Never met this issue before. However what if you try to use filter
points, or filter edge tools?

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan
Fregtman
Sent: Tuesday, June 26, 2012 4:46 PM
To: XSI Mailing List
Subject: Any tips to fix non-manifold vertices in Soft?

 

Hey guys,

 

We're making some "shells" with ZBrush and when they come in they
sometimes have non-manifold vertices, the only kind of non-manifold
geometry that XSI unfortunately permits.

 

Any modelers out there know any tool to find and/or fix this sort of bad
geo? Right now I'm opening Maya and using Mesh->Cleanup. There must be a
better way.

 

Any help appreciated.

Cheers,

 

   -- Alan

 

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