Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Heiko Schulz
in the scene, like in a video screen in the instrument panel, or for distortion correction in a projected or dome environment. Open Scene Graph supports a CompositeViewer object that supports rendering from several widely separated viewpoints, complete with support for multiple terrain

Re: [Flightgear-devel] Help needed with multi-screen

2010-03-20 Thread Tim Moore
, but it would be a good project. We would have to start using a different OSG class, CompositeViewer, to support multiple views from independent view points. Our terrain pager would need a complete overhaul to use the PagedLOD scheme of OSG, and the Flightgear view manager would need to be aware multiple

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread Tim Moore
using the CPU is going to be too slow, IMHO. A moving map is a different beast. It would make sense to implement that as a scene graph in its own right with its own pager. That would require a change in current fg architecture to use a CompositeViewer instead of a single Viewer, but we're

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread James Turner
is a different beast. It would make sense to implement that as a scene graph in its own right with its own pager. That would require a change in current fg architecture to use a CompositeViewer instead of a single Viewer, but we're contemplating that anyway. Yep, I agree, moving map

[Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Tim Moore
. The cameras in a camera group don't need to render directly to the screen. They can render to a texture which can be used either in the scene, like in a video screen in the instrument panel, or for distortion correction in a projected or dome environment. Open Scene Graph supports a CompositeViewer

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Vivian Meazza
to render directly to the screen. They can render to a texture which can be used either in the scene, like in a video screen in the instrument panel, or for distortion correction in a projected or dome environment. Open Scene Graph supports a CompositeViewer object that supports rendering from

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-28 Thread Mathias Fröhlich
is to make mfd instruments with usual scenegraphs and pin that on an object ... Open Scene Graph supports a CompositeViewer object that supports rendering from several widely separated viewpoints, complete with support for multiple terrain pager threads. We could move to CompositeViewer

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-28 Thread Tim Moore
Scene Graph supports a CompositeViewer object that supports rendering from several widely separated viewpoints, complete with support for multiple terrain pager threads. We could move to CompositeViewer and support simultaneous views from e.g., the tower, AI models, drones, etc. Good thing

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-08-01 Thread Tim Moore
to a texture which can be used either in the scene, like in a video screen in the instrument panel, or for distortion correction in a projected or dome environment. Open Scene Graph supports a CompositeViewer object that supports rendering from several widely separated viewpoints, complete

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread R. van Steenbergen
2000. A moving map is a different beast. It would make sense to implement that as a scene graph in its own right with its own pager. That would require a change in current fg architecture to use a CompositeViewer instead of a single Viewer, but we're contemplating that anyway. Yep

Re: [Flightgear-devel] Disappearing scenery

2010-09-19 Thread Tim Moore
for the tower view and a second screen for the plane) would complicate a locked to cache flag quite a lot... Yes, and that's not really supported by the current architecture, neither by the tile cache nor by osgViewer::Viewer. We would need to move to a CompositeViewer model, which supports several scene