I have this issue where the texture projection in my crowd actors is not the 
default name.
The fix as posted on this video works fine -  http://vimeo.com/41930182

However I am tiring of reconnecting each time I work through a problem or build 
a new crowd.
My thought was to just fix the texture name and be done with it, so I have done 
this manually through the explorer

The problem I am now having is that somehow the original texture name is 
sticking when Ice builds the crowd mesh as though it had not been renamed.
And this leaves me in a place where I still have to manually go and connect the 
correct projection.
But even more troubling is that it does not "stick" throughout an animation so 
that different frames rendered on the farm sometimes have the correct 
projection and sometimes they don't.

Would anyone know if there is a way to rename these texture projections so that 
they will work correctly and Crowd will recognize them?


Also struggling a bit with performance here as well.  Some earlier threads 
mentioned some similar issues.
Would anyone know if there is an update coming in 2014?


Also would be curious if anyone has some suggestions regarding caching a large 
crowd scene?
I have tried the .fbx option as it is in the crowd menu, but it is also 
extremely slow as well for both import and export (as in hours)
It almost seems to be as effective to just render with the sim active

All in all this is a pretty slick feature so looking forward to making some 
nice use of it if I can get past these details  :)

thanks in advance


Jeff

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