I found the best place to start the 3dsmax doc on spot3d.com but it will take a bit to get results tbh. Good luck.
Fabian On 24 April 2012 15:23, Gerbrand Nel <g...@cannonballbunny.com> wrote: > No I'll check it out... for now I'm banging my head against a wall called > Vray. > seriously, who has time to tweak all these settings ??? > G > On 2012/04/24 03:19 PM, Lawrence Pankhurst wrote: > > Hi, > > Have you tried the wom_archlight, I've had some success with this on > similar stuff in the past, about 3 years ago I think! > > Cheers > > Lawrence > > On Tue, Apr 24, 2012 at 12:47 PM, Gerbrand Nel > <g...@cannonballbunny.com>wrote: > >> Yeah the constant material is working ok-ish for this. >> I'll give v-ray a try next. I need to present my client with a rendering >> solution, so I'm trying MR and Arnold at the moment. >> G >> On 2012/04/24 01:30 PM, Fabian Schnuer Gohde wrote: >> >> Oh just checked and it wasn't user but object, sorry remembered wrong. >> >> I'm not sure what you are doing exactly but you might be just as well off >> trying to use constant materials unless stuff is really tiny. Even then >> maybe you can get creative with portal lights or fg shooter? The geo light >> depending on type needs a fair bit of sampling to get the shadows to clean >> up in my experiments, although I might have been doing something wrong of >> course. As Tim said the vray is quite a bit nicer at handling this sort of >> thing. Especially area light have been faster in the one project i've done >> with it so far. >> >> And texturing lights you can't do out of the box to the best of my >> knowledge. The slide projector works with spots only I think. >> >> Fabian >> >> On 24 April 2012 12:31, Gerbrand Nel <g...@cannonballbunny.com> wrote: >> >>> While I have your attention, Could I texture the geo and get the light >>> to use the texture and uv to generate the light? >>> G >>> On 2012/04/24 12:05 PM, Gerbrand Nel wrote: >>> >>> Thanks! >>> I had a feeling the render time would go through the roof :) >>> >>> On 2012/04/24 11:56 AM, Fabian Schnuer Gohde wrote: >>> >>> Light > Area Light > User > Pick Geo >>> >>> Then reserve a nice big time-slot on the renderfarm ;) >>> >>> Good luck, >>> Fabian >>> >>> On 24 April 2012 11:46, Gerbrand Nel <g...@cannonballbunny.com> wrote: >>> >>>> Hey guys >>>> I'm a bit rusty with mental ray, so excuse me if this is a super dumb >>>> question. >>>> Is there a way to turn geometry into lights? I need to model light >>>> emitting shapes, and it needs to work with FG and have an effect on the >>>> fast simple sss shader. >>>> Thanks >>>> G >>>> >>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.1913 / Virus Database: 2411/4955 - Release Date: 04/23/12 >>> >>> >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2012.0.1913 / Virus Database: 2411/4955 - Release Date: 04/23/12 >>> >>> >>> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.1913 / Virus Database: 2411/4956 - Release Date: 04/24/12 >> >> >> > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1913 / Virus Database: 2411/4956 - Release Date: 04/24/12 > > >