Re: [Xmame] Re: Implementing scaling algorithms on the GPU

2004-12-17 Thread Matthew Earl
Oops, here is an updated diff: http://users.ox.ac.uk/~newc2303/gpupatch2.txt On Wed, 15 Dec 2004 09:07:52 -0800, Christopher Stone [EMAIL PROTECTED] wrote: This is a bad patch, it is full of indenting changes. It is much better to sumbit whitespace changes as a separate patch. On Wed, 15

[Xmame] Re: Implementing scaling algorithms on the GPU

2004-12-17 Thread Matthew Earl
Ok, I overestimated the size of the lookup texture. I've now implemented the hq2x algorithm and it runs at a pretty favourable frame rate. Are the developers interested in merging this? If so, which version of xmame would you like me to diff against? On Wed, 15 Dec 2004 15:01:47 +, Matthew

Re: [Xmame] Re: Implementing scaling algorithms on the GPU

2004-12-17 Thread Matthew Earl
Is this for nvidea cards only or should this also work on ATI cards? I used the ARB extensions so it should work on all cards supporting fragment programs. About the effects in opengl mode, could you make it work like the Xv driver? (-video-mode 1) This one uses for example scale2x or scale3x