63
0028ef90 01f72fb0 wx!ZN16wxStyledTextCtrl12NotifyParentEP14SCNotification+0x252
0028f070 01f75022 wx!ZN11ScintillaWX12NotifyParentE14SCNotification+0x1e
0028f090 01f82de0 wx!ZN6Editor10NotifyCharEi+0x3a
0028f160 01f92f85 wx!ZN6Editor10AddCharUTFEPcjb+0x3e1
0028f1c0 01f7c151 wx!ZN13ScintillaBase10AddCharUTFEPcjb+0x9f
0028f200 01f766a9 wx!ZN11ScintillaWX9DoAddCharEi+0x6f
...

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