On Fri, 17 Jan 2003, Alexis Vartanian wrote:

> Regarding: thread bug in xc/lib/GL/glx/glxcmd.c and glxext.c
> Email: [EMAIL PROTECTED]
> ------------------------------------------------------------
> XFree86 Version: XFree4.*.*

> OS: linux rh7.3

> Area: Xlib

> Server: XFree86 (The XFree86 4.x server)

> Description:

> version : XFree 4.*
> problem : GL application hangs at starting (quake3 and a threaded)
> when running a multithread application, any call to _XRead should
> be done after a XLockDisplay is called. If you don't do that,
> a call to _XRead may make a call to _XWaitForReadable that calls
> XUnlockDisplay then XLockDisplay then the application freezes in the
> next XLockDisplay
> this is not the case in :
> glxext.c:387 and glxcmd.c:1439
> the correction should be fairly easy, moving the XUnlockDisplay done
> earlier at the end of the function and anywhere in the path where
> the function exits
> I can provide a patch if wanted

> Repeat By:

> not easy at all, never seen before, depends execution order
> but the glx code is obviously incorrect

A fix for this has been committed.  Thanks for reporting the problem.

Marc.

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