OK so I quickly tried applying an ICE tree to the polygonizer and getting
the pointcloud.color  - so far so good. Problem now is it seems I can't
plug that color in to a set data node using self.color - the set data node
stays red. A context issue?

Morten



Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge
<guillaume.laforge...@gmail.com>:

> optimization. Attributes data will be pulled only if used in Softimage. So
> if the Render Tree need it, it should be available.
> 
> Morten, is you color applied on the polygonizer mesh ? It sounds like you
> are setting it on the point could but want to use it on the mesh ?
> 
> On Thu, Jun 21, 2012 at 9:05 AM, Alan Fregtman < alan.fregt...@gmail.com
> <mailto:alan.fregt...@gmail.com> > wrote:
> > 
> > Is the node plugged in? It won't list things properly if it's floating,
> > disconnected. It also won't be proper if the material is not yet applied on
> > those meshes. (It uses the current objects with the material to populate
> > those Attribute lists.)
> > 
> > If it's still flaky, then you may need to force the attribute to be visible
> > (by using Show Values in its connection) as it could be the dreaded
> > internal ICE optimization thinking "oh, you're not using that attribute in
> > the ICE tree, so I'm gonna ignore it.."
> > 
> > Good luck!
> > Cheers,
> > 
> >    -- Alan
> > 
> > 
> > On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy < x...@colorshopvfx.dk
> > <mailto:x...@colorshopvfx.dk> > wrote:
> > > 
> > > I need to pass gradient color from ICE to the Rendertree, and following
> > > the
> > > docs, I have set up the ICE Tree with Get Data and Set Data for the
> > > pointcloud.Color. Now when I look up the attribute in the Rendertree for a
> > > Polygonizer object I only get Use Default Value in the dropdown menu of
> > > the
> > > Color_Attribute shader. I am sure I am doing this wrong, but the docs
> > > explain it like this. What might I have missed?
> > > 
> > > Morten

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