Yep.  It looks like a bug.  I've logged a ticket related to the issue:
http://sourceforge.net/apps/trac/smartbody/ticket/9
However, the results I'm seeing are very minor deviations from the expected gaze trajectory.  Thus, a few other issues must take priority.

I appreciate you're continued work with the system.  Keep those bug reports coming in!



Anm





Gabriel Blanco wrote:
Hi,

Sorry for the delay.

If I send the BML:

<bml>
   <gaze target="camera" direction="UP"/>
   <gaze target="camera" direction="UPLEFT" start="10"/>
</bml>

I noticed the mentioned problem.
If I send both commands separetly it works fine.

<bml>
   <gaze target="camera" direction="UP"/>
</bml>

<bml>
   <gaze target="camera" direction="UPLEFT"/>
</bml>

Any suggestions? I really need to send them to SB within the same BML command with a specific start position. If I send both comands separetley, only the last one is executed.

Am I missing something here?

Best Regards

Gabriel Blanco

2010/2/10 Gabriel Blanco <[email protected]>
Hi,

I was doing some tests in SmartBody and I have a few questions about gaze controller.
When I send two gaze commands to SB with different start positions (for instance same target with different directions (UP and UPRIGHT)) I noticed that before executing the second command (direction UPRIGHT) the character looks first to the default target (lets call it center) and then execute the command as it should.

Is there a way to avoid this? I mean, it's possible to force the character to look directly from the UP direction to the UPRIGHT (different start positions) direction without starting from the default pose position?

Thank you all

Gabriel Blanco



--
Gabriel Blanco

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