Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Heiko Schulz
. They can render to a texture which can be used > either in the > scene, like in a video screen in the instrument panel, or > for distortion > correction in a projected or dome environment. > > Open Scene Graph supports a CompositeViewer object that > supports > rendering from

Re: [Flightgear-devel] Help needed with multi-screen

2010-03-20 Thread Tim Moore
kat' for the > other screen. > > Neither of these are supported at the present time, but it would be a good project. We would have to start using a different OSG class, CompositeViewer, to support multiple views from independent view points. Our terrain pager would need a complete overhaul

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-28 Thread Mathias Fröhlich
in a projected or dome environment. Well, I have an animation that I call rendertexture, where you can replace a texture on a subobject with such a rtt camera. Then specify a usual scenegraph to render to that texture and voila. I believe that I could finish that in a few days - depending on the we

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-28 Thread Tim Moore
for > > distortion correction in a projected or dome environment. > Well, I have an animation that I call rendertexture, where you can > replace a texture on a subobject with such a rtt camera. Then specify > a usual scenegraph to render to that texture and voila. I believe > that I coul

[Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Tim Moore
n in the instrument panel, or for distortion correction in a projected or dome environment. Open Scene Graph supports a CompositeViewer object that supports rendering from several widely separated viewpoints, complete with support for multiple terrain pag

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Vivian Meazza
cation" for the terrain pager, but more > on that later. > > This proposal is a little vague; the specifics need to be worked out > when the CameraGroup is implemented and FGViewer is changed to use it. > > > Future Possibilities. > > The cameras in a camera group don

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-08-01 Thread Tim Moore
> This proposal is a little vague; the specifics need to be worked out > when the CameraGroup is implemented and FGViewer is changed to use it. > > Future Possibilities. > > The cameras in a camera group don't need to render directly to the > screen. They can render to

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread Tim Moore
ry is svgl at svgl.sourceforge.net, but I have no idea if it is still alive. Any solution that renders to memory using the CPU is going to be too slow, IMHO. A moving map is a different beast. It would make sense to implement that as a scene graph in its own right with its own pager. That would

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread R. van Steenbergen
e runs pure vector and it runs smoothly even on a 7-year-old Celeron without a 3D card. And for the record, that's on Windows 2000. >> A moving map is a different beast. It would make sense to implement >> that as a >> scene graph in its own right with its own pager. That

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread James Turner
vector formats, but I'd be happy to use a mixture of simple vector graphics and bitmap textures to start with, and the replace the textures with vector art once there's a suitable renderer. Anyway, going to play with svgl now. > > > A moving map is a different beast. It w

Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread Tim Moore
tiple view > positions (e.g. one screen for the tower view and a second screen for > the plane) would complicate a "locked to cache" flag quite a lot... > Yes, and that's not really supported by the current architecture, neither by the tile cache