Partnering with Dell and Intel... Interesting. Thanks for sharing, Stephen!
Regards, Chris Sent from my iPhone On 4 May, 2012, at 11:47 PM, "Stephen Blair" <stephen.bl...@autodesk.com> wrote: > Friday Flashback #68 > Face Robot notepad -- "thanks to everyone who has been part of the journey" > http://wp.me/powV4-1Pz > > > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair > Sent: April-27-12 12:45 PM > To: softimage@listproc.autodesk.com > Subject: RE: Friday Flashback > > Yes, I have a copy of that book :-) > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anthor > Sent: April-27-12 12:40 PM > To: softimage@listproc.autodesk.com > Subject: RE: Friday Flashback > > Very Cool. > The black-cover manual was actually my 'Inside Softimage 3D' book. > Maggie got softimage to license it from me, because it was cheaper than > printing all the original manuals.... > ATR > > On Fri, 27 Apr 2012 15:40:10 +0000, Stephen Blair wrote: >> Friday Flashback #67 >> 2002 customer quote: "Softimage 3D...we've gotten crazy clever with it !" >> http://wp.me/powV4-1NM >> >> >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo >> Eggert Boehs >> Sent: April-20-12 8:49 AM >> To: softimage@listproc.autodesk.com >> Subject: Re: Friday Flashback >> >> too late, lol :) >> Em 20 de abril de 2012 09:28, Gerbrand Nel >> <g...@cannonballbunny.com<mailto:g...@cannonballbunny.com>> escreveu: >> Well that's one way to make everyone go look at the picture before it >> gets taken down ;P >> >> >> On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote: >> Please take this down, the people in it have not given you permission >> to publish this on the internet >> >> On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair >> <stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com>> wrote: >> Friday Flashback #66 >> #Softimage XSI team pictures from 2000 and 2008 >> http://wp.me/powV4-1My >> >> >> >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >> Sent: April-13-12 10:43 AM >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: RE: Friday Flashback >> >> Friday Flashback #65 >> 1997 DreamWorks chooses Softimage for Shrek >> http://wp.me/powV4-1LD >> >> >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >> Sent: April-06-12 10:35 AM >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: RE: Friday Flashback >> >> Friday Flashback #64 >> Softimage show-me-the-team Easter Egg >> http://wp.me/powV4-1KL >> >> >> >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >> Sent: March-30-12 11:13 AM >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: RE: Friday Flashback >> >> Friday Flashback #63 >> Microsoft buys Softimage - the press release and some news clippings >> about the 14 Feb 1994 acquisition >> http://wp.me/powV4-1Jw >> >> >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >> Sent: March-23-12 10:33 AM >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: RE: Friday Flashback >> >> Friday Flashback #62 >> Building #Softimage >> http://wp.me/powV4-1Ip >> >> >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Stephen Blair >> Sent: March-16-12 7:28 AM >> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: RE: Friday Flashback >> >> Friday Flashback #61 >> 16 March 2000 >> #Softimage invites you to the launch of the next generation of >> SOFTIMAGE|3D tools. Animation R3Defined . >> >> http://wp.me/powV4-1Hh >> >> >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] >> On Behalf Of Raffaele Fragapane >> Sent: March-11-12 7:57 PM >> To: tak...@earthlink.net<mailto:tak...@earthlink.net>; >> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> >> Subject: Re: Friday Flashback >> >> If I remember it right Flesh was actually used on Charlotte's Web for >> UVing and painting guides in because it was the only really linux >> friendly thing around for what we needed to do (Sony possibly had a >> linux build of bodypaint, but that was it). >> >> I think at the time licensing was a bit murky because it wasn't even >> being sold anymore. Yes, that was DNASoft, and it had been around for >> quite a while. >> On Sat, Mar 10, 2012 at 4:02 >> > AM,<tak...@earthlink.net<mailto:tak...@earthlink.net><mailto:tak...@earthlink.net<mailto:tak...