Thanks guys once again you save the day. Exactly what i needed to know.
On Jun 6, 2012 2:37 PM, "Steven Caron" <car...@gmail.com> wrote: > > well it was that bad. the simple scenarios worked. ie. one model, one mixer. but when you add many layers of complexity and the delta got into a certain state (out of sync) a user could easily be fooled that something was working and on save and reopen of the scene we get the data lost > > > On Wed, Jun 6, 2012 at 2:30 PM, Demian Kurejwowski <demianpe...@yahoo.com> wrote: >> >> yep before if you did a motion mixer track, and put a animation layer on top, you save the scene and when you open it, all the key on the animation layer were gone, but i haven't seen that in the new version of soft, i think last one was in 11? might be? >> >> ________________________________ >> De: Steven Caron <car...@gmail.com> >> Para: softimage@listproc.autodesk.com >> Enviado: Martes, 5 de junio, 2012 16:29:01 >> Asunto: Re: Animation layers info >> >> when i was at blur animators used animation layers extensively. there was a lot of pains over the years but we got through a lot of them and they are fixed now. referenced models and animation layers are a bit tricky, if you nest models you are asking for lots of trouble. since the layers themselves are not tracked inside the delta they are a bit mysterious. they are stored with the animation mixer invisibly. once we removed nested models in our referenced models nearly all issues regarding data loss disappeared! >> >> On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero < enriquecaball...@gmail.com> wrote: >>> >>> Hey guys, >>> just looking for some advice. I seem to remember somebody telling me that animation layers were buggy. I dont remember the specifics though. Recently the animators here have discovered them and are incorperating layers into their workflow. >>> Any information on whether animation layers are problematic at all would be appreciated as I dont want to endorse the technique until im sure. >>> Best, >>> Enrique >> >> >> >> >