Revision: 5100 http://sourceforge.net/p/smartbody/code/5100 Author: fengww Date: 2013-10-21 23:49:14 +0000 (Mon, 21 Oct 2013) Log Message: ----------- Fix some problems with attribute exporting and correctly setting the media path. Add an option to set the media path as the current path of the init script file. This is useful when exporting the whole scene package into a folder. Right now testing ok when exporting the scene created from addCharacterDemo.py into a folder.
Still some outstanding issues to figure out : 1. need a good way to eliminate redundant asset loading in the init script since a duplicate resource will be created when loading the same asset twice. 2. need to be able to write out the skeleton/motion/mesh directly instead of copying files to target folder. This is useful when deformable mesh and skeleton were created from auto-rigging 3. more testing on other example scripts for exporint function. Modified Paths: -------------- trunk/core/smartbody/SmartBody/src/sb/SBAttribute.cpp trunk/core/smartbody/SmartBody/src/sb/SBCharacter.cpp trunk/core/smartbody/SmartBody/src/sb/SBPawn.cpp trunk/core/smartbody/SmartBody/src/sb/SBScene.cpp trunk/core/smartbody/SmartBody/src/sb/SBScene.h This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk _______________________________________________ Smartbody-svn mailing list Smartbody-svn@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/smartbody-svn