Hi,

I'm trying to make my own animations for my own character and than reproduce 
them in Smartbody.
And I gave the following problems:

1) I decided to avoid facebone and make short animations. When I play animation 
in Maya everything is ok, but after the export my objects moves in the wrong 
way. 
2) Is it possible to make animation with translations? My attempts to export 
animation where bones change their TranslateX, TranslateY, TranslateZ 
coordinates failed. I have looked throw the export skm.mel file and it seems to 
me, it is possible. Am I wrong? Doctors moves quite realistic...
3) Is it possible to change size of the polygons? Is there any script file for 
this?

I have also tried with doctors to represent face movements throw facebone. For 
example the BML commands for the facial expressions are not working, <face 
type="FACS" au="2" amount="0.5"/> returns nothing. And seq file 
test-face-au-all.seq  does`t work for me too.

Can You give me any suggestions?



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