Partnering with Dell and Intel... Interesting.

Thanks for sharing, Stephen!

Regards,
Chris 

Sent from my iPhone

On 4 May, 2012, at 11:47 PM, "Stephen Blair" <stephen.bl...@autodesk.com> wrote:

> Friday Flashback #68
> Face Robot notepad -- "thanks to everyone who has been part of the journey"
> http://wp.me/powV4-1Pz
> 
> 
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
> Sent: April-27-12 12:45 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Yes, I have a copy of that book :-)
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anthor
> Sent: April-27-12 12:40 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Friday Flashback
> 
> Very Cool.
> The black-cover manual was actually my 'Inside Softimage 3D' book.
> Maggie got softimage to license it from me, because it was cheaper than
> printing all the original manuals....
> ATR
> 
> On Fri, 27 Apr 2012 15:40:10 +0000, Stephen Blair wrote:
>> Friday Flashback #67
>> 2002 customer quote: "Softimage 3D...we've gotten crazy clever with it !"
>> http://wp.me/powV4-1NM
>> 
>> 
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Gustavo
>> Eggert Boehs
>> Sent: April-20-12 8:49 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Friday Flashback
>> 
>> too late, lol :)
>> Em 20 de abril de 2012 09:28, Gerbrand Nel
>> <g...@cannonballbunny.com<mailto:g...@cannonballbunny.com>> escreveu:
>> Well that's one way to make everyone go look at the picture before it
>> gets taken down ;P
>> 
>> 
>> On 2012/04/20 02:22 PM, Luc-Eric Rousseau wrote:
>> Please take this down, the people in it have not given you permission
>> to publish this on the internet
>> 
>> On Fri, Apr 20, 2012 at 4:41 AM, Stephen Blair
>> <stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com>>  wrote:
>> Friday Flashback #66
>> #Softimage XSI team pictures from 2000 and 2008
>> http://wp.me/powV4-1My
>> 
>> 
>> 
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>> Sent: April-13-12 10:43 AM
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #65
>> 1997 DreamWorks chooses Softimage for Shrek
>> http://wp.me/powV4-1LD
>> 
>> 
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>> Sent: April-06-12 10:35 AM
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #64
>> Softimage show-me-the-team Easter Egg
>> http://wp.me/powV4-1KL
>> 
>> 
>> 
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>> Sent: March-30-12 11:13 AM
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #63
>> Microsoft buys Softimage - the press release and some news clippings
>> about the 14 Feb 1994 acquisition
>> http://wp.me/powV4-1Jw
>> 
>> 
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>> Sent: March-23-12 10:33 AM
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #62
>> Building #Softimage
>> http://wp.me/powV4-1Ip
>> 
>> 
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Stephen Blair
>> Sent: March-16-12 7:28 AM
>> To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #61
>> 16 March 2000
>> #Softimage invites you to the launch of the next generation of
>> SOFTIMAGE|3D tools. Animation R3Defined .
>> 
>> http://wp.me/powV4-1Hh
>> 
>> 
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>> On Behalf Of Raffaele Fragapane
>> Sent: March-11-12 7:57 PM
>> To: tak...@earthlink.net<mailto:tak...@earthlink.net>;
>> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
>> Subject: Re: Friday Flashback
>> 
>> If I remember it right Flesh was actually used on Charlotte's Web for
>> UVing and painting guides in because it was the only really linux
>> friendly thing around for what we needed to do (Sony possibly had a
>> linux build of bodypaint, but that was it).
>> 
>> I think at the time licensing was a bit murky because it wasn't even
>> being sold anymore. Yes, that was DNASoft, and it had been around for
>> quite a while.
>> On Sat, Mar 10, 2012 at 4:02
>> 
> AM,<tak...@earthlink.net<mailto:tak...@earthlink.net><mailto:tak...@earthlink.net<mailto:tak...@earthlink.net>>>
>> wrote:
>> Wow, blast from the past.
>> 
>> Wasn't Taarna somehow ancestral to DNAsoft?  I vaguely recall a paint
>> software too, Taarna Flesh or something...
>> 
>> -T
>> 
>> -----Original Message-----
>> From: Stephen
>> 
> Blair<stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com><mailto:stephen.bl...@autodesk.com<mailto:stephen.bl...@autodesk.com>>>
>> Sent: Mar 9, 2012 11:44 AM
>> To:
>> 
> "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>"<softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>>
