Isn't save and reload clear the unused attributes?

2012/9/4 Eric Thivierge <ethivie...@gmail.com>

> Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute
> method was built in from the beginning. Ah well. moving along.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Tue, Sep 4, 2012 at 12:28 AM, Chris Chia <chris.c...@autodesk.com>wrote:
>
>> Don't think it's possible.
>> I would transfer the mesh basic properties in order to recreate a new
>> empty polymesh.
>>
>>
>> Chris
>>
>> On 3 Sep, 2012, at 9:10 PM, "Eric Thivierge" <ethivie...@gmail.com
>> <mailto:ethivie...@gmail.com>> wrote:
>>
>> Hey,
>>
>> I'm working on a face rig and I was using the "Deform By Hull" setup to
>> stick some eyebrows to the face so I could get the eyebrows to move with
>> the face as I made the blend shapes. Worked perfectly the first go around.
>> However when you freeze the ICE Tree on the eyebrows, those ICE attributes
>> are baked onto the mesh. It seems that the "Self.deformerpointLocation"
>> becomes invalid or something and doing the same setup will fail to work.
>> UNLESS I rename the attributes the nodes use and add like a 1 at the end.
>> Not something that is workable as I have a ton of duplicates of this setup
>> I'm using.
>>
>> Any way to get rid of ICE Attributes on meshes in 2012? I know there are
>> methods in 2013 but not 2012. Either that or some other workaround would be
>> great.
>>
>> Inner rage monster surfacing quickly. >:(
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
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