Maybe this could be inspirationnal with Raycast and testing distance.
https://vimeo.com/39888231

Le 28/09/2012 15:50, Jonathan Laborde a écrit :
Hello,
There are several ways you can do that. Depending on your gemoetry it can be easy to overly complicated :) You can check if a point is inside another volume using the "point in volume" node, and then use a closest location node to find the distance to the surface. What I like to do though is to test the distance to the closest surface (using a get closest location, or a ray cast towards the normal depending on the cases), and then figure out if the point is on the right side of the surface or not.
Good luck!


On Fri, Sep 28, 2012 at 9:45 AM, Szabolcs Matefy <szabol...@crytek.com <mailto:szabol...@crytek.com>> wrote:

    Hey guys,

    I need a help. Is it possible to create an ICE tree that checks if
    a geometry isn’t penetrated by another geometry? I have a low poly
    object, I have a high poly object, and I have a cage object (a
    clone of the low poly object, but pushed to conform the high poly
    object). I need to check, if the high poly object is penetrating
    the surface of the cage, and if so, what amount…

    If anyone has a solution or idea how to solve this, it’d be really
    nice…

    Thanks guys,

    Szabolcs

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