Hey Sandy,

looking good ;) hehe.. was trying to view the video you posted and it says
i don't have permission...? is it password protected or region set?

Hope the teams all going well :) looking forward to seeing khumba.

Cheers
Si

On Sat, Sep 29, 2012 at 5:13 AM, <pete...@skynet.be> wrote:

> Looking good.
> less of a spoiler than the previous featurette.
>
> ooh, and you got Mr Spock, how cool is that!
>
>
> -----Original Message----- From: Sandy Sutherland
> Sent: Friday, September 28, 2012 2:12 PM
>
> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
> Subject: RE: Adventures in Zambezia feature film
>
> New trailer been posted - 
> http://www.youtube.com/watch?**v=YwVcjdEe0c8<http://www.youtube.com/watch?v=YwVcjdEe0c8>
>
> S.
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za>
> _____________________________
>
>
>
>
>
> ______________________________**__________
> From: 
> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>[
> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>]
> on behalf of ma...@glassworks.co.uk [ma...@glassworks.co.uk]
> Sent: 21 September 2012 11:08
> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
> Subject: RE: Adventures in Zambezia feature film
>
> Hey Sandy.
>
> Huge congrats on getting Zambezia out the door! And on getting it to look
> pretty damn good too! Nice to finally see some top quality features coming
> out of good old SA. Kudos to the whole team. Khumba looks amazing by the
> way! Can't wait to see both films.
>
> m@
>
>
>
>  Hi all - thanks for the kudos - will pass it on to the guys here.
>>
>> To answer your question peter - MB was done in post, using motion vector
>> pass and Reelsmart in Nuke.  Rendering JUST squeezed in in time, pretty
>> much to the suprise of everyone here, we thought it would be way over as
>> there were some pretty big sets and all the leaves and stuff in the tree.
>>
>> Yep simply amazing what one can do with a particle system these days,
>> especially the particle bones and control setups!
>>
>> It is currently on screen in Russia, Germany and Israel - there is a page
>> somewhere showing release dates - I will try and find it.
>>
>> If you go to the Triggerfish site, there are links to both movies - with a
>> few renders from Khumba, unfortunatley they are not anywhere near the
>> 'Knock your socks off' level that we do have now, but it is being held
>> under wraps.
>>
>> Will try and come up with some numbers to do with Zam - will post them in
>> this thread.
>>
>> http://triggerfish.co.za/en/
>>
>> Cheers
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za>
>> _____________________________
>>
>>
>>
>>
>> ______________________________**__
>> From: 
>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>
>> [softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> on behalf of pete...@skynet.be
>> [pete...@skynet.be]
>> Sent: 20 September 2012 19:55
>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>> Subject: Re: Adventures in Zambezia feature film
>>
>> Hey Sandy -
>> its always good to see a softimage based movie completed – and another one
>> in progress? cool!
>>
>> Based on all you squeezed out of that particle plugin, perhaps Autodesk
>> should make a case study of your production: “ Want to boost your overall
>> 3dsmax or Maya workflow? With the Softimage Universal Plugin you can
>> replace your complete workflow, and enjoy improvements on all fronts! “
>>
>> Sorry to derail the thread – I’m certainly looking forward to seeing both
>> movies – on the screen or DVD – whichever way they make it to Europe.
>>
>>
>> Silly question (or not?) – was motion in post or rendered?
>>
>>
>>
>> From: Sandy 
>> Sutherland<mailto:Sandy.**sutherl...@triggerfish.co.za<sandy.sutherl...@triggerfish.co.za>
>> >
>> Sent: Thursday, September 20, 2012 1:32 PM
>> To: r...@casema.nl<mailto:robw@**casema.nl <r...@casema.nl>> ;
>> softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>> <mailto:softimage@listproc.**autodesk.com<softimage@listproc.autodesk.com>
>> >
>> Subject: RE: Adventures in Zambezia feature film
>>
>> Hi Rob,
>>
>> Zam was done in MR - Khumba is being rendered with Arnold - still busy
>> with that one.  Night and day though - we did sweat somewhat with MR.
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za>
>> _____________________________
>>
>>
>>
>>
>> ______________________________**__
>> From: 
>> softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>
>> [softimage-bounces@listproc.**autodesk.com<softimage-boun...@listproc.autodesk.com>]
>> on behalf of Rob Wuijster
>> [r...@casema.nl]
>> Sent: 20 September 2012 12:34
>> To: softimage@listproc.autodesk.**com <softimage@listproc.autodesk.com>
>> Subject: Re: Adventures in Zambezia feature film
>>
>> Hi Sandy,
>>
>> it looks great! Nice to see our beloved particle plugin can pull this off
>> ;-)
>>
>> I was under the impression though you rendered this with Arnold?
>>
>> cheers,
>>
>> Rob Wuijster
>> E r...@casema.nl<mailto:robw@**casema.nl <r...@casema.nl>>
>>
>> \/-------------\/-------------**---\/
>>
>> On 20-9-2012 10:45, Sandy Sutherland wrote:
>> Just letting you all know there was a small featurette released on vimeo -
>> http://vimeo.com/49767597
>>
>> We finished the movie completely in Softimage rendered with Mental Ray, it
>> was a huge learning experience but given the size of Triggerfish, it would
>> not have been possible to have done this in any other software.  ICE is
>> used extensively to create various assets and effects AND to fix stuff -
>> it certainly was a Swiss Army Knife for us.
>>
>> Oh - the dust and smoke stuff was rendered with Fury from Exocortex -
>> feathers for Zam were done with MB_feathers which we built a pipeline
>> around to do caching to geometry for rendering.
>>
>> Cheers
>>
>> S.
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> sandy.sutherland@triggerfish.**co.za <sandy.sutherl...@triggerfish.co.za>
>> <mailto:sandy.sutherland@**triggerfish.co.za<sandy.sutherl...@triggerfish.co.za>
>> >
>> _____________________________
>>
>>
>>
>>
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com<http://www.avg.com**>
>> Version: 2012.0.2221 / Virus Database: 2441/5278 - Release Date: 09/19/12
>>
>>
>>
>>
>
>


-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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