Revision: 5060
          http://sourceforge.net/p/smartbody/code/5060
Author:   fengww
Date:     2013-10-17 00:08:52 +0000 (Thu, 17 Oct 2013)
Log Message:
-----------
Update the handling for static mesh. Now can assign a static mesh for a pawn by 
setting the attribute "mesh" in resource window. Some fixes to handle both 
deformable/static mesh correctly with the same code base. Add the bool 
attribute "showStaticMesh" in SBPawn. This attribute affects whether a static 
mesh or deformable mesh is used for rendering. By default, a pawn should show 
the static mesh while a character would show deformable mesh. 

Modified Paths:
--------------
    trunk/core/smartbody/SmartBody/src/sb/SBCharacter.cpp
    trunk/core/smartbody/SmartBody/src/sb/SBPawn.cpp
    trunk/core/smartbody/SmartBody/src/sb/SBPawn.h
    trunk/core/smartbody/SmartBody/src/sb/sbm_pawn.cpp
    trunk/core/smartbody/SmartBody/src/sb/sbm_pawn.hpp
    trunk/core/smartbody/SmartBody/src/sr/sr_gl_render_funcs.cpp
    trunk/core/smartbody/sbgui/src/FLTKListener.cpp
    trunk/core/smartbody/sbgui/src/fltk_viewer.cpp

This was sent by the SourceForge.net collaborative development platform, the 
world's largest Open Source development site.


------------------------------------------------------------------------------
October Webinars: Code for Performance
Free Intel webinars can help you accelerate application performance.
Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from 
the latest Intel processors and coprocessors. See abstracts and register >
http://pubads.g.doubleclick.net/gampad/clk?id=60135031&iu=/4140/ostg.clktrk
_______________________________________________
Smartbody-svn mailing list
Smartbody-svn@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/smartbody-svn

Reply via email to