OK so I quickly tried applying an ICE tree to the polygonizer and getting the pointcloud.color - so far so good. Problem now is it seems I can't plug that color in to a set data node using self.color - the set data node stays red. A context issue?
Morten Den 21. juni 2012 kl. 15:17 skrev Guillaume Laforge <guillaume.laforge...@gmail.com>: > optimization. Attributes data will be pulled only if used in Softimage. So > if the Render Tree need it, it should be available. > > Morten, is you color applied on the polygonizer mesh ? It sounds like you > are setting it on the point could but want to use it on the mesh ? > > On Thu, Jun 21, 2012 at 9:05 AM, Alan Fregtman < alan.fregt...@gmail.com > <mailto:alan.fregt...@gmail.com> > wrote: > > > > Is the node plugged in? It won't list things properly if it's floating, > > disconnected. It also won't be proper if the material is not yet applied on > > those meshes. (It uses the current objects with the material to populate > > those Attribute lists.) > > > > If it's still flaky, then you may need to force the attribute to be visible > > (by using Show Values in its connection) as it could be the dreaded > > internal ICE optimization thinking "oh, you're not using that attribute in > > the ICE tree, so I'm gonna ignore it.." > > > > Good luck! > > Cheers, > > > > -- Alan > > > > > > On Thu, Jun 21, 2012 at 7:28 AM, Morten Bartholdy < x...@colorshopvfx.dk > > <mailto:x...@colorshopvfx.dk> > wrote: > > > > > > I need to pass gradient color from ICE to the Rendertree, and following > > > the > > > docs, I have set up the ICE Tree with Get Data and Set Data for the > > > pointcloud.Color. Now when I look up the attribute in the Rendertree for a > > > Polygonizer object I only get Use Default Value in the dropdown menu of > > > the > > > Color_Attribute shader. I am sure I am doing this wrong, but the docs > > > explain it like this. What might I have missed? > > > > > > Morten