tbh a fast viewport volume primitive to display voxel data would be much
more preferable to something like a mesher which we have 3 times over
already!

;)


On 18 January 2013 19:36, Helge Mathee <helge.mat...@gmx.net> wrote:

> We need to get Eric Mootz excited about this so he integrates a nice
> mesher. :)
>
> *hint hint*
>
> :)
>
>
> On 1/18/2013 8:02 PM, Stefan Kubicek wrote:
>
>> I love the way how fast it simulates the movement of the trees :-)
>> What's next? Seamless branching?
>>
>>
>>  
>> https://vimeo.com/groups/**fabric/videos/57690501<https://vimeo.com/groups/fabric/videos/57690501>
>>>
>>>
>>>
>>> Hi guys – we thought you’d enjoy a look at a customer project we’re
>>> working
>>> on at the moment. It’s a good example of what’s possible with CP –
>>> procedural tree generation, patch editing, simulation, integration into
>>> ICE
>>> for forces and Arnold integration.
>>>
>>>
>>>
>>> We're pretty happy with the performance we're getting here, and it's cool
>>> to see it running in Soft :)
>>>
>>>
>>>
>>> Cheers,
>>>
>>>
>>>
>>> Paul
>>>
>>>
>>
>>
>

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