Why can't you break your scene into passes? With the point cloud hidden in the 
"light map pass"?

Chris

On 13 Aug, 2012, at 10:20 PM, "Rémi ARQUIER" <arqu...@gmail.com> wrote:

> Hi list
> 
> I would like to know if it is possible to exclude objects in the ligtmap 
> rendering stage. Specificaly I would like that some of ICE particle clouds 
> not be seen by object beeing sampled (for reflection rays and shadow rays for 
> example).
> 
> I have tried combining a mip_rayswitch_stage plus a transparent shader for 
> the lightmapping rays on the particle material. It works, *but*, the presence 
> of the clouds considerably slow down the lightmap rendering stage since the 
> particles are still hit (by shadows and secondary rays and for nothing). A 
> "rendering lightmap visibilty flag" excluding the cloud for real would be 
> perfect, but doesn't seem to exist.
> 
> Any idea ? 
> 
> I could write some custom MR shaders and custom plugins if necessary.
> 
> Thank you for help
> 
> Rémi

<<attachment: winmail.dat>>

Reply via email to