Can i know what is a shadow frame buffer, how it works. Is there any tutorial
or
docs for using that? I want to use floating point numbers in kernel mode (for
compressing graphics data sent through USB). Is there any way to use those
numbers in kernel mode (video driver code). Or is it
PRASANNA KUMAR wrote:
Can i know what is a shadow frame buffer, how it works. Is there any
tutorial or docs for using that?
There is some (but not much) documentation of the shadow frame buffer code in
http://cgit.freedesktop.org/xorg/xserver/tree/hw/dmx/doc/dmx.xml
--
-Alan