Sorry I should have been clearer that I wanted to get the vertex position off the actual render hairs (which appears can only be done with c++ and the GetRenderHairAccessor function).

So I'll try acheive a similar effect by getting the guide hairs with the "activeprimitive.geometry.points.positionarray" Alok mentioned (which wasn't off at all ;) and the code from Stephen's Link looks very useful for this purpose.

Thanks Alok and Stephen.



On 2012/12/04 12:55 PM, Stephen Blair wrote:
This may help:
http://softimage.wiki.softimage.com/index.php?title=Hair_%28XSISDK%29


On 04/12/2012 3:15 AM, Alok Gandhi wrote:
Ofcourse this is possible. I am not near a machine, but you can find it through activeprimitive.geometry.points.positionarray.

I may be a little bit off on this but it is something like that.

Sent from my iPhone

On 2012-12-04, at 12:07 PM, Jared <jared.gl...@triggerfish.co.za> wrote:

Hi

Can anyone share the method to accomplish this (if it's even possible :p ) please?



Reply via email to