Thx Rob for the reply,
We finally switched to alembic until the next wall :). I keep the idea
in my bag for when I'll have to face the next project with Icecache ;).
Cheer!
*Dominik Kirouac // SHED **
*3D Artist / FX - SIMULATION
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
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On 8/14/2012 3:20 PM, Rob Chapman wrote:
also.. are you positive your attributes you say you wanted cached and
need for the correct ID transfer *are* actually being cached? could
be a little 'force attribute cache' may be needed to coerce ICE into
doing what you ask. http://www.andynicholas.com/?p=360
its pretty easy to check if your cache has cached ID and Shape or not
with get > set data and show values.
On 14 August 2012 20:12, Rob Chapman <tekano....@gmail.com
<mailto:tekano....@gmail.com>> wrote:
ah Arnold, I see because fixing the instance shape after the cache
applied has always happened for me when transferring to a new
scene, its simple to fix and has always worked. normally Its just
a pointer to which object to pick in a group.
Think we have had some luck in the past with exporting a model
with the instance shapes & pointcloud inside, exported/cached in a
certain way it does keep a link between scenes but can't remember
the exact details as it was hit or miss when we found what works.
someone might have a better memory than me... Cristobel!
there does seem to be an invisible pointer or link that gets lost
when loading caches into new scenes. its odd that specifying the
instances after the cache applied should not work in Arrnold
though as I'm fairly certain that you can do this. may be
something else?
On 14 August 2012 19:37, Dominik <d...@shedmtl.com
<mailto:d...@shedmtl.com>> wrote:
Thanks Peter and Bradley for the help. It looks like forcing
the instance shape after the load cache op work in mental ray
but not in Arnold. At least for my scene and in 2013.
On 8/14/2012 12:25 PM, Peter Agg wrote:
iirc Instance shapes are stored using the ObjectID, something
which doesn't stay consistent across scenes. You'll have to
come up with a way of storing the shape using other data.
What I've done in the past is to store the index number you
used to pick from a group, cache that and use it to reapply
the same shape in the cache. That or I've given each instance
object and ID number of my own using a custom parameter.
Either way, basically you can't trust XSI to reconnect things.
On 14 August 2012 17:15, Dominik <d...@shedmtl.com
<mailto:d...@shedmtl.com>> wrote:
Hey list, I really need help with this one!
In Softimage 2013 sp1,
Did someone encounter problems with cached instance
shapes? It seems that If I use a simple setup like this one:
-emit from geometry, set instance shape (select a cube),
simulate particles
-Cache using the cache manager (or cache on file node),
put all the attributes in the cache.
When I reload the cache file in another scene, the shape
doesn't seem to be applied (even if the Master instances
are present in the scene, in the right place). If I use
the automatic type in the display, I can see the bounding
box grow, If I set it to anything else, I can see the
point position. Looks like the position, size,
velocity... everything else seem to be saved but the
instance shape. I even tried to force it with an Ice
Tree on top of the cache but no such luck...
Is this a bug in 2013 ?
Any help will be welcomed !
*
**Dominik Kirouac // SHED **
*3D Artist / FX - SIMULATION
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 <tel:514%20849-1555> F 514 849-5025
<tel:514%20849-5025> WWW.SHEDMTL.COM
<http://www.shedmtl.com/>