Yes, I know and I did this method, but it gives a blobby mesh where I
would have need a kind of planar deformed thing.
(I ended with shrink warping a grid on the pointcloud (fron nulls kine
global pos) to get an average terrain, then I shall "hand" model on the
top of it.)
But that's too bad there is nothing out there for "flat" meshing
pointclouds. Something like a compound in which you indicate a stating
point (first point ID) and then it would expand to the neighbors and mesh.
Le 07/12/2012 15:06, Fabricio Chamon a écrit :
There's no need for ice topo, you would over complicate things..can't
you use the built-in polygonizer ? It can handle nulls too.
but probably a faster/better workflow would be to put all the nulls
into a group, then emit particles on the global position array and
polygonize that...