@earthlink.net>>> >> wrote: >> Wow, blast from the past. >> >> Wasn't Taarna somehow ancestral to DNAsoft? I vaguely recall a paint >> software too, Taarna Flesh or something... >> >> -T >> >> -----Original Message----- >> From: Stephen >> > Blair<stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com><mailto:stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com>>> >> Sent: Mar 9, 2012 11:44 AM >> To: >> > "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>"<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>> >> Subject: RE: Friday Flashback >> >> #Softimage Friday Flashback #60 >> A key event: Tony de Peltrie (1985) >> http://wp.me/powV4-1FY >> >> -----Original Message----- >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>] >> On Behalf Of Stephen Blair >> Sent: March-02-12 8:59 AM >> To: >> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> >> Subject: RE: Friday Flashback >> >> Friday Flashback #59: >> A 1997 vision of a Sumatra-DS integration... >> http://wp.me/powV4-1F1 >> >> >> -----Original Message----- >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>] >> On Behalf Of Stephen Blair >> Sent: February-24-12 11:19 AM >> To: >> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> >> Subject: RE: Friday Flashback >> >> Friday Flashback #58 >> "5 + 64 -> 3d love" >> http://wp.me/powV4-1DG >> >> >> -----Original Message----- >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>] >> On Behalf Of Stephen Blair >> Sent: February-17-12 6:21 AM >> To: >> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> >> Subject: RE: Friday Flashback >> >> #Softimage Friday Flashback #57 >> SOFTIMAGE|3D custom dialogs >> http://wp.me/powV4-1Cj >> >> -----Original Message----- >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>] >> On Behalf Of Stephen Blair >> Sent: February-10-12 10:09 AM >> To: >> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> >> Subject: RE: Friday Flashback >> >> Friday Flashback #56 >> Moondust, a visual-programming approach to building FX >> Particle graph mock up from 2006 >> http://wp.me/powV4-1BM >> >> >> >> -----Original Message----- >> From: >> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> >> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>] >> On Behalf Of Luc-Eric Rousseau >> Sent: February-05-12 10:43 AM >> To: >> > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> >> Subject: Re: Friday Flashback >> From: Maurice Patel >> Sorry if there was confusion, I was referring to my memory being >> selective (as a caveat to my accuracy) >> not yours. I actually remember the legal rejection of Sumatra quite >> well and the panic that caused. >> After that there was a flurry of all kinds of activity in the >> background before someone came up with >> the idea of calling the product after the filename, as I mentioned >> the anecdote then was that the filename was >> an acronym for ex-Softimage whether that was true or a revisionist >> point of view at the time of naming (to >> make XSI seem cooler) I cannot really say >> The file format is called .xsi because it's a the Microsoft DirectX >> .x format, plus new softimage "templates", and so the file extention >> is .xsi. This format was made in Softimage|3D 3.8 during the >> Microsoft era. >> >> At the time people thought ,xsi and the .xsi viewer was the future of >> the product and the company. The whole feature set of Softimage would >> be rebuilt as a runtime in the .xsi viewer and the app designed for >> film and post would gradually die out with its shrinking market. >> >> The choice of XSI as the new name of Sumatra was a way to tell the >> market that Softimage was all about game authoring. >> No one said it outright to risk alienate the other markets. >> >> The program manager for Games thought that .xsi was going to become an >> industry standard, everyone would be adopting or licensing it, and >> Softimage|XSI would as a result become the industry-standard tool for >> game authoring. .xsi could be seen as a classic embrace-and-extend >> Microsoft technique. >> >> There were many companies going after this pot 1998, including >> Nichimen with its Game Exchanges. >> >> Kaydara eventually did much of what Softimage's game strategy hoped to >> do. They did an a fast character animation package, Filmbox, with a >> animation mixer and motion capture editing perfect for games, Human IK >> - a game middleware standard to playback that animation in a game, and >> a widely supported exchange format, FBX which is also its native >> format. >> >> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship >> it and let them flee like the dogs they are! >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com<http://www.avg.com> >> Version: 2012.0.1913 / Virus Database: 2411/4948 - Release Date: 04/20/12 >> >> >> >> >> >> >> -- >> Gustavo E Boehs >> 3d Artist >> http://www.gustavoeb.com.br/blog > Anthony Rossano > ant...@mesmer.com >
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