@brent, can i use softimage's fps counter to do speed testing? does that
counter represent the entire ogl rendering pipeline?

no biggie if not, i just didn't want to have to make my own profiling/fps
counter.

s

On Mon, Jul 30, 2012 at 3:09 PM, Steven Caron <car...@gmail.com> wrote:

> well the CGeometryAccessor is a dump of everything too, but its just
> float/long data arrays instead of full fledged classes. at least i could
> cache this data easily without loops...
>
> should be a fun exercise, which is available here for anyone who is
> interested...
>
> https://github.com/caron/SimpleBrush
>
>
> On Mon, Jul 30, 2012 at 2:58 PM, Brent McPherson <
> brent.mcpher...@autodesk.com> wrote:
>
>> I would say use the GeometryAccessor but I have probably used the SDK
>> less than most of you guys. ;-).
>>
>> One thing that always bugged me about GetPolygons and related geometry
>> calls is that they return an array of *all* the polygons in the object so
>> it is a really inefficient way to access a single polygon when you know its
>> index.
>>
>> l_polymesh.GetPolygons().GetItem(l_compIdx);
>>
>> GeometryAccessor seems designed to address this shortcoming.
>
>
>

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