Biggest change here is wiring up ConstrainCursorHarder to the CRTC
geometry in RANDR, which means your cursor will no longer float in the
dead space if you have asymmetric CRTC sizes. Hooray! Also some
cleanups to glx, misprite, render, and some core typedefs.
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The following changes
On Mon, 14 Mar 2011 14:19:17 -0400, Adam Jackson a...@nwnk.net wrote:
Adam Jackson (6):
glx: Add texbuffer2 support to swrast
mi: Call pScreen-ConstrainCursorHarder from the position update path
randr: Add RRConstrainCursorHarder
dix: Fix ATOM typedef
dix: