Hi,
I have to generate a lot of extruded and beveled text objects which need to have different materials on the front, bevel and sides. I already have a script that generates all the individual text objects, but I haven't yet been able to figure out how to set up the materials using built in features. It seems like this is perhaps something best done with ICE where I would evaluate the normals of each text object to identify front/bevel/sides/back and build a new mesh for each group and assign it the appropriate material. I'm not sure how I would set up the ICE tree for this though. I see the "Set Materials from Strings" that came with SI2012 which looks like something I would need, but I'm not yet finding any examples of how to use this node. Before I dive too far into this, does anyone have any suggestions or tips on how to best deal with this task? Thanks