Let me add - without having to resort to using the SDK, which I already know I can do.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Monday, June 11, 2012 2:58 PM To: softimage@listproc.autodesk.com Subject: Localizing a shared texture projection Have a unique one that pops up from time to time, but one of those things I keep forgetting what the solution is. One of our environment artists has created a very large scene consisting of 25,000+ objects. Many of which are duplicated from a common source object. By default, when duplicating an object Softimage reuses/shares the texture projection(s) between source and duplicate as a means of efficiency. The problem is she needs to animate the texture projection's translation on only a few of the duplicates. However, keying any parameter in the Texture Projection Def property causes all objects in the scene (derived from the same source object) to have it's textures animated the same way. We've looked in all the menus, tried freezing projections and so on, but cannot find a way to localize the texture projection to the duplicated object to break the relationship. We have resorted to a workaround of using the copy/paste UV tools in the texture editor - which is OK if we only had to do this for one object. Unfortunately she must do this for many objects and this workaround is quite laborious. We tried CTRL + dragging the cluster between objects since they have identical topology, but softimage only copied the cluster, not the texture projection inside of it. So we tried CTRL + dragging the texture projection onto the duplicate which copied the projection, but still shared the texture Projection def property underneath. Anybody remember how to localize a texture projection so it isn't shared with anything else in the scene? Matt