I didn't specify in my previous post, but my test was run with a
release build with no debugger attached.
Global constructor was only called once.


On Fri, Oct 26, 2012 at 3:13 PM, Matt Lind <ml...@carbinestudios.com> wrote:
> You mean like the .spdl and .preset formats?
>
>
>
> That’s what XSI v1.x thru XSI 4.x used until the self installing stuff came
> online.  There were all sorts of issues with unregistering plugins from the
> system, and dependencies with scenes.  A separate file had to be maintained
> to keep track of what was installed, but it often became corrupted.   I’m
> glad the self installing stuff came online to replace it.
>
>
>
> Matt
>
>
>
>
>
>
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of jo benayoun
> Sent: Friday, October 26, 2012 9:28 AM
>
>
> To: softimage@listproc.autodesk.com
> Subject: Re: SDK: When *exactly* does XSIUnloadPlugin get called
>
>
>
> I guess the plugin is loaded once for discovering and registration (plugin
> manager), and then reloaded for getting the actual features (actual
> extension of features).
>
>
> Usually, plugin systems use a specification file for each new plugin (xml or
> other) that is in charge of describing (description, name, version, author,
> ...) and register items (commands, windows, ...) plus the actual plugin
> where the Load and Unload functions are only called once.  Wouldnt be great
> to have something similar for XSI ?
>
> -- jo
>
>
>
>
> 2012/10/26 Luc-Eric Rousseau <luceri...@gmail.com>
>
> sounds like if you put some code in the constructor of a global
> variable, then you'd be called twice per xsi session, since your dll
> will be loaded and unloaded twice?
>
>
> On Fri, Oct 26, 2012 at 9:34 AM, Marc-Andre Belzile
> <marc-andre.belz...@autodesk.com> wrote:
>> Sorry for not being clear enough. When a plugin is loaded at startup or
>> through LoadPlugin, all plugin items are registered through XSILoadPlugin
>> and then the dll is unloaded by XSI *without* calling XSIUnloadPlugin.
>> Anything allocated in the current dll process will be zapped by the OS at
>> this point. The plugin dll will be loaded back again when one of the
>> registered plugin item is required by XSI, and in this case XSILoadPlugin
>> *won't* be called again. So if you allocated objects or resources in the
>> plugin dll process through XSILoadPlugin, they will not be available when
>> the dll is loaded back.
>>
>> -mab
>
>

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