Care to share a sample snippet? Maybe there are even faster ways to
approach it.


On Tue, May 1, 2012 at 5:42 PM, Bradley Gabe <witha...@gmail.com> wrote:

> UPDATE:
>
> All things considered, it's not too horrible simply looping through every
> position from the Geometry.Points.PositionArray, and comparing the distance
> in order to find the closest point in the cloud. So far, that technique is
> faster than anything else I've attempted to cook up.
>
> -Bradley
>
>
> On Tue, May 1, 2012 at 3:01 PM, Bradley Gabe <witha...@gmail.com> wrote:
>
>> Nah, it was raising errors when I tried it before starting this thread,
>> and it still is now [?]:
>>
>> # ERROR : 2028 - Traceback (most recent call last):
>> #   File "<Script Block >", line 2, in <module>
>> #     obj.ActivePrimitive.Geometry.GetClosestLocations([0, 0, 0])
>> #   File "<COMObject <unknown>>", line 2, in GetClosestLocations
>> # COM Error: Invalid argument specified. - [line 2]
>>
>>
>> On Tue, May 1, 2012 at 2:58 PM, Bradley Gabe <witha...@gmail.com> wrote:
>>
>>> I was going by the following quote from the docs:
>>>
>>> Note: Point locators are currently only supported by NurbsSurfaceMeshand
>>>> PolygonMesh objects.
>>>
>>>
>>> But I'll still give it a shot...
>>>
>>>
>>> On Tue, May 1, 2012 at 2:54 PM, Stephen Blair <
>>> stephen.bl...@autodesk.com> wrote:
>>>
>>>> But doesn't a PointCloudGeometry support GetClosestLocations? Can you
>>>> use that (I didn't try it yet) ?
>>>>
>>>>
>>
>

<<347.gif>>

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