Well I'm already hitting some errors.  On a simple icosahedron I'm using two 
nodes, apply disconnect component (poly, iselement) and apply extrude polygon 
along axis (also iselement) and all my polygons are just being scaled to 0... 
2012 sap.
 
According to the videos I've watched this should work fine.

Also, is there a way to bevel vertices in ICE?

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
Lagemaat
Sent: July-12-12 10:00 AM
To: softimage@listproc.autodesk.com
Subject: RE: Creating a dual polyhedron

Ya I plan on putting this into ICE, learn a little about the modelling tools in 
there.  AFAIK it shouldn't be too difficult as all the tools are there, not 
sure about a smooth or relax tool though.

I'll post any hassles I find here ;-)

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: July-12-12 9:14 AM
To: <softimage@listproc.autodesk.com>
Subject: Re: Creating a dual polyhedron

There's already an ice "extrude" node in the topology category.
All u need is to get a "get poly index" node and pass this as an array for the 
extrude node ;)

Chris 

On 12 Jul, 2012, at 10:00 PM, "Alan Fregtman" <alan.fregt...@gmail.com> wrote:

> Sure would be nice to have a factory Bevel compound/node for ICE 
> modeling.... *whistles nonchalantly* :)
> 
> 
> On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <chris.c...@autodesk.com> wrote:
>> Try driving the extrusion by ICE :D
>> 
>> 
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan 
>> Fregtman
>> Sent: Thursday, July 12, 2012 10:18 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Creating a dual polyhedron
>> 
>> Playing around with combinations of selecting adjacent components then 
>> extruding or beveling...
>> 
>> [Inline image 1]
>> 
>> I started annotating the steps but it got too annoying after the third one 
>> so I gave up, but here's an emdl download for anyone interested:
>> http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip
>> (It's all just variations of extruding either points or all edges, 
>> then selecting adjacent components, inverting selection sometimes, 
>> extruding again with Merge off, etc.)
>> 
>> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman 
>> <alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
>> You guys should try extruding while selecting all edges. Cool 
>> flowery/snowflakey patterns appear. :)
>> 
>> On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat 
>> <si...@theembassyvfx.com<mailto:si...@theembassyvfx.com>> wrote:
>> Bonus tip!!!
>> 
>> Run a smooth or relax op after the bevel and watch your gimpy edge lengths 
>> even out!  The pentagons will shrink slightly but the tradeoff produces a 
>> much more even mesh.
>> 
>> From: 
>> softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@list
>> proc.autodesk.com>
>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun
>> c...@listproc.autodesk.com>] On Behalf Of Amaan Akram
>> Sent: July-11-12 3:04 PM
>> 
>> To: 
>> softimage@listproc.autodesk.com<mailto:softim...@listproc.autodesk.co
>> m>
>> Subject: Re: Creating a dual polyhedron
>> 
>> Alan, very cool indeed!
>> On 11 July 2012 22:56, David Barosin 
>> <dbaro...@gmail.com<mailto:dbaro...@gmail.com>> wrote:
>> Alan that is very cool.  I just tried an extreme bevel value of 3 and then 
>> did a filter points.  It gets that nice pentagon with even hexes around it.
>> 
>> On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat 
>> <si...@theembassyvfx.com<mailto:si...@theembassyvfx.com>> wrote:
>> Agh! Perfect... the irony is that I had tried a similar approach in Modo but 
>> the results weren't as even as yours.  I also didn't see that frequency 
>> option before when I was puttering through the primitives.
>> 
>> Thanks Allen!
>> 
>> From: 
>> softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@list
>> proc.autodesk.com>
>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun
>> c...@listproc.autodesk.com>] On Behalf Of Alan Fregtman
>> Sent: July-11-12 2:34 PM
>> To: 
>> softimage@listproc.autodesk.com<mailto:softim...@listproc.autodesk.co
>> m>
>> Subject: Re: Creating a dual polyhedron
>> 
>> Oh hey, that gave me an idea...
>> 
>> 1. Get, Primitive->Polygon Mesh->Icosahedron 2. Play with the 
>> Geodesic Frequency slider to get the desired subdivision level. (6 
>> for example.) 3. Tag all points, rightclick -> Bevel Components.
>> 4. Play with Bevel Distance. Looks decent at 0.85 here.
>> 
>> [Inline image 1]
>> 
>> Fun! :D
>> 
>> 
>> On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche 
>> <okt...@gmail.com<mailto:okt...@gmail.com>> wrote:
>> you might also want to take a look at this:  
>> http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geo
>> sphere/
>> 
>> cheers
>> 
>> 
>> 
>> 
>> 
>> --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>> 
>> 
>> 



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