>> Subject: RE: Friday Flashback
>> 
>> #Softimage Friday Flashback #60
>> A key event: Tony de Peltrie (1985)
>> http://wp.me/powV4-1FY
>> 
>> -----Original Message-----
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>]
>> On Behalf Of Stephen Blair
>> Sent: March-02-12 8:59 AM
>> To:
>> 
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #59:
>> A 1997 vision of a Sumatra-DS integration...
>> http://wp.me/powV4-1F1
>> 
>> 
>> -----Original Message-----
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>]
>> On Behalf Of Stephen Blair
>> Sent: February-24-12 11:19 AM
>> To:
>> 
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #58
>> "5 + 64 ->  3d love"
>> http://wp.me/powV4-1DG
>> 
>> 
>> -----Original Message-----
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>]
>> On Behalf Of Stephen Blair
>> Sent: February-17-12 6:21 AM
>> To:
>> 
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
>> Subject: RE: Friday Flashback
>> 
>> #Softimage Friday Flashback #57
>> SOFTIMAGE|3D custom dialogs
>> http://wp.me/powV4-1Cj
>> 
>> -----Original Message-----
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>]
>> On Behalf Of Stephen Blair
>> Sent: February-10-12 10:09 AM
>> To:
>> 
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
>> Subject: RE: Friday Flashback
>> 
>> Friday Flashback #56
>> Moondust, a visual-programming approach to building FX
>> Particle graph mock up from 2006
>> http://wp.me/powV4-1BM
>> 
>> 
>> 
>> -----Original Message-----
>> From:
>> 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
>> 
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>]
>> On Behalf Of Luc-Eric Rousseau
>> Sent: February-05-12 10:43 AM
>> To:
>> 
> softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>>
>> Subject: Re: Friday Flashback
>> From: Maurice Patel
>> Sorry if there was confusion, I was referring to my memory being
>> selective (as a caveat to my accuracy)
>> not yours. I actually remember the  legal rejection of Sumatra quite
>> well and the panic that caused.
>> After that there was a flurry of all kinds of activity in the
>> background before  someone came up with
>> the idea of calling the product after the filename, as I mentioned
>> the anecdote then was that the filename was
>> an acronym for ex-Softimage whether that was true or a revisionist
>> point of view at the time of naming (to
>> make XSI seem cooler) I cannot really say
>> The file format is called .xsi because it's a the Microsoft DirectX
>> .x format, plus new softimage "templates", and so the file extention
>> is .xsi.  This format was made in Softimage|3D 3.8  during the
>> Microsoft era.
>> 
>> At the time people thought ,xsi and the .xsi viewer was the future of
>> the product and the company. The whole feature set of Softimage would
>> be rebuilt as a runtime in the .xsi viewer and the app designed for
>> film and post would gradually die out with its shrinking market.
>> 
>> The choice of XSI as the new name of Sumatra was a way to tell the
>> market that Softimage was all about game authoring.
>> No one said it outright to risk alienate the other markets.
>> 
>> The program manager for Games thought that .xsi was going to become an
>> industry standard, everyone would be adopting or licensing it, and
>> Softimage|XSI would as a result become the industry-standard tool for
>> game authoring.  .xsi could be seen as a classic embrace-and-extend
>> Microsoft technique.
>> 
>> There were many companies going after this pot 1998, including
>> Nichimen with its Game Exchanges.
>> 
>> Kaydara eventually did much of what Softimage's game strategy hoped to
>> do.  They did an a fast character animation package, Filmbox, with a
>> animation mixer and motion capture editing perfect for games, Human IK
>> - a game middleware standard to playback that animation in a game, and
>> a widely supported exchange format, FBX which is also its native
>> format.
>> 
>> 
>> 
>> 
>> 
>> --
>> Our users will know fear and cower before our software! Ship it! Ship
>> it and let them flee like the dogs they are!
>> 
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com<http://www.avg.com>
>> Version: 2012.0.1913 / Virus Database: 2411/4948 - Release Date: 04/20/12
>> 
>> 
>> 
>> 
>> 
>> 
>> --
>> Gustavo E Boehs
>> 3d Artist
>> http://www.gustavoeb.com.br/blog
> Anthony Rossano
> ant...@mesmer.com
> 

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