Care to share a sample snippet? Maybe there are even faster ways to approach it.
On Tue, May 1, 2012 at 5:42 PM, Bradley Gabe <witha...@gmail.com> wrote: > UPDATE: > > All things considered, it's not too horrible simply looping through every > position from the Geometry.Points.PositionArray, and comparing the distance > in order to find the closest point in the cloud. So far, that technique is > faster than anything else I've attempted to cook up. > > -Bradley > > > On Tue, May 1, 2012 at 3:01 PM, Bradley Gabe <witha...@gmail.com> wrote: > >> Nah, it was raising errors when I tried it before starting this thread, >> and it still is now [?]: >> >> # ERROR : 2028 - Traceback (most recent call last): >> # File "<Script Block >", line 2, in <module> >> # obj.ActivePrimitive.Geometry.GetClosestLocations([0, 0, 0]) >> # File "<COMObject <unknown>>", line 2, in GetClosestLocations >> # COM Error: Invalid argument specified. - [line 2] >> >> >> On Tue, May 1, 2012 at 2:58 PM, Bradley Gabe <witha...@gmail.com> wrote: >> >>> I was going by the following quote from the docs: >>> >>> Note: Point locators are currently only supported by NurbsSurfaceMeshand >>>> PolygonMesh objects. >>> >>> >>> But I'll still give it a shot... >>> >>> >>> On Tue, May 1, 2012 at 2:54 PM, Stephen Blair < >>> stephen.bl...@autodesk.com> wrote: >>> >>>> But doesn't a PointCloudGeometry support GetClosestLocations? Can you >>>> use that (I didn't try it yet) ? >>>> >>>> >> >
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