tbh a fast viewport volume primitive to display voxel data would be much more preferable to something like a mesher which we have 3 times over already!
;) On 18 January 2013 19:36, Helge Mathee <helge.mat...@gmx.net> wrote: > We need to get Eric Mootz excited about this so he integrates a nice > mesher. :) > > *hint hint* > > :) > > > On 1/18/2013 8:02 PM, Stefan Kubicek wrote: > >> I love the way how fast it simulates the movement of the trees :-) >> What's next? Seamless branching? >> >> >> >> https://vimeo.com/groups/**fabric/videos/57690501<https://vimeo.com/groups/fabric/videos/57690501> >>> >>> >>> >>> Hi guys – we thought you’d enjoy a look at a customer project we’re >>> working >>> on at the moment. It’s a good example of what’s possible with CP – >>> procedural tree generation, patch editing, simulation, integration into >>> ICE >>> for forces and Arnold integration. >>> >>> >>> >>> We're pretty happy with the performance we're getting here, and it's cool >>> to see it running in Soft :) >>> >>> >>> >>> Cheers, >>> >>> >>> >>> Paul >>> >>> >> >> >