I have this issue where the texture projection in my crowd actors is not the default name. The fix as posted on this video works fine - http://vimeo.com/41930182
However I am tiring of reconnecting each time I work through a problem or build a new crowd. My thought was to just fix the texture name and be done with it, so I have done this manually through the explorer The problem I am now having is that somehow the original texture name is sticking when Ice builds the crowd mesh as though it had not been renamed. And this leaves me in a place where I still have to manually go and connect the correct projection. But even more troubling is that it does not "stick" throughout an animation so that different frames rendered on the farm sometimes have the correct projection and sometimes they don't. Would anyone know if there is a way to rename these texture projections so that they will work correctly and Crowd will recognize them? Also struggling a bit with performance here as well. Some earlier threads mentioned some similar issues. Would anyone know if there is an update coming in 2014? Also would be curious if anyone has some suggestions regarding caching a large crowd scene? I have tried the .fbx option as it is in the crowd menu, but it is also extremely slow as well for both import and export (as in hours) It almost seems to be as effective to just render with the sim active All in all this is a pretty slick feature so looking forward to making some nice use of it if I can get past these details :) thanks in advance Jeff
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