Re: [patch] glx//Makefile.am

2008-12-13 Thread Pat Kane
On Fri, Dec 12, 2008 at 12:45 AM, Mikhail Gusarov dotted...@dottedmag.net wrote: Sane cross-toolchains are able to pick up .pc from the cross-libraries. The most insane thing about my cross-toolchain is libtool trying to debug a libtool script is like kicking a dead whale along the beach I

Re: [patch] glx//Makefile.am

2008-12-11 Thread Pat Kane
Brian, Thanks for the quick reply, the glx build failure has been a constant problem for me in all my build environments. On Thu, Dec 11, 2008 at 6:17 PM, Brian Paul brian.p...@tungstengraphics.com wrote: I had asked Dan Nicholson about this myself recently. With the latest changes in Xorg

Re: [patch] glx//Makefile.am

2008-12-11 Thread Dan Nicholson
On Thu, Dec 11, 2008 at 4:31 PM, Pat Kane pekan...@gmail.com wrote: Brian, Thanks for the quick reply, the glx build failure has been a constant problem for me in all my build environments. Recently? It should hopefully be much smoother now than in the past with pulling the mesa source into

Re: [patch] glx//Makefile.am

2008-12-11 Thread Dan Nicholson
On Thu, Dec 11, 2008 at 4:31 PM, Pat Kane pekan...@gmail.com wrote: Brian, Thanks for the quick reply, the glx build failure has been a constant problem for me in all my build environments. Recently? It should hopefully be much smoother now than in the past with pulling the mesa source into

Re: [patch] glx//Makefile.am

2008-12-11 Thread Pat Kane
On Thu, Dec 11, 2008 at 6:51 PM, Dan Nicholson dbn.li...@gmail.com wrote: Recently? It should hopefully be much smoother now than in the past with pulling the mesa source into the xserver build tree. No, my cross-develoment environment is frozen at the Xorg 7.4 tarball release (I'm, behind a

Re: [patch] glx//Makefile.am

2008-12-11 Thread Donnie Berkholz
On 19:01 Thu 11 Dec , Pat Kane wrote: On Thu, Dec 11, 2008 at 6:51 PM, Dan Nicholson dbn.li...@gmail.com wrote: Recently? It should hopefully be much smoother now than in the past with pulling the mesa source into the xserver build tree. No, my cross-develoment environment is frozen at