> Yes it work now fine.
Thanks Klaas. I published and tagged a new release (v3.2.0.2) with
these changes.
Paul.
On Wed, Nov 2, 2022 at 8:45 AM klaas.holwerda wrote:
>
> Hi Paul,
>
> Yes it work now fine.
>
> Thanks,
>
> Klaas
>
> On 02/11/2022 08:44, Paul K wrote:
> > Hi Klaas,
> >
> >> #if
Hi Paul,
Yes it work now fine.
Thanks,
Klaas
On 02/11/2022 08:44, Paul K wrote:
Hi Klaas,
#if wxRICHTEXT_USE_PARTIAL_TEXT_EXTENTS
#if wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING
Maybe that is all to do to fix it.
___
wxlua-users mailing list
Hi Klaas,
> #if wxRICHTEXT_USE_PARTIAL_TEXT_EXTENTS
> #if wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING
> Maybe that is all to do to fix it.
Thank you for the additional information and the suggested patch. Can
you check the current master branch, which includes the proposed
changes, and let me know if
Hi Paul,
That made no difference the problem stayed, that is against the latest release of wxWidgets 3.2.1,
so I think it would be good to have it compiled against that version without problems.
Make in the right *.i file this change here, resolves the problem, after
regenerating the
Hi Klaas,
> With the latest wxWidgets, I had an issue with wxRichTextLineList.
> Using the defines down here in several places, I did succeed to compile.
> Do not know how to integrate it into *.i files, so hope you can do that.
Thank you for the feedback. I'm actually updating documentation for
Hi Paul,
I gave it a try.
What do you use to compile on Windows normally?
I generated with Cmake the VC project files, and although a bunch of warnings, it still works fine
in the end.
That is to say if I did not combine debug and release in one go.
Maybe I will start to improve them, but how
Hi wxlua users,
I'm glad to announce the release of v3.1.0.0 of wxlua:
https://github.com/pkulchenko/wxlua. It adds support for Lua 5.4,
implements several new classes (wxDataViewCtrl, wxTranslations),
includes a large number of improvements/fixes, and has been tested on
the most recent version