The document you are looking predates the open source release.  We cut 
several pieces of code, including transition editor.

Transition editor (formerly sk editor) is only used to bind a .obj 
geometry to the .sk skeleton.  This geometry is used by the internal 
viewer, but is not necessary by any external renderer.

If you intend to use the internal viewer, we can release a pre-built 
binary of the transition editor.


Anm

[email protected] wrote:
> Hello,
>
>  I'm new to SmartBody and I'm trying to import my own character model 
> from maya. I've followed the instructions in SK_Character_Creation.doc 
> up to page 10, where it says to "Copy transeditor.exe into the 
> 'NEWFOLDER.' This folder should also contain the previously exported 
> SK/OBJ/MTL files."  I've searched everywhere but I can't find anything 
> called transeditor.exe. Can someone please explain this to me?
>
> thank you,
>
> Marie Lazar
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