Ooops, is the list broken or something?

Anyway, I managed to open my scene using the crash recovery file from the
Preferences / Scene Debugging. Phew, I didn't even know this thing existed.
And I'm glad it does.



On Fri, May 25, 2012 at 1:08 PM, Christian Gotzinger
<cgo...@googlemail.com>wrote:

> Hi list,
>
> I have a big scene that crashes when I load it. It tells me that one mesh
> inside of it is corrupted and offers to hide it in order to prevent
> crashes. But the scene crashes anyway.
> Is there no way to stop that one mesh from getting loaded? Or to extract
> certain models from the scene without actually opening it?
>
> I already tried merging, but that crashes too.
>
> Thank you
>

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