Isn't save and reload clear the unused attributes? 2012/9/4 Eric Thivierge <ethivie...@gmail.com>
> Yeah just ended up moving to 2013... sigh... with that Delete ICEAttribute > method was built in from the beginning. Ah well. moving along. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Tue, Sep 4, 2012 at 12:28 AM, Chris Chia <chris.c...@autodesk.com>wrote: > >> Don't think it's possible. >> I would transfer the mesh basic properties in order to recreate a new >> empty polymesh. >> >> >> Chris >> >> On 3 Sep, 2012, at 9:10 PM, "Eric Thivierge" <ethivie...@gmail.com >> <mailto:ethivie...@gmail.com>> wrote: >> >> Hey, >> >> I'm working on a face rig and I was using the "Deform By Hull" setup to >> stick some eyebrows to the face so I could get the eyebrows to move with >> the face as I made the blend shapes. Worked perfectly the first go around. >> However when you freeze the ICE Tree on the eyebrows, those ICE attributes >> are baked onto the mesh. It seems that the "Self.deformerpointLocation" >> becomes invalid or something and doing the same setup will fail to work. >> UNLESS I rename the attributes the nodes use and add like a 1 at the end. >> Not something that is workable as I have a ton of duplicates of this setup >> I'm using. >> >> Any way to get rid of ICE Attributes on meshes in 2012? I know there are >> methods in 2013 but not 2012. Either that or some other workaround would be >> great. >> >> Inner rage monster surfacing quickly. >:( >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> > > -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos