Hehe, I started with 3D Studio r4 (Vesa drivers?:) ), then jumpen on Max, and was a fanatic max user until I met Lightwave...then I was a fanatic LW user until I met Softimage. Now I use mostly Softimage, a bit of Max, and I am quite familiar with Maya...but...my favourite is ZBrush...:D
-----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Wednesday, September 12, 2012 10:41 AM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it. My first 3D application was 3d studio r4, couldn't get anywhere. Then I learned Amapi and Electric Image and came a bit further :) However.... Maya isn't that bad. Gotten used to it over the years and I'm quite bilingual these days. People who started with Prism deserve a price though. regards stefan andersson On Wed, Sep 12, 2012 at 10:30 AM, Andreas Bystrom <andreas.byst...@gmail.com> wrote: > "My regret is only that I > don't jump onto the Maya wagon back then, but stayed in Softimage|3D. > I should have switched and learned MEL." > > Not I, having to learn something as filthy as maya as my first app > most likely would have caused me to give up and try something else.. > > in fact I started out in both max and maya but never got anywhere til > I tried softimage... > > long live the good old days! > > > On Wed, Sep 12, 2012 at 8:19 PM, Stefan Andersson > <sander...@gmail.com> > wrote: >> >> On Wed, Sep 12, 2012 at 1:07 AM, Maurice Patel >> <maurice.pa...@autodesk.com> wrote: >> > this thread http://yfrog.com/h0t6exxtj: >> > Although I can't say I am particularly fond of that diagram myself >> > (it's rather ugly), it actually came out of a study commissioned >> > from a third >> >> Funny how everyone from Autodesk tells us they "dont agree" or "think >> it's ugly". But still they decide to use it. >> >> I remember when Discreet Logic was bought. Funny thing happened... >> the Logic went away. >> >> But Autodesk is not the only one to blame. It's the people who ran >> the Softimage company back in the late 90's. The battle was actually >> lost the year 2000 with the release of Softimage|XSI. Maya had gained >> so much popularity, and when Sumatra was finally released we were >> given a software that could only do Nurbs and only render with Mental >> Ray. It was totally useless and closed. Maya was the total opposite, >> useful and open. >> >> What we are seeing now is actually something that happened 12 years >> ago. The battle was lost already back then. My regret is only that I >> don't jump onto the Maya wagon back then, but stayed in Softimage|3D. >> I should have switched and learned MEL. >> >> Anyhow. >> >> As you were... >> >> /stefan >> >> >> -- >> stefan andersson - digital janitor - http://sanders3d.wordpress.com > > > > > -- > Andreas Byström > Lighting TD - Weta Digital > -- stefan andersson - digital janitor - http://sanders3d.wordpress.com