@brent, can i use softimage's fps counter to do speed testing? does that counter represent the entire ogl rendering pipeline?
no biggie if not, i just didn't want to have to make my own profiling/fps counter. s On Mon, Jul 30, 2012 at 3:09 PM, Steven Caron <car...@gmail.com> wrote: > well the CGeometryAccessor is a dump of everything too, but its just > float/long data arrays instead of full fledged classes. at least i could > cache this data easily without loops... > > should be a fun exercise, which is available here for anyone who is > interested... > > https://github.com/caron/SimpleBrush > > > On Mon, Jul 30, 2012 at 2:58 PM, Brent McPherson < > brent.mcpher...@autodesk.com> wrote: > >> I would say use the GeometryAccessor but I have probably used the SDK >> less than most of you guys. ;-). >> >> One thing that always bugged me about GetPolygons and related geometry >> calls is that they return an array of *all* the polygons in the object so >> it is a really inefficient way to access a single polygon when you know its >> index. >> >> l_polymesh.GetPolygons().GetItem(l_compIdx); >> >> GeometryAccessor seems designed to address this shortcoming. > > >