I found the best place to start the 3dsmax doc on spot3d.com but it will
take a bit to get results tbh. Good luck.

Fabian

On 24 April 2012 15:23, Gerbrand Nel <g...@cannonballbunny.com> wrote:

>  No I'll check it out... for now I'm banging my head against a wall called
> Vray.
> seriously, who has time to tweak all these settings ???
> G
> On 2012/04/24 03:19 PM, Lawrence Pankhurst wrote:
>
> Hi,
>
>  Have you tried the wom_archlight, I've had some success with this on
> similar stuff in the past, about 3 years ago I think!
>
>  Cheers
>
>  Lawrence
>
> On Tue, Apr 24, 2012 at 12:47 PM, Gerbrand Nel 
> <g...@cannonballbunny.com>wrote:
>
>>  Yeah the constant material is working ok-ish for this.
>> I'll give v-ray a try next. I need to present my client with a rendering
>> solution, so I'm trying MR and Arnold at the moment.
>> G
>> On 2012/04/24 01:30 PM, Fabian Schnuer Gohde wrote:
>>
>> Oh just checked and it wasn't user but object, sorry remembered wrong.
>>
>> I'm not sure what you are doing exactly but you might be just as well off
>> trying to use constant materials unless stuff is really tiny. Even then
>> maybe you can get creative with portal lights or fg shooter? The geo light
>> depending on type needs a fair bit of sampling to get the shadows to clean
>> up in my experiments, although I might have been doing something wrong of
>> course. As Tim said the vray is quite a bit nicer at handling this sort of
>> thing. Especially area light have been faster in the one project i've done
>> with it so far.
>>
>> And texturing lights you can't do out of the box to the best of my
>> knowledge. The slide projector works with spots only I think.
>>
>> Fabian
>>
>> On 24 April 2012 12:31, Gerbrand Nel <g...@cannonballbunny.com> wrote:
>>
>>>  While I have your attention, Could I texture the geo and get the light
>>> to use the texture and uv to generate the light?
>>> G
>>> On 2012/04/24 12:05 PM, Gerbrand Nel wrote:
>>>
>>> Thanks!
>>> I had a feeling the render time would go through the roof :)
>>>
>>> On 2012/04/24 11:56 AM, Fabian Schnuer Gohde wrote:
>>>
>>> Light > Area Light > User > Pick Geo
>>>
>>> Then reserve a nice big time-slot on the renderfarm ;)
>>>
>>> Good luck,
>>> Fabian
>>>
>>> On 24 April 2012 11:46, Gerbrand Nel <g...@cannonballbunny.com> wrote:
>>>
>>>> Hey guys
>>>> I'm a bit rusty with mental ray, so excuse me if this is a super dumb
>>>> question.
>>>> Is there a way to turn geometry into lights? I need to model light
>>>> emitting shapes, and it needs to work with FG and have an effect on the
>>>> fast simple sss shader.
>>>> Thanks
>>>> G
>>>>
>>>
>>>  No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.0.1913 / Virus Database: 2411/4955 - Release Date: 04/23/12
>>>
>>>
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2012.0.1913 / Virus Database: 2411/4955 - Release Date: 04/23/12
>>>
>>>
>>>
>>  No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.1913 / Virus Database: 2411/4956 - Release Date: 04/24/12
>>
>>
>>
>  No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1913 / Virus Database: 2411/4956 - Release Date: 04/24/12
>
>
>

Reply via email to