Execute on Emit will make it per-point (with all points having the same value). Try plugging it straight into the root node. When you change it, you'll need to force the evaluation of the tree again (step a frame forward) if you're somewhere in the middle of a simulation.
gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Tuesday, October 30, 2012 01:06 PM To: softimage@listproc.autodesk.com Subject: Re: blob resolution Object context? In my ICE tree I've got a scalar plugged into a set data>self.blobcellsize>execute on emit on an Emit from Position compound. I've also tried a separate set data as the last item in the ICE tree. How else could I set this? Thanks On 30 October 2012 16:56, Grahame Fuller <grahame.ful...@autodesk.com<mailto:grahame.ful...@autodesk.com>> wrote: That's odd, I tested it just before I posted just to make sure it was still working. Are you setting it in the object context? I never tried it per point. gray From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Chris Marshall Sent: Tuesday, October 30, 2012 12:47 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: blob resolution Hi Graham, Sorry, doesn't appear to work, no matter what values I use. On 29 October 2012 15:41, Grahame Fuller <grahame.ful...@autodesk.com<mailto:grahame.ful...@autodesk.com><mailto:grahame.ful...@autodesk.com<mailto:grahame.ful...@autodesk.com>>> wrote: Yes, BlobCellSize. You'll need to plug a scalar into it yourself because otherwise the data type doesn't seem to be defined. Higher values give faster/coarser results, which are useful for previews. However setting it too high, e.g., higher than the particle size, will yield garbage if anything at all. Be aware that it's completely unsupported and undocumented, just like shaperesolutionu, and may change in the future. gray
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