Revision: 5060 http://sourceforge.net/p/smartbody/code/5060 Author: fengww Date: 2013-10-17 00:08:52 +0000 (Thu, 17 Oct 2013) Log Message: ----------- Update the handling for static mesh. Now can assign a static mesh for a pawn by setting the attribute "mesh" in resource window. Some fixes to handle both deformable/static mesh correctly with the same code base. Add the bool attribute "showStaticMesh" in SBPawn. This attribute affects whether a static mesh or deformable mesh is used for rendering. By default, a pawn should show the static mesh while a character would show deformable mesh.
Modified Paths: -------------- trunk/core/smartbody/SmartBody/src/sb/SBCharacter.cpp trunk/core/smartbody/SmartBody/src/sb/SBPawn.cpp trunk/core/smartbody/SmartBody/src/sb/SBPawn.h trunk/core/smartbody/SmartBody/src/sb/sbm_pawn.cpp trunk/core/smartbody/SmartBody/src/sb/sbm_pawn.hpp trunk/core/smartbody/SmartBody/src/sr/sr_gl_render_funcs.cpp trunk/core/smartbody/sbgui/src/FLTKListener.cpp trunk/core/smartbody/sbgui/src/fltk_viewer.cpp This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135031&iu=/4140/ostg.clktrk _______________________________________________ Smartbody-svn mailing list Smartbody-svn@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/smartbody-